@schaefferaustin.bsky.social
Gamedev/3D artist | 1/1 of Altered State | 1/3 of Iteria working on Compound Fracture | PS1/VR/FPS dev.
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@eliasdaler.bsky.social
Making a game that actually runs on PlayStation 1. https://edw.is/
@ipotrick.bsky.social
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@mafubash.bsky.social
Lead 3D Character artist @ Aether Studios Work Inquiries: [email protected]
@curepixel.bsky.social
pixel-pusher currently working on @forgeofthefae.bsky.social & @chintzyink.bsky.social
@hyruleinterviews.bsky.social
A database of interviews with the Zelda team. Our goal is to preserve that legacy, share it here, and build a safe community for our followers! By @maxnichols.bsky.social www.hyruleinterviews.com
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@benkrasnow.bsky.social
I design & build electromechanical prototypes and host the Applied Science channel on Youtube.
@mattnava.bsky.social
Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
@kapvipoor.bsky.social
A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@keunhong.bsky.social
World Labs. Former research scientist at Google. Ph.D UWCSE. 📍 San Francisco 🔗 keunhong.com
@joeylitalien.bsky.social
Autopilot simulation engineer @ Tesla. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering 🤝 ML. Opinions are my own. https://joeylitalien.github.io
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@dseyb.bsky.social
Research Scientist at Meta Reality Labs Former PhD student at Dartmouth College
@estheroate.bsky.social
CS PhD @UofT, research intern @ meta | computational imaging + photography | prev: adobe, tesla
@shumash.bsky.social
Toronto-based artist & AI researcher. Love building interactive tools that work with artist, and not against. Opinions are my own.
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@sitzikbs.bsky.social
🇮🇱 Researcher / Educator / Father / Podcaster. Creator of 3D computer vision algorithms. Follow the podcast feed at @talking-papers.bsky.social 🔗 itzikbs.com
@grgkopanas.bsky.social
Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
@bcourter.bsky.social
Incubating engineering software startups. Applying SDFs to design and manufacturing problems by generalizing them to fields with unit gradient magnitude (UGFs). https://www.blakecourter.com/
@otmanon.bsky.social
3rd year PhD student working on interactive physics based simulation. 🇨🇦 otman.ca
@zubair-irshad.bsky.social
Research Scientist @Toyota Research Institute | Prev. PhD in AI, ML and CV @GeorgiaTech | Researching 3D Perception, Generative AI for Robotics and Multimodal AI W: https://zubairirshad.com
@ab3.net
2D vector graphics rendering engines R&D @ www.mazatech.com 👉 Atheist • Europeist • Nerd #computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi From Italy 🇮🇹
@amirvaxman-dgp.bsky.social
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
@mmbronstein.bsky.social
DeepMind Professor of AI @Oxford Scientific Director @Aithyra Chief Scientist @VantAI ML Lead @ProjectCETI geometric deep learning, graph neural networks, generative models, molecular design, proteins, bio AI, 🐎 🎶
@rubenwiersma.nl
Postdoc at ETH Zürich, studying geometry processing and geometric deep learning. Previously PhD @TUDelft, research intern @Adobe. rubenwiersma.nl
@andlon.bsky.social
Researcher and PhD candidate @ RWTH Aachen University. I work in the intersection between math, physics and software. Simulating the macroscopic world 🌍🦀 andreaslongva.com
@jedumas.bsky.social
Senior research engineer at Adobe, working on geometry processing and physical simulation, sometimes improving our build system. Current interests include boardgames, hiking, woodworking, traveling, dancing, music, and photography! Opinions are my own.
@nmwsharp.bsky.social
3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him personal website: nmwsharp.com
@whiting.bsky.social
Faculty in CS at Boston University working on graphics and fabrication
@dcoeurjo.bsky.social
Research Director at @cnrs.bsky.social and @LIRISLyon, GdR IG-RV, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
@tobiaspfaff.bsky.social
Research scientist at NVIDIA. Learned physics models, generative video & more.
@adai.bsky.social
Associate Professor, 3DAI Lab @ TU Munich https://www.3dunderstanding.org/
@geometry.gay
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. 🌈🏴🚩 she/her
@noamiko.bsky.social
Assistant Professor @ University of Montréal Associate academic member @ Mila 3D Geometry Processing, Machine Learning, Computer Graphics