Dave Colson
Lead Programmer