Elizabeth mGPU
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@joefielder.bsky.social
Principal Narrative Designer on The Outer Worlds 2 at Obsidian (Deathloop, Ghost of Tsushima DC, Star Wars Battlefront II, Flame in the Flood, some BioShocks) he/they, ADHD
@scatteredray.bsky.social
Graphics Programmer at Telltale Games. Previously Amazon, LucasFilm and FunBits. he/him.
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@amcosmos.bsky.social
software qa analyst in brooklyn former senior qa @ possibility space (rip) also crochet, knitting, patchwork, stationary
@chadlaclair.bsky.social
Expert World Builder at 31st Union. Co-founded The Molasses Flood. AD: Drake Hollow, Project Sirius. World Builder: The Flame in the Flood, BioShock Infinite https://www.artstation.com/chadlaclair
@maraneshi.bsky.social
Sometimes works on game engines. She/Her. More tired than you could ever imagine. 🏳️⚧️🏳️🌈 @[email protected] https://x.com/Maraneshi
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
@apaturairisarts.bsky.social
32 | Artist, Cosplayer, Programmer & Cancer Survivor 💜 | Currently playing Dragon Age: The Veilguard
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@harvey1966.bsky.social
Game director, designer, writer. Deus Ex, Dishonored, others. 🕹️⚔️🐉🖤👻🏳️🌈
@dylancuthbert.bsky.social
Ultra veteran game dev, I have made a /lot/ of games, some of them are hits! Some of them aren’t! But I love every one of them.
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@buildsoil.bsky.social
He/Him Emergent, PhD student & Executive Director buildsoil.net Talks about Build Soil but this is a private account separate from the nonprofit. The Icon for the account is a hand drawn chestnut wrapped up in a ribbon with the words "Build Soil" on pink
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@metadept.bsky.social
game dev, opinions questionable, liker of kind and earnest things, current: ???, past: designer at Bungie, Starbound, future: something much weirder I hope
@erikrobson.net
Game Designer/Artist | LD @ TNM | Designer/artist @ Valve | Lead Designer @ Double Fine | Lead Designer @ 3DO | Psychonauts, Brutal Legend, Portal2, CSGO, DOTA 2, The Lab, Artifact 26 years making games professionally. On Signal @ ErikRobson.47
@dinosaursssssss.bsky.social
mostly I make video games and run Boston Indies chrismaire.com
@themoonis.gay
Technical Producer on Asgard's Wrath 2 | Previously: Gears of War, Unity, God of War, God of War: Ragnarok | Forbes 30u30 2020 | 🏳️🌈✡️ https://ko-fi.com/qorquiq
@mthamiltron.bsky.social
Punk ass book jockey, sicko event horizon, bird site refugee | Game Producer @ Riot Games, prev: Narrative Production @ SantaMonicaStudio | 2022 IGDA Next Gen Leader | he/him | BLM ACAB #StopAsianHate #FreePalestine
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@nyalloc.bsky.social
Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast. Views and opinions are my own etc etc
@liamwong.com
☔️ Director, Game Developer & Photographer in Tokyo 🏴🇯🇵 💜 Author: TO:KY:OO & AFTER DARK 👾 Visual Director, ▧ UNSEEN, Prev:Art Director, Ubisoft MTL 💌 [email protected] ☔️ linktr.ee/liamwong
@solidangle.bsky.social
CTO and Co-founder of Disbelief, a different type of game studio. www.disbelief.com we've worked on: Pacific Drive, Minecraft, Tiny Tina's Wonderlands, Gears Tactics, Gears 5, Borderlands 3, ... I've worked on: Gears 5, BioShock Infinite, Stranglehold
@kg.luminance.org
🔞NSFW .NET, Unannounced Game, Viramate, WASM spec, JSIL, Grim Fandango Remaster, Escape Goat 2, IMVU, Guild Wars, etc icon: @sashacall.bsky.social Opinions mine only https://luminance.org/ | https://twitter.com/antumbral
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@wuffles.bsky.social
Rigging Artist for video games (they/them, he/him). Scottish in Seattle. Non-binary trans and queer man. I have ugly cats 🏳️⚧️🏴
@clgeekboy.bsky.social
Internet Anthropologist, owner of Waypoint Cafe NYC. All around a chill person. My opinions are my own. 34 pansexual any/all. More to follow soon. #waypointcafenyc #gamer #furry
@skyerocket.bsky.social
SINGIN STARS INTO SONGS // #1 synth guitarer // blink-182 with anime pigtails // hopeless motorcycle adventurer // artist too????? // STREAM ROLLER COASTER EYES!!! 👉⭐ http://linktr.ee/skyerocket
@hexenkraft.bsky.social
Video Games, Heavy Metal and Fantasy Music and Sound Design: Volok Games - @chimeracustomxg.bsky.social previously: 3D Realms | SlipgateIron | Dread XP Game Director of REDACTED
@trickweekes.bsky.social
Narrative Designer by day (Mass Effect, Dragon Age), Novelist by night (The Palace Job, Feeder). (they/them, views strictly mine, OC do not steal)
@lmichet.bsky.social
Extremely good at bicycling a medium distance at a medium speed. Narrative Director on Breaker at Heart Machine, Writer on Possessors, Narrative on Skin Deep. I mostly don't post here. You can see my blog at blog.lauramichet.com
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@yoshimcf.mike-feldman.com
Senior programmer at Disbelief. Saxophonist with the Saxyderms. Opinions are my own. He/him.
@kaymanv.bsky.social
Quadbender, nice nice. Environment technical artist @ThatsNoMoon. Previously environment technical artist @Guerrilla & @Shapefarm.
@innes.bsky.social
hiker, transsexual, oileanach Gàidhlig, former games coder (no mans sky, light no fire) etc etc. based in scotland. @innesmck - twitter @aonghasm.bsky.social - cunntas Gàidhlig he/him
@internethippo.bsky.social
@dryad.technology
glitch girl — I do not trust this place and would prefer you follow me on Mastodon https://mastodon.social/@mcc — Avatar by Egypt Urnash — she/her — 🏳️⚧️🏳️🌈
@bennadler.bsky.social
Associate Art Director at That's No Moon. 🌖 Making a lil spooky game called TIDALFLATS for fun.
@thecrowguy.bsky.social
PNW Crowtographer. All photos are my own. 📷 Canon Rebel T3i Linktree to all my socials: https://linktr.ee/the_crow_guy
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@luckshotgames.com
Game Director @ Luckshot Games: Big Hops & Sausage Sports Club. Previously: Owlchemy Labs, Battle Chef Brigade, Manifold Garden. Liker of rock climbing, running, sudoku, tiktok.