@osor.io
Senior VFX/Graphics Programmer working @ Rockstar Games All posts/opinions/views my own :)
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@thatsgoodweb.bsky.social
my hearts as full as a baked potatah i post sci-fi/fantasy/retro/weird art and images mostly 🚨this is a no AI zone🚨
@crimethinc.com
We are a rebel alliance—a decentralized network pledged to anonymous collective action—a breakout from the prisons of our age. We strive to reinvent our lives and world according to the principles of self-determination and mutual aid. 🏴 crimethinc.com
@fermatslibrary.bsky.social
A platform for illuminating academic papers. We annotate and share a paper every week.
@kojimahideo.bsky.social
Follow Hideo Kojima’s official account at @hideokojima0824.bsky.social
@hexler.bsky.social
Fiercely independent software since 2007 · TouchOSC · KodeLife · TouchViZ · Protokol · Based in Tokyo / 東京都 · Contact: support@hexler.net · https://hexler.net
@polygoncherub.bsky.social
Video game maker and compulsive side project starter. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall. Currently obsessed with making a mecha game about a rabbit named Clover.
@norvinjp.bsky.social
◼︎ゲーム会社 CGデザイナー プリビズ/レイアウト←CGプロダクション・CGディレクター/ジェネラリスト←デジハリ1年制東京本校←理系大学 物理学科。かつてCGWORLDにてICE GARDEN連載。卒業制作の『扉』がSIGGRAPH学生部門で最優秀賞受賞。 主にX (旧Twitter)にいます。 ◾️ポートフォリオサイト https://nobuhiro-yamazaki.amebaownd.com/ ◾️X (旧Twitter) https://twitter.com/norvin_jp
@bits.onethingwell.dev
OneThingWell.dev Bits | Software development: the good parts Web: https://bits.onethingwell.dev By @unixroot.bsky.social
@chriswaters1864.bsky.social
International humanitarian law, city diplomacy, borderlands, cycling. https://www.uwindsor.ca/law/cwaters/
@nicolasfournel.bsky.social
Founder of Tsugi, a Japanese studio building inspiring tools for creatives (www.tsugi-studio.com). Interests: generative arts, sound design, game development, robotics, astrophysics.
@markschramm.bsky.social
Director of Engineering @ Creature working on Starship Home; Also Dev @ SUPERHOT VR, Laser Dance; Made Mark's Magnificent Marble Maze & Gravity Lab; DICE & Proto Award Winner DMs always open!
@probzzz.bsky.social
Animator for Adult Swim, Rick and Morty, Gravity Falls, Smiling Friends, YOLO, Scott Pilgrim, Mercenary Kings, Drawn to Life, Amphibia, and a few more things. Watch JIMMY AND BABY: https://youtu.be/zFbJ94jC1hc?si=m4X5i3jqgFrtLJ_p
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@gabrielpeyre.bsky.social
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@jaapnull.bsky.social
GPU and Metal guy at Apple via Playstation, Guerrilla Games. Creating beautiful things and building them well. Miami Vice Super Fan.