@sebastianraschka.com
ML/AI researcher & former stats professor turned LLM research engineer. Author of "Build a Large Language Model From Scratch" (https://amzn.to/4fqvn0D). Blogging about AI research at magazine.sebastianraschka.com.
@sungkim.bsky.social
A business analyst at heart who enjoys delving into AI, ML, data engineering, data science, data analytics, and modeling. My views are my own.
@walaber.com
JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
@matthewberman.bsky.social
@rsalakhu.bsky.social
VP of Research, GenAI @ Meta (Multimodal LLMs, AI Agents), UPMC Professor of Computer Science at CMU, ex-Director of AI research at @Apple, co-founder Perceptual Machines (acquired by Apple)
@amoufarek.bsky.social
Group PM, AI Research @GoogleDeepMind | Gemini | Project Astra | SIMA | Genie Formerly with Ubisoft (Ghost Recon, Watch Dogs) and Softbank Robotics (Pepper)
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@vickiferguson.bsky.social
Principal Technical Director @ Respawn Formerly EA, Ubisoft
@fabinou.bsky.social
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@jeffdean.bsky.social
Google Chief Scientist, Gemini Lead. Opinions stated here are my own, not those of Google. Gemini, TensorFlow, MapReduce, Bigtable, Spanner, ML things, ...
@simonwillison.net
Independent AI researcher, creator of datasette.io and llm.datasette.io, building open source tools for data journalism, writing about a lot of stuff at https://simonwillison.net/
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@adinayakup.bsky.social
AI Research @Hugging Face 🤗 Contributing to the Chinese ML community.
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@forrestthewoods.bsky.social
Software Engineer. Shipped a bunch of video games. Currently working in VR research land. Blog: https://www.forrestthewoods.com/blog/
@oscarlemaire.bsky.social
Journaliste chiffres et histoire du jeu vidéo. Derrière Ludostrie, ex Gamekult. Auteur de L'Histoire de Zelda et La Guerre des Mascottes (Pix'n Love). ludostrie.com
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@ai-everyday.bsky.social
All news relating to Artificial Intelligence development, adoption and research everyday!! NO HYPE NO SPAM. Will only post factual and useful information that will enhance knowledge of AI. To support us please Follow and RT.
@yann-lecun.bsky.social
Professor a NYU; Chief AI Scientist at Meta. Researcher in AI, Machine Learning, Robotics, etc. ACM Turing Award Laureate. http://yann.lecun.com
@georgebsocial.bsky.social
Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D. Game designer, artist, programmer. linktr.ee/georgebsocial
@vuthric.bsky.social
Director @ Duck Shake Games ex Tech Art R&D @ Epic Games LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us http://discord.gg/gRwaywC 🏠 London 🕸 https://Asher.GG
@caseportman.dev
Game Developer. • Samurai Blitz EX: https://bit.ly/SamBlitzEXsteam • Lost in Fuzz https://bit.ly/Lost-In-Fuzz-Steam • Web: https://caseportman.dev/ Founder of Dusty Dream Games
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@dcoeurjo.bsky.social
Research Director at @cnrs.bsky.social and @LIRISLyon, GdR IG-RV, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@emollick.bsky.social
Professor at Wharton, studying AI and its implications for education, entrepreneurship, and work. Author of Co-Intelligence. Book: https://a.co/d/bC2kSj1 Substack: https://www.oneusefulthing.org/ Web: https://mgmt.wharton.upenn.edu/profile/emollick
@unitzeroone.bsky.social
I like to build stuff, music, games. technical fellow @ Unity. Opinions are my own.
@maxvdm.bsky.social
Makes stuff! Video games and .°˖✧technical art✧˖°. previously ustwo Games currently The Line Animation
@domdumont.bsky.social