@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@salad.acegikmo.com
🧠 forms two thoughts per day (at most) 🧀 doorstop ☁️ cloud manager 🚇 tunnel expert 🥪 brother of @toast.acegikmo.com 🐈⬛ friend of uncle @thor.acegikmo.com (aspirational) 🐈 son of @freya.bsky.social
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@sidefx.bsky.social
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@ivansafrin.bsky.social
master of none http://ivansafrin.com currently working on: https://store.steampowered.com/app/2886700/Star_Scum/ .. and another secret thing.
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@steampowered.com
Steam, The Ultimate Online Game Platform. For support: http://help.steampowered.com/en/
@gpu-feed-bot.bsky.social
If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m Please consider pinning the list. Maintained by @gfxnico.bsky.social
@wannesv.bsky.social
Senior Graphics Programmer at Larian Studios Guitarist 🎸, pianist 🎹, trying drums 🥁 🖤 Coding, science, cats, horror
@clone.bsky.social
Award Winning* Artist / Designer Lead Singer of Bluesky Graphic Design Division Art --+ @officialelectric.com | ajgenerated.com
@stefanpijnacker.bsky.social
24 yo Game Developer, Dutch Junior Graphics Programmer @ Massive Entertainment 4th Year Games Student @ BUas Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
@friendsofbear.bsky.social
A 501(c)(3) cat rescue dedicated to saving homeless, sick, and discarded cats in the SF Bay Area and beyond. friendsofbearcatrescue.org
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@warrenm.bsky.social
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@manon-gfx.bsky.social
Graphics dev and vegan 🌱 Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her ‘lazy game dev’ or in other words: uses ray tracing.
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@itsafeature.bsky.social
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, @wigj Ambassador #VGAmbassador. Climber and Alpinist trying to get back into shape
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@brianpeek.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below! https://ganksoft.com/ https://brianpeek.com/ https://github.com/BrianPeek/
@lexdev.net
Senior Render Programmer @IOInteractive 🎮 Glacier ❄ | Project 007 | Project Fantasy prev @Ubisoft
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@miolith.bsky.social
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer. Look at my cool site https://miolith.com/
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@cshenton.bsky.social
Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s