@borut.bsky.social
Game Architect E-Line Media Past: Never Alone 2, Weird West. Prey (2017), Skulls of the Shogun...
@simoroth.bsky.social
Indie game developer (Maia, Trash Goblin, Compound Fracture, Soccer Story, VVVVVV, Kinectimals), technical artist, photographer, and community gardener.
@amidos2006.bsky.social
Egyptian Game Designer | AI Researcher @ UM | He/They 🎮: amidos2006.itch.io 📚: scholar.google.com/citations?user=DRcyg5kAAAAJ
@robertlewicki.games
AI & Navigation Engineer at @cdprojektred.com. #PlayDate and #Retro enthusiast. More: https://robertlewicki.games/
@signalsandlight.bsky.social
Isaiah Everin | Lead AI/Enemy Designer @ Crystal Dynamics Video essays on game design, narrative, and media | He/Him 👾 | Gay 🏳️🌈 YouTube: http://youtube.com/@signalsandlight Other Socials: https://linktr.ee/SignalsAndLight https://www.isaiaheverin.com
@gormlai.bsky.social
Making games for a living since 2004. Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/ Personal site: https://gormlai.github.io/ Working on Fugl - https://bit.ly/3st8vLs BAFTA Member PhD Student in AI & Games at @IGGI Lapsed Demoscener
@lucaballore.bsky.social
Software engineer, metalhead, languages lover, football maniac, volley enjoyer, NERD. Opinions are my own, especially the bad ones. Posts in 🇬🇪🇮🇹🇸🇪🇪🇸🇬🇧 #teamTC
@standard.dev
Post-dadcore he/him. Makes h̷̶̷̶ͪi̷̶̷̶ͥg̷̶h̷̶̷̶ͪ q̷̶u̷̶̷̶ͧa̷̶̷̶ͣl̷̶i̷̶̷̶ͥᴛ̷̶̷̶ⷮy̷̶ s̷̶͛o̷̶̷̶ͦf̷̶ᴛ̷̶̷̶ⷮw̷̶a̷̶̷̶ͣr̷̶̷̶ͬe̷̶̷̶ͤ things with computers. https://standard.dev
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social
@jeremygow.bsky.social
Academic. AI & Games. London. QMUL Game AI Group. https://www.iggi-phd.org/
@mrjgames.bsky.social
Senior Lecturer in Digital Cultures, University of Sydney | Researching Twitch game streaming, esports, game monetisation | Ultima Ratio Regum dev (Placeholder, for now, while we wait to see how things play out...)
@justusrobertson.bsky.social
Assistant Professor IGM at RIT. AI for games and storytelling.
@ptrefall.bsky.social
Creator of Fluid HTN, a simple htn planner using the builder pattern. Game programmer. Ex Facepunch Studios / Rust. https://tinyurl.com/fluidhtn
@philipdunstan.com
Games AI Consultant 20 years in AAA, most recently Lead AI Programmer on Star Wars Outlaws and Tom Clancy's The Division 2. Now I'm a freelancer. I can help you create the AI for your game - any game size, any genre. philipdunstan.com
@joaomarinheiro.bsky.social
🇵🇹| Senior AI Programmer @Flying_Wild_Hog, ex @Ubisoft. History aficionado, HEMA nerd and sometimes artist when I'm feeling adventurous. Opinions are my own.
@andreatux.bsky.social
Advanced Gameplay Programmer @ Rocksteady. Prev: Mario+Rabbids, Ghost Recon @ Ubisoft I'm made of music 🎵
@recardona.bsky.social
🇵🇷 Asst. Prof. of AI, CogSci, Interactive Narrative, Game Design, & VR in the Division of Games at the University of Utah. He/They.
@autumnsburg.bsky.social
He/Him. PCG Person -- @ CD Projekt Red, formerly a professor at Cal Poly Pomona
@jorisdormans.bsky.social
Game designer. Lead dev for Unexplored, Unexplored 2, and an undisclosed secret project. Also dabbles with board game design. Teaches game studies, generative narratology, and game design at Leiden University.
@dongruoping.bsky.social
@0xdeadbea7.bsky.social
Director of Engineering @ Elsewhere, Activision Prev: R&D Director @ Tencent, Lead AI/Gameplay @ R*, Alien mover @ CA, assorted code @ ZM. Likes Animation, Graphics, Game AI, ML, bicycles and doggos 🐶 Opinions are mine ❤️
@wallnergue.bsky.social
Professor @JKU Linz | Game Computing | Ass. Prof. @TU Eindhoven | Adj. Prof. @Ontario Tech | head: replaylab @JKU | editor of "Data Analytics Applications in Gaming and Entertainment" | #gamesUR, #GameAnalytics, #infoviz autoteles.org
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app