Tomáš Weiss
Unity Generalist and Tech Artist at Promethist.ai
Computer Graphics student at FIT CTU
XR enthusiast | aspiring graphics programmer | 22
@nintendousa.bsky.social
Welcome to the unofficial Nintendo of America Bluesky account, where you'll find the latest Nintendo news! For ESRB ratings go to https://esrb.org. [This account reposts tweets from Nintendo of America. Not endorsed by Nintendo. Operated by @nyovyo.com]
@jorissanchezart.bsky.social
Freelance concept artist, Background Artist sanchezycjoris@gmail.com
@echochvmber.bsky.social
game dev making a ghost photography game 👻 https://linktr.ee/echochvmber
@amplifycreations.bsky.social
We make cool #Unity3d stuff, created Amplify Shader Editor. Asset Store: https://tinyurl.com/AmplifyAssetStore Discord: https://discord.gg/SbNs7zK
@sad3d.bsky.social
Indie game developer Neyasnoe: store.steampowered.com/app/2435180/ Other stuff: linktr.ee/sad3d/
@futuregamesshow.bsky.social
Unearthing the most innovative, visually creative, and extraordinary upcoming titles 💎 Your next fave game? Discovered it. YouTube: https://www.youtube.com/channel/UCYyyaFiIqyIkye9JwYGJYGA
@reload-magazine.net
Print magazine focusing on indie first-person shooters and their developers! Get the digital versions for free on our website: https://reload-magazine.net/
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@newblood.games
Your favorite game developer's favorite game developers. DUSK, AMID EVIL, ULTRAKILL, Gloomwood, Fallen Aces, Blood West, SGS, FAITH and TENEBRIS SOMNIA 🩸 http://Waste.Money http://WeHate.money
@watchexp.bsky.social
This is EXP. The home of the best pop culture breakdowns and “expert reacts” style videos, featuring some of your favourite, familiar faces, and funded by fans. Support us at Patreon.com/WatchEXP
@simondev.bsky.social
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@andrewquist.bsky.social
📍Grand Rapids, MI - software dev, game dev, 3d artist. Creator of the niche horror game Anemoiapolis. Making procedural 3d environments and short finished games.
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@gamesbystitch.bsky.social
An indie studio in Toronto creating story-driven puzzle games 🎮 ( Our games division for @stitchmedia ) Our co-op VR puzzle game ELSEWHERE ELECTRIC⚡is coming soon to Meta Quest, Steam, and mobile. Learn more at elsewhereelectric.com
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@rowye.bsky.social
· Making Darkenstein 3-D, try the demo! · Graphic artist; cover art, environments. · Musician; producer, drummer. #solodev : Darkenstein 3-D - http://darkenstein3d.com #digitalartist : Cover art - https://digitalrowye.com/visual-arts/artwork/
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@nebularinkstain.com
Painting the worlds of my imagination, Inventing stories from my illustrations 💖 Barbarossa Interactive Co-Founder @barbarossa-interactive.com DM’s open ✉️ (ENG/DEU/RUS) Artist, Programmer, Writer ~ AuDHD disaster ~ #art #illustration #gamedev #godot
@nostalgiatree.bsky.social
Pixel artist | overgrown ruins enthusiast | 26 | she/her Working on @floodedburials.bsky.social Buy my prints: https://inprnt.com/gallery/nostalgiatree/ daniel.riise98@gmail.com
@timsoret.bsky.social
Odd Tales founder Directing the game "The Last Night" Art Direction, Cinematography, Tech Art. Atoms, Bits, Memes, Genes. Futurism, Humanism.
@gamemakerstoolkit.com
🎥 YouTube: https://www.youtube.com/@GMTK 🍓 GMTK Game Jam: http://gmtk.itch.io 🧲 Mind Over Magnet: http://s.team/a/2685900/
@valvesoftware.com
We make games, Steam, and hardware. https://valvesoftware.com For support, visit https://help.steampowered.com.
@programmerlin.bsky.social
@starwardindustries.bsky.social
We are the team behind a hard sci-fi adventure The Invincible and an upcoming action-roguelite RPG with disaster combat, Into the Fire. Discord ➡️ https://discord.com/invite/7CMcj3ZEp6 Into the Fire 🔥 https://store.steampowered.com/app/2988030/
@aidyburrows3d.bsky.social
Makin' Blender tuts @ http://creativeshrimp.com Enjoying some Blender/Godot gamedev explorations
@val-sagrario.bsky.social
Art + Engineering. Electronic Eng, 10+ years in the software industry. Shaders, UI/UX, music & DSP. Working on my own tech in my spare time.
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@vroasis.bsky.social
I'm Mike! #VR Evangelist / VR content creator on YouTube / Co-Founder @xrgamelabs / Co-Founder @2080Games / contact@virtualrealityoasis.com
@alblune.bsky.social
indie game studio: @AlexStrook.bsky.social & @LukaTheMouse.bsky.social 🐭WISHLIST: http://s.team/a/2871440 🐁 WEBSITE: Squeakross.cool last game: @spiritandmouse.bsky.social new game: Squeakross ✉️Contact: alblune.com #Squeakross
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@atomontage.bsky.social
Cloud-native game development platform with high fidelity, deep interactivity, and persistence - therefore unlocks a universe of use-cases outside of games, too
@unitygames.bsky.social
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platform | unity.com