Guillaume Coiffier
Post-doc in Geometry Processing at the Catholic University of Louvain
https://gcoiffier.github.io/
https://github.com/GCoiffier
@baptiste-genest.bsky.social
Applied math and Geometry lover, discrete geometer wannabe. PhD Student at LIRIS. he/him
@thegraphicsfrog.bsky.social
📃 Ph.D. student in Computer Graphics. ✍️ Geometry, Mathematics, GenAI, Video Games. ❤️ Calisthenics, Mandarin Chinese, Philosophy. I'm a 🐸 living in 🇨🇭.
@jonathanjarry.bsky.social
Science communicator with McGill University's Office for Science and Society. Separating sense from nonsense. Not all studies are created equal.
@bouletcorp.bsky.social
Artist, "Lourd est le Parpaing de la Réalité sur la Tartelette aux Fraises de nos Illusions"
@danpiker.bsky.social
@bruno-simon.bsky.social
Creative developer • Freelancer • Teacher • 3D lover • https://bruno-simon.com • http://threejs-journey.com
@cnrsinformatics.bsky.social
CNRS Sciences informatiques coordonne les recherches scientifiques en #Informatique, #Automatique, #Robotique, #Signal, #Image.
@valmasdel.bsky.social
PhD, climate scientist @lsce-ipsl.bsky.social @CEAParisSaclay @IPSL_outreach @hc_climat. Was co-chair @ipcc.bsky.social (AR6 WGI). I like paleoclimate, polar research, but also birds, books, poetry, e-bike commuting. Vegetarian.
@malauss.bsky.social
@malopedia sur twitter. Vulgarisation en économie, droit, histoire, politique, Parlement. Moins bien en vrai. Froisse des ministres. Tel le CICE, mes tweets n'engagent personne. Mes autres liens : http://linktr.ee/malauss
@mirelaben.bsky.social
Prof. At the CS department at the Technion. Intrigued by geometry, shapes, math and people, not necessarily in this order. https://mirela.net.technion.ac.il/
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@xkcd.com
@iclr-conf.bsky.social
International Conference on Learning Representations https://iclr.cc/
@techspatiales.bsky.social
@melikea.bsky.social
Postdoc at Inria Centre at Université Côte d'Azur Geometry processing, implicit surfaces, rendering. melikea.github.io
@monniauxd.bsky.social
"Uncultured researcher in computer science, completely banal and mainstream." affilié à France Points Fixes he/him/whatever https://social.sciences.re/@MonniauxD https://cv.hal.science/david-monniaux
@cnrs.fr
Organisme public 🇫🇷 de recherche pluridisciplinaire, le Centre national de la recherche scientifique c'est 33 000 personnes qui font avancer la connaissance. #HelloESR
@gabrielpeyre.bsky.social
@nilswilcke.bsky.social
Journaliste politique 🇫🇷🇩🇪. Carte de presse 128794. Retrouvez-mes off sur Mastodon: paul_denton@mastodon.social et sur Twitter X: paul_denton
@amirvaxman-dgp.bsky.social
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
@mmbronstein.bsky.social
DeepMind Professor of AI @Oxford Scientific Director @Aithyra Chief Scientist @VantAI ML Lead @ProjectCETI geometric deep learning, graph neural networks, generative models, molecular design, proteins, bio AI, 🐎 🎶
@rubenwiersma.nl
Postdoc at ETH Zürich, studying geometry processing and geometric deep learning. Previously PhD @TUDelft, research intern @Adobe. rubenwiersma.nl
@andlon.bsky.social
Researcher and PhD candidate @ RWTH Aachen University. I work in the intersection between math, physics and software. Simulating the macroscopic world 🌍🦀 andreaslongva.com
@jedumas.bsky.social
Senior research engineer at Adobe, working on geometry processing and physical simulation, sometimes improving our build system. Current interests include boardgames, hiking, woodworking, traveling, dancing, music, and photography! Opinions are my own.
@nmwsharp.bsky.social
3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him personal website: nmwsharp.com
@whiting.bsky.social
Faculty in CS at Boston University working on graphics and fabrication
@dcoeurjo.bsky.social
Research Director at @cnrs.bsky.social and @LIRISLyon, GdR IG-RV, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
@tobiaspfaff.bsky.social
Research scientist at NVIDIA. Learned physics models, generative video & more.
@adai.bsky.social
Associate Professor, 3DAI Lab @ TU Munich https://www.3dunderstanding.org/
@geometry.gay
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. 🌈🏴🚩 she/her
@noamiko.bsky.social
Assistant Professor @ University of Montréal Associate academic member @ Mila 3D Geometry Processing, Machine Learning, Computer Graphics
@isohedral.ca
Mathematics, Computer Science, Art, Design, Music, Soup, Pedantry. he/him/anything Mainly over at @csk@mathstodon.xyz, but happy to follow people here and might check in occasionally.
@tzumaoli.bsky.social
https://cseweb.ucsd.edu/~tzli/ computer graphics, programming systems, machine learning, differentiable graphics
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@diwlevin.bsky.social
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth Opinions are my own and do not represent either of my employers
@chrisoffner3d.bsky.social
Student Researcher @ Google MSc CS @ ETH Zurich (@ethzurich.bsky.social) Visual computing, 3D computer vision, Spatial AI, ML, and robotics perception. 📍Zurich, Switzerland
@silviasellan.bsky.social
Incoming Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
@jaakkolehtinen.bsky.social
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@yongyuanxi.bsky.social
outerport.com (yc s24) former research scientist @ nvidia systems, ml, graphics, llms, and data personal web: tovacinni.github.io
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering