Geovane Pereira
Senior Techinical VFX Artist | Unity Specialist.
Love everything graphics
#vfx #techart #gamedev #brart #unity #houdini
@damncatonmydesk.bsky.social
(he/him) Former graphics engineer for rustltd.com. Creator of the late alloy.rustltd.com framework for #Unity. In my spare time, I tinker with #RustLang and the #BevyEngine. ๐: #IndieGame #GameDev #IndieDev ๐: MAGAts, Tankies, Cryptobros, AI "art"
@rzubek.bsky.social
Making games for longer than seems advisable. Architect at Take-Two; earlier at SomaSim, Zynga, EA etc. Doctor of AI, under the hippocratic oath bound to help all game AIs. Author: https://mitpress.mit.edu/9780262043915/ Hello from Chicago!
@cpioli.bsky.social
Gameplay Engineer and Game Designer. Loves Nintendo, Square-Enix, Sony, Jedi, Muppets, and cooking! Opinions are my own and do not represent my employers!
@amini-allight.org
Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
@frozax.bsky.social
Indie game dev behind Tents and Trees. PC, Consoles and Mobile www.tentsandtreesgame.com www.frozax.com #gamedev #indiedev
@daddygame.dev
Technical Director @triangularpixels.com #gamedev #indiedev daddygame.dev
@joehocking.bsky.social
I'm a software engineer who develops games and XR using technologies like C#/Unity and JavaScript/WebGL (while increasingly Godot-curious). I wrote the book Unity in Action! website: www.newarteest.com
@nomadic-pixel.com
Bethesda/Microsoft alum. Specializing in all things Automation, CI/CD, Production, and Infrastructure I like to make outlandish concepts a reality! Photographer Painter Author (Totally going to fix this at some point)
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they ๐ณ๏ธโ๐ https://linktr.ee/whoisryosuke #b3d #gamedev
@malkyne.com
Fairy codemother. Free-range veteran game programmer and underground programming teacher. Co-owner of indie game studio Hidden Achievement.
@jegood.bsky.social
Senior Software Engineer at Lost Boys Interactive | Mod and Raleigh Chapter Leader for Game Dev DrinkUp. Ex: Software Engineer at ImangiStudios. Gameplay and AI programming, Industry mentoring, and Jewish developers advocate. All opinions are my own.
@gaustin.bsky.social
Senior Software Test Engineer - GPU, Graphics, and Displays Software at Apple. He/Him.
@beardyking.bsky.social
Personal | Engine programmer | Tinkerer of triangles ๐ผ - Activision, Central Tech ๐ - Manchester, UK ๐ - Keith gang ๐ญ - Opinions are my own
@bigevilboss.bsky.social
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. ๐ Turku, Finland ๐ https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@maxplay.bsky.social
๐ฉ๐ช Game Programmer & Level Designer | Loves Platypuses and Video Games | UI/UX Platypus | https://maxstuerzl.com
@berkbig.bsky.social
Technical Director at Rare working on Sea of Thieves | Bafta Member | Previously Sackboy, LittleBigPlanet 3, Outrun 2006 and more at Sumo Digital
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place ๐ง๐ช๐จ๐ฆ
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@alainxyz.bsky.social
๐ Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably โ๏ธ writing notes right now. ๐ My views only. http://alain.xyz/about
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@peterkao.com
โข Creative Director / Founder at @MetanautLabs.com โข 10+ years of running a #XR #VR #MR studio โข 17+ years of tech entrepreneurship โข https://peterkao.com/
@jbikker.bsky.social
Interests: Graphics ๐ผ๏ธ, Game development ๐น๏ธ, Retrodev (MSX / MSX2) ๐พ. Ray Tracing ๐! Also interested in, but not posting on: Teaching ๐, piano ๐, marriage ๐ง๐ปโ๐คโ๐ง๐ป, Christianity โ.
@gamedevnet.bsky.social
still making video games! // working on a co-op roguelite where a group of wizard critters defend their caravan as they drive into the heart of darkness!
@jbleau.dev
Senior Software Engineer, WoW Server Team, Blizzard Entertainment. 36, He/they, ADHD-C. Ann Arbor โก๏ธ SoCal โก๏ธ Chicago (current) ๐บ๐ธ ๐ฉ๐ช linktr.ee/joeyondopamine | #AllViewsMyOwn.
