Minh Hieu Nguyen
Research Engineer at netropy.ai working on 3D reconstruction for robotic simulation
📍Seoul, KR 🔗hieuristics.xyz
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@rmurai0610.bsky.social
Postdoc at Imperial College London Interested in SLAM and multi-device optimisation https://rmurai.co.uk
@ericdexheimer.bsky.social
PhD student at Dyson Robotics Lab, Imperial College London http://edexheim.github.io
@rerun.io
Rerun is building the multimodal data stack 🕸️ Website https://rerun.io/ ⭐ GitHub http://github.com/rerun-io/rerun 👾 Discord http://discord.gg/ZqaWgHZ2p7
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@selizarov.bsky.social
Senior research scientist at Unity | Generative models, Computer Graphics
@honglin-chen.bsky.social
PhD student @Columbia | Opinions are my own https://www.cs.columbia.edu/~honglinchen/
@iclr-conf.bsky.social
International Conference on Learning Representations https://iclr.cc/
@cvprconference.bsky.social
Official account for IEEE/CVF Conference on Computer Vision & Pattern Recognition. Hosted by @deblinaml @jbhaurum & @CSProfKGD 📍🌎 🔗 cvpr.thecvf.com 🎂 June 19, 1983
@benmpoole.bsky.social
research scientist at google deepmind. phd in neural nonsense from stanford. poolio.github.io
@felixwechsler.bsky.social
PhD student @EPFL Working on computational 3D printing Coding mostly with @julialang.org Gravel and road cyclist, Ultimate Frisbee lover
@marcpollefeys.bsky.social
Prof ETH Zürich, Director Microsoft Spatial AI Lab, CV/ML/Robotics
@docmilanfar.bsky.social
Distinguished Scientist at Google. Computational Imaging, Machine Learning, and Vision. Posts are personal opinions. May change or disappear over time. http://milanfar.org
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@itsafeature.bsky.social
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, @wigj Ambassador #VGAmbassador. Climber and Alpinist trying to get back into shape
@manon-gfx.bsky.social
Graphics dev and vegan 🌱 Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her ‘lazy game dev’ or in other words: uses ray tracing.
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@jonbarron.bsky.social
AI researcher at Google DeepMind. Synthesized views are my own. 📍SF Bay Area 🔗 http://jonbarron.info This feed is a partial mirror of https://twitter.com/jon_barron
@geometry.gay
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. 🌈🏴🚩 she/her
@adai.bsky.social
Associate Professor, 3DAI Lab @ TU Munich https://www.3dunderstanding.org/
@tobiaspfaff.bsky.social
Research scientist at NVIDIA. Learned physics models, generative video & more.
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@isohedral.ca
Mathematics, Computer Science, Art, Design, Music, Soup, Pedantry. he/him/anything Mainly over at @csk@mathstodon.xyz, but happy to follow people here and might check in occasionally.
@nervousjesse.bsky.social
Cofounder and Chief Science Officer at Nervous System. Computational designer interested in geometry, fabrication and simulation. Also jigsaw puzzles, ceramics and fungi https://nervo.us
@nbonneel.bsky.social
CNRS research director in computer graphics, part time assistant prof at Polytechnique
@msmathcomp.bsky.social
Assistant professor (academic track) at the Computer Graphics and Visualization group of TU Delft, working in the field of #illustratingmath, #dataviz, and #mathart. (he/him) Personal Website: https://ms-math-computer.science
@dgtal.bsky.social
Digital Geometry Tools and Algorithms Library DGtal.org, https://github.com/DGtal-team/DGtal C++/python library for digital data geometry an d topology processing.
@ab3.net
2D vector graphics rendering engines R&D @ www.mazatech.com 👉 Atheist • Europeist • Nerd #computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi From Italy 🇮🇹
@likask.bsky.social
Prof. of Applied Computational Modelling at #GlasgowUniversity in #GCEC. Created & developed #MoFEM http://mofem.eng.gla.ac.uk.
@tkrusch.bsky.social
AI postdoc @ MIT CSAIL PhD @ ETH Zurich https://konstantinrusch.com/
@amonszpart.bsky.social
Research Scientist at Niantic Interests: CV, ML, DL, 3D reconstruction, image matching, Gaussian splatting, rendering
@kartikchandra.bsky.social
I'm a PhD student at MIT CSAIL. More about me: https://cs.stanford.edu/~kach
@timweyrich.bsky.social
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
@mohamedsayed.bsky.social
Senior Research Scientist @ Niantic I work on depth estimation, 3D reconstruction, and derivative applications. masayed.com
@thuereygroup.bsky.social
Professor @ TUM | Making numerical methods and deep learning play nicely together | Fluids | Computer Graphics