Encelo
An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer.
Author of the nCine 2D game framework: https://ncine.github.io ⚙️
Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
@solarus-games.org
⚙️ FOSS 2D game engine written in C++/Lua, for Action-RPG and more! 🎮 We also make games to showcase our engine. 🔗 https://www.solarus-games.org/
@defold.com
Defold is a completely free to use and source available game engine for development of console, desktop, mobile and web games. https://defold.com https://github.com/defold/defold
@aseprite.org
I'm a little sprite editor 😌 #aseprite #pixelart @davidcapello.com feeds me🥛🍪🎮 @igara.studio is my home 🏡
@mode13h.dev
Unconventional #swengineer 🏙 and passionate #gamedev 🌃. Working on my 🕹 game engine 🎮, find details @ tofuengine.org Father of a daughter 👩 and two dogs 🐶🐶. Music lover 🎶 and amateur musician 🎸. Not eating animals 🥗. Read my blog 📖 @ mode13h.dev
@kde.org
Follow us on Mastodon!: https://floss.social/@kde A worldwide technology community 🌍 Creators of the Plasma desktop & a variety of Free and open source applications that let you control your digital life. Get more KDE news at https://floss.social/@kde
@kdenlive.bsky.social
Free and Open Source video editing program. KDE community. Follow us on Mastodon: floss.social/@kdenlive kdenlive.org
@walkero.gr
software engineer, Amiga enthusiast, Drupal follower, Docker ninja, PHP believer, JS explorer, C/C++ adventurer, exotic hardware beta tester, truth seeker, parent & husband... at least for now...
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@amzeratul.bsky.social
CTO at Chucklefish, Lead Programmer/TD on Witchbrook and Wargroove (always involved in game design too!). Created Halley Game Engine & Aegisub. BAFTA Member. He/Him. 🇬🇧🇵🇹🇧🇷🇪🇺
@thatdave.bsky.social
Gamedev designer/writer/director - Monkey Island, Day of the Tentacle, Pajama Sam, Sam & Max, Wolf Among Us, etc. Most recently, Return to Monkey Island! Currently fiddling around with a game about paper. Halloween-liker, food-maker, dad.
@davidbfox.com
Lead game programmer: ReturnToMonkeyIsland Designer/Project Leader at LucasfilmGames/LucasArts: Fractalus Labyrinth ZakMcKracken Indy3 ManiacMansion VR XR EV GameDev CR: SotR ❤️ @anniefox.com @RubeWorks.com https://linktr.ee/davidbfox
@pointerfunction.bsky.social
Tech Necromancer/Thrift Wizard. Also Senior Technical Designer at Guerrilla Games (#HorizonForbiddenWest). Love everything Sony (+ NES🤫) Kind high functioning weirdo - You can find my 3D models here: https://www.printables.com/@RetroGameRevival
@indiedevday.bsky.social
La feria del videojuego indie (y otros) 🎮 7ª edición: 27/28/29 de Septiembre de 2024 en La Farga 🧡 Eventos con profesionales de la industria, ponencias y videojuegos 🕹️ 🔗 http://indiedevday.es
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@icetigris.bsky.social
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@creativwhisper.bsky.social
Diseñador y escritor de videojuegos freelance. Apasionado de las nuevas formas de contar historias. Aprendiz constante. Organizador #RayuelaJam.
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@demigiant.com
Games+comics writer+coder+artist. Wrote Still There, drew Football Drama, illustrated some Risk of Rain LPs and stuff, made DOTween, Goscurry, etc. Any/Any Website: demigiant.com Insta: instagram.com/demigiant
@greyalien.bsky.social
Indie developer since 2005, owner of Grey Alien Games. Working on Forbidden Solitaire (watch the trailer!) Creator of Ancient Enemy, Shadowhand, Regency Solitaire + more. Retro games fan. Please buy my games. Thx. https://www.greyaliengames.com/
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com
@akien.bsky.social
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him). Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen. Also on: @akien@mastodon.gamedev.place.
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@maikelortega.bsky.social
Game Director in The Game Kitchen's The Stone of Madness. Prev. work: Blasphemous, Blasphemous II. Cuando la vida lo permite, escribo relatos. Podéis leer algunos en https://miguelortega.net
@ggamefestival.bsky.social
El evento de videojuegos que reúne a toda la comunidad indiedev. Jornadas con conferencias, networking y exposición de juegos indie en Madrid 🐵🎮🔥 linktr.ee/GGameFestival
@malagajam.bsky.social
Asociación de creadores de videojuegos en Málaga. Mayor sede de la @globalgamejam en españa y europa. 🔜 #MJW19 24-26 enero 2025
@delunado.com
Making cool incremental games at @incrementalist-gms.bsky.social 🤸🏻♀️ Papi of Spain Game Devs 🎮 & Staff at MalagaJam/Guadalindie 💧 Previously: Lead Programmer at Under the Bed 🎃 | VR Programmer at Odders Lab 🥽 | Main Programmer at Dead Pixel Tales 💀
@thegamekitchen.com
We make meaningful indie games, like #Blasphemous I & II, The Last Door, @tsomgame.bsky.social and #NinjaGaiden: Ragebound. Venturing into #VR with #AllOnBoard! Visit https://thegamekitchen.com/ for more info!
@codemanu.bsky.social
I made a lot of tools with FX in their name. Working on Tinkerlands and SpriteMancer http://spritemancer.com
@cirocontns.bsky.social
Game designer/coder, lecturer at times, full-time meme. Working at coherence. In the past: Unity (making Gigaya, Open Projects, Unity Playground). Also been making games (UFHO2, Slybots: Frantic Zone... ?) and Unity tools. He/him/lui/'iss 🇮🇹
@dukope.bsky.social
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
@itch.io
Open indie game marketplace and DIY game jam host Account support? Email support@itch.io ❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
@noclipvideo.bsky.social
We Make Crowdfunded Video Game Documentaries. Support us on http://Patreon.com/Noclip Watch our docs at http://YouTube.com/noclipvideo.
@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@wadjeteyegames.bsky.social
Known for Old Skies, Blackwell, Technobabylon, Primordia, Unavowed, Hob's Barrow, and more! Working on: Nighthawks. Discord: http://discord.com/invite/kj2mkWs
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@gamingonlinux.com
News + Opinions. UK based. One person mostly. Content creator of many forms. Support on Patreon: http://patreon.com/liamdawe https://www.gamingonlinux.com (official account). Personal on @liamd.gamingonlinux.com Email tips: contact@gamingonlinux.com
@davitmasia.bsky.social
ℹ️ PixelArt & Gamedev / Indiedev account ⚙️ Engines :: Construct 3 & Unreal Engine 5 - 📦 GameDev Bundle :: https://itch.io/s/86346/ 🖼️ 8bit conversion tool :: http://kronbits.itch.io/pixatool 🕹️ Unreal Racing :: http://kronbits.itch.io/unreal-racing