Clément Jambon
PhD student at MIT💻 I love Computer Graphics🎨 Previously at SNU, ETH Zurich, Nvidia, Inria and École polytechnique🔙 I run, cycle and 🍻 during my free time
@ceciliacurreli.bsky.social
@jiayincao.bsky.social
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
@thegraphicsfrog.bsky.social
📃 Ph.D. student in Computer Graphics. ✍️ Geometry, Mathematics, GenAI, Video Games. ❤️ Calisthenics, Mandarin Chinese, Philosophy. I'm a 🐸 living in 🇨🇭.
@markpauly.bsky.social
Professor at EPFL, Director of the Geometric Computing Laboratory https://www.epfl.ch/labs/gcm/
@imagineenpc.bsky.social
Computer Vision team of LIGM/A3SI @EcoledesPonts ParisTech (ENPC)
@mandyxmq.bsky.social
Postdoc @ Yale University, working on computer graphics https://mandyxmq.github.io/
@davidpicard.bsky.social
Professor of Computer Vision/Machine Learning at Imagine/LIGM, École nationale des Ponts et Chaussées @ecoledesponts.bsky.social Music & overall happiness 🌳🪻 Born well below 350ppm 📍Paris 🔗 https://davidpicard.github.io/
@ranahanocka.bsky.social
Assistant Professor @uchicago @uchicagocs. PhD from @TelAvivUni. Interested in computer graphics, machine learning, & computer vision 🤖
@ahdhn.bsky.social
Postdoc at MIT. HPC - Geometric Data Processing (he/him) ahdhn.github.io
@arthurperpixel.bsky.social
Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab 🦀🦀🦀 Working on github.com/ArthurBrussee/brush
@mirelaben.bsky.social
Prof. At the CS department at the Technion. Intrigued by geometry, shapes, math and people, not necessarily in this order. https://mirela.net.technion.ac.il/
@efedele.bsky.social
Visiting PhD @ Stanford | ETH AI Center Fellow elisabettafedele.github.io
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@emxtyu.bsky.social
Postdoctoral researcher - Expressive Computation Lab @ UCSB http://em-yu.github.io
@julialang.org
Julia is a high-level, dynamic programming language built for technical computing. Official Bluesky account of the Julia Language Project #JuliaLang
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@csail.mit.edu
MIT's Computer Science & Artificial Intelligence Laboratory (CSAIL). Media Inquiries: [email protected]
@shiryginosar.bsky.social
Assistant Professor at TTIC Visiting Faculty Researcher at Google DeepMind Understanding intelligence, one pixel at a time. shiry.ttic.edu
@hardmaru.bsky.social
I work at Sakana AI 🐟🐠🐡 → @sakanaai.bsky.social https://sakana.ai/careers
@juliagviu.bsky.social
PhD candidate @ Universidad de Zaragoza Computer Graphics and Deep Learning - Material Appearance and Visual Perception 💜 Women in Tech 🌼 Hakuna Matata
@diwlevin.bsky.social
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth Opinions are my own and do not represent either of my employers
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟 💙💛
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@mila-quebec.bsky.social
Le plus grand centre de recherche universitaire en apprentissage profond — The world's largest academic research center in deep learning.
@yoshuabengio.bsky.social
Full professor at UdeM, Founder and Scientific Advisor at Mila - Quebec AI Institute, A.M. Turing Award Recipient. Working towards the safe development of AI for the benefit of all. Website and blog: https://yoshuabengio.org/
@sinabiz.bsky.social
phd candidate @UCSanDiego | ce alum @UWaterloo | i mostly tweet on gfx, games, or movies | ex-pixar/weta/ubisoft/activision/treyarch/sidefx🎮👨💻👨🏫 🇨🇦🇮🇷
@vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/
@vincentleroy.bsky.social
Started with DUSt3R, I will post recent advances related to the *St3R line of works. [Research scientist in Geometric deep learning, 3D vision and reconstruction @NaverLabsEurope]
@antoine-guedon.bsky.social
PhD student in computer vision at Imagine, ENPC - @imagineenpc.bsky.social I'm interested in 3D Reconstruction, Radiance Fields, Gaussian splatting, 3D Scene Rendering, 3D Scene Understanding, etc. Webpage: https://anttwo.github.io/
@oliverlemke.bsky.social
M.Sc. Computer Science @ ETH Zurich | Research Intern @ Robotics and AI Institute Interested in 3D Scene Understanding and Embodied AI 📍Zurich, Switzerland 🔗 https://oliver-lemke.github.io
@vincentsitzmann.bsky.social
Professor at MIT CSAIL, leading the scene representation group (scenerepresentations.com). We are teaching AI to understand the world through perceiving and interacting with it.
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@rtabbara.bsky.social
@chipsandcheese.com.web.brid.gy
Technology news, reviews, insights and leaks with a real technical twist, and the occasional rant or two... [bridged from https://chipsandcheese.com/ on the web: https://fed.brid.gy/web/chipsandcheese.com ]
@neuripsconf.bsky.social
The Thirty-Eighth Annual Conference on Neural Information Processing Systems will be held in Vancouver Convention Center, on Tuesday, Dec 10 through Sunday, Dec 15. https://neurips.cc/
@michael-j-black.bsky.social
Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley. Building 3D humans. https://ps.is.mpg.de/person/black https://meshcapade.com/ https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
@adai.bsky.social
Associate Professor, 3DAI Lab @ TU Munich https://www.3dunderstanding.org/