Jeremy Laumon
Rendering Glitches and Losing Devices @Guerrilla
Blog: https://danglingpointers.com
@v3x3d.bsky.social
Making #pixelart game assets. Occasionally making open source games and tools. 🎁 Assets: V3X3D.itch.io 🧡 Support: patreon.com/V3X3D 🔥 Code: gitlab.com/V3X3D
@areddan.bsky.social
Game Programmer / Graphics enthusiast. Currently working at HoYoverse. Ex Square Enix Montreal, Ubisoft Montreal, THQ Studio Australia. Worked on Megamind HD, Splinter Cell: Blacklist, Watchdogs, Rainbow Six: Siege, Far Cry 5.
@iralmeida.bsky.social
Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender
@karlschmidt.net
Tech Leader, author at DebugBetter, former cofounder of Gasket Games, former Relic Entertainment, DeNA, Mobify engineering leader debugbetter.com karlschmidt.net
@arvid.io
Principal Engineer/Architect with 10+ years experience | Rust 🦀 | Platform Engineering, High-Performance Systems | Working with Rust at Amazon Twitter: twitter.com/arvidgerstmann LinkedIn: linkedin.com/in/arvidgerstmann Blog: arvid.io
@codingree.bsky.social
Game Programmer @ Guerrilla 🇵🇹 in 🇳🇱 Hockey 🏒 Scuba 🤿 Indie gamedev things 🎮
@lasha3d.bsky.social
i'm lasha , 3d environment artist! looking for work ! #blender #3d #art Email: [email protected] instagram: http://instagram.com/lasha3d/ my store : https://www.artstation.com/lasha/store?tab=digital_product
@akadenisdenis.bsky.social
When I told my friends i wanted to be a stand up comedian, they all laughed at me. www.canardpc.com I ride a bike in Paris. Former super hero. Aussi : je parle Français. Ook: ik spreek geen Nederlands (Maar ik heb 3 jaar in Oldenzaal gewoond).
@castano.mastodon.gamedev.place.ap.brid.gy
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA […] [bridged from https://mastodon.gamedev.place/@castano on the fediverse by https://fed.brid.gy/ ]
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@educatedpork.bsky.social
Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
@boulapoire.bsky.social
Former journalist / scout, now portfolio gardener and pear pie in the Sky.
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | [email protected]
@gpvm.bsky.social
A virtual meetup dedicated to graphics programming. We meet online every week. Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/ Discord: https://discord.gg/TsTDb4uYfR
@chipzel.bsky.social
chipzel is one of the musicians of all time their music has been heard 🏳️🌈🇮🇪🇵🇸 🌐 https://linktr.ee/chipzel
@mehdime.bsky.social
@carlc27843.bsky.social
Free Agent. Former Technical Director at Blizzard Entertainment. Tweets are mine, all mine.
@jms5517.bsky.social
Working on rendering for the Bevy game engine. Long form blog at https://jms55.github.io.
@yoriculaire.bsky.social
Senior Rendering Developper @ Frostbite. Ex-Unity/Warner Montreal/Eidos/CAE Healthcare. Co-founder of Shinies & Shadows - a podcast to learn about gfx collaboratively.
@statusbar.com
Digital Audio / AVB / TSN / Networking / programming / synthesizers / music
@quaternius.bsky.social
3D Artist and maker of free assets! 🕹️Game Assets : http://quaternius.com 💜 Support me : http://patreon.com/quaternius
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@simondev.bsky.social
@matt.godbolt.org
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights. he/him
@luckylights.bsky.social
I build game engines, and render pretty frames 🐱🍂 Now: Axolot Games Past: Acne Play, Autodesk/Bitsquid, Tocaboca, Embark…
@nickleme.bsky.social
Indie Dev @StudioBravarda | Engineering Team Lead | Senior Gameplay Programmer Data Oriented Design is my new passion 🇧🇷 EN | PT
@dcolson.bsky.social
Lead Programmer at Climax Studios. Previously worked on Star Citizen. Personal account though. I mostly post about coding and coding projects. He/Hm
@stormi-v2.bsky.social
Technical product manager le jour sur le logiciel libre XCP-ng (hyperviseur), développeur de fictions interactives quand je peux. Wannabe pas-trop-irresponsable. Mes jeux : https://samuel-v2.itch.io Saône et Loire, à la campagne.
@metroplex.bot
Freedom is the right of ALL sentient beings GrapheneOS Mod @grapheneos.org Communities Discord: https://grapheneos.org/discord Telegram: https://t.me/GrapheneOS Matrix: https://matrix.to/#/#community:grapheneos.org Personal | Likes/Repost ≠ Endorsement
@alariq.bsky.social
Game developer(rendering/engine). prev: TD at Dragonslake, made stuff at AMD, AvalancheStudios, Ubisoft, etc. Rock climbing, bicycle, books and guitar. / @[email protected]
@tcmicka.bsky.social
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://github.com/Cameron-Micka
@bd-1.bsky.social
Tim Wallace Principal Hard Surface Artist Respawn Entertainment (EA) Star Wars Jedi Team
@richardoz.bsky.social
Italian Artist and Solo Game Dev cooking spaghetti code 🍝 Working on some stuff https://linktr.ee/RichardOz
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@blanchemaurice.com
⚙ Systems Engineer @Microids Studio Paris 🎮 Working on Amerzone - The Explorer's Legacy Care deeply about simple & efficient code Porting everything everywhere Co-fondatrice des Audacieu.x.ses 🤍 My site: www.blanchemaurice.com
@hexaquo.at
Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change. Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin