Stuart Adams
Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast.
Views and opinions are my own etc etc
@marathonthegame.bungie.net
Become a Runner in Bungie’s new sci-fi PvP extraction shooter coming to PlayStation 5, Xbox Series X|S, and PC. ESRB: Rating Pending
@artofsully.bsky.social
🇦🇺🇸🇪 Lowpoly 3D Artist / Game Dev / Guitarist 💼 Senior Tech Artist at Mojang ⚙️ Tools: Maya, PyxelEdit, Unity, C# 💣 BOMBSHELL BLITZ: https://store.steampowered.com/app/3445610/ linktr.ee/artofsully
@yossra.bsky.social
Concept artist 🇸🇪🇯🇵 Please don’t re-upload, steal or use my art without permission.
@mrmotarius.bsky.social
I make things! Procedural, sandbox and simulation stuff fascinates me to no end. If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius ☕ Check out the various stuff I made over on Itch! http://mrmotarius.itch.io
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@visualstudio.com
The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development. Get started: https://www.visualstudio.com
@aschrein.bsky.social
@fabinou.bsky.social
@vgcartography.bsky.social
making maps and posters about video games maps: https://www.deviantart.com/vgcartography/gallery videos: https://www.youtube.com/channel/UCKb0fgAJTw12acNBJqYzrOg
@deepnight.net
One-man game studio. I love making games. I was Dead Cells lead. Tenjutsu (https://bit.ly/tenjutsu) / 🔥DeadCells / 🧯Nuclear Blaze (https://bit.ly/nblaze) / 🗺️ ldtk.io / 💀Have a Nice Death
@gamehistoryorg.bsky.social
Non-profit dedicated to preserving, celebrating, and teaching the history of video games. Our free digital archive is now open to the public! http://archive.gamehistory.org
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@dril.bsky.social
Never Bullshit I challenge any and every one who wants to kick my ass to a debate . https://www.patreon.com/dril https://www.instagram.com/dril_real https://linktr.ee/drilreal
@sidefx.bsky.social
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: partnerships@manatalentgroup.com)
@othatsraspberry.com
★ i make silly video game comics ★ @ghmofficial.bsky.social community deputy ★ she/her ★ 日本語大体OK ★ twitch partner: http://twitch.tv/othatsraspberry ★ comics: othatsraspberry.com ★ patreon: patreon.com/othatsraspberry
@blurbusters.com
The Temporal Company: Everything Better Than 60Hz™ Time dimension on displays: Hz-GtG-MPRT-blurs-motion-lag-VRR-framerate-GSYNC-FreeSync-tearing-frametime-24p-48p-120Hz-240Hz-360Hz-480Hz-1000Hz... Display researcher. Creator of TestUFO.com Motion Tests.
@chiitan.love
Japanese crazy mascot🍏永遠の0歳カワウソの赤ちゃん妖精👶生きてるだけで、おおむね成功🔸SNS→ https://linktr.ee/chiitan7407
@pjbomb2.bsky.social
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
@herms98.bsky.social
@outoftouchthursday.bsky.social
Out Of Touch Thursday every (Thurs)Day! Exclusively OOTT Unaffiliated with other OOTT accounts
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@nathanday98.bsky.social
Engine Programmer at ControlZee working on DotBigBang Prev at Hangar 13, Splash Damage and 22Cans He/Him
@lesleylai.info
I organize @gpvm.bsky.social lesleylai.info/ mastodon.gamedev.place/@lesley
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@friedemanna.bsky.social
✨ Artist and Game Designer 🎮 made Superflight, ISLANDERS, Pizza Possum & SUMMERHOUSE 👨💻 currently secret new project 🏡 https://store.steampowered.com/app/2533960/SUMMERHOUSE
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@kinofabino.bsky.social
🇻🇪 FPS Gentleman https://open.spotify.com/playlist/5YiThUaOe9fB5blstzVqlX?si=8YFafjXYTlGjUUY-OkonJA
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@educatedpork.bsky.social
Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@miguel-oenp.bsky.social
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios. Author of GPU Reshape!