@andrefsilva.com
Game Developer @ sylvangladestudio.com Leatherworker @ filicatusco.etsy.com โข Founder & Lead Developer @ Sylvan Glade Studio โข Current Projects: โบ Dawn of Defense w/ @6sideStudio๐น โบ Unnanounced game w/ @6sideStudio โข Open for consulting ๐ต๐นโ๐ฎ๐ช ๐ช๐บ
@mystal.bsky.social
they/them ๐ต๐ท | Queer nb game dev, programmer & designer. Rock climber. Rustacean. Mask wearer ๐ท Former Combat Designer/Gameplay Programmer @ Brass Lion Entertainment Makes games for money in Unreal and for soul in Bevy, Godot, and other cozy engines
@heltweg.org
Indie maker & PhD researcher | Software Engineering โข Open Data โข Data Science โข Startups โข esports | Visit https://heltweg.org :)
@akiragamedev.bsky.social
devops + pipeline engineer โ pipeline td @ steamroller studios curious multidisciplinarian who loves sharing food & making friends โค๏ธโ๐ฅ floridaborne guatemalan ๐ฌ๐น currently playing: Dota 2 :3 https://c-orellana.dev
@avalix.bsky.social
Lead Programmer @ ZA/UM on Disco Elysium for Mobile | Ex-Freelance Indie Dev |๐ฅ๐ช๐ฆ|๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ| Unity/C#/C++ | Board games | Cat Dad ๐ณ๏ธโโง๏ธ Trans Rights are Human Rights ๐ณ๏ธโโง๏ธ
@zachstronaut.com
Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him) Cat selfie enthusiast. Visit: zachstronaut.com
@gormlai.bsky.social
Making games for a living since 2004. Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/ Personal site: https://gormlai.github.io/ Working on Fugl - https://bit.ly/3st8vLs BAFTA Member PhD Student in AI & Games at @IGGI Lapsed Demoscener
@adriangenerator.bsky.social
Programmer and Game Designer @ massivemonster.bsky.social, working on @cultofthelamb.bsky.social and secret stuff ๐๐ค Reposting game dev stuff for inspiration ๐ Massive swing dance nerd ๐๐ (he/him)
@danielalbu.bsky.social
โข Freelance #GameDev ๐ฎ โข Host of 'Tech Talk with Daniel Albu' ๐ผ โข Co-producer & co-host of 'Conversations with Curtis' ๐ผ ๐๏ธ Tech Talk with Daniel Albu: https://www.youtube.com/@danielalbu ๐ป Website: www.danielalbu.com
@devinks.bsky.social
making games and music did player movement for Psychonauts 2 currently working on [unannounced] at Double Fine pfp by @michaelfirman.bsky.social
@billyteng.bsky.social
Senior Software Engineer at Maxis | Foodie | Photographer | Super Street Fighter, too | prev: The Sims 4, The Simpsons: Tapped Out, Star Wars: The Old Republic, Ultima Online
@kaizengameworks.com
โฉ๏ธ Out Now: PROMISE MASCOT AGENCY ใใญใในใปใในใณใใใจใผใธใงใณใทใผ ๐ Previously: PARADISE KILLER ใใฉใใคในใญใฉใผ A UK based indie game studio, born in Paradise.
@stuckinattic.bsky.social
Study Magick in Transylvania! Wishlist ๐ http://near-mage.com/steam We made http://gibbousgame.com/steam
@inkle.co
Independent developer of narrative games; creators of ink. A Highland Song, Forever Labyrinth, Overboard, Heaven's Vault, 80 Days, Sorcery! and Pendragon. EXPELLED! launches March 12th ๐ inkle.co
@outofthebit.com
Indie Studio working on Nanuka: Secret of the Shattering Moon, also known for award-winning Full Void. We make handcrafted indie games in pixel art. If you want to know more about what we do, get in touch!
@perfectgarbage.bsky.social
An indie game studio genre-mashing cool stuff. ๐ฉโ๐พ๐ฉธCurrently developing #graveseasons Release date & platforms: TBA! Wishlist us on Steam below! https://store.steampowered.com/app/3255110/Grave_Seasons/
@gentlebeastsstudio.bsky.social
๐ฎ Independent French videogame studio ๐ฆ๐ป We are @BabaDesBois.bsky.social & @Winnymaru.bsky.social Currently developing @XionLeak.bsky.social Wishlist it on Steam : http://urlz.fr/hTmN
@finjico.bsky.social
Collaborative game studio by Rebekah and Adam Saltsman. ๐ We publish a bunch of cool video games. We make some ourselves too! linktree.finji.co We're working on @usualjune.bsky.social right now!
@rookeryinteractive.net
Indie game studio currently developing A Good Night's Rest ๐ฎ. Disabled, Queer and Women-owned. Telling our stories together. Games by humans, never AI. https://linktr.ee/rookeryinteractive
@islaolivagames.bsky.social
2-person gamedev team making QUO ๐น bit.ly/399aLcu LapsoNIMBO ๐ช bit.ly/3jMwZog HorrorGlobes ๐ bit.ly/39PQDAP QUO store.steampowered.com/developer/islaOliva โ info@islaolivagames.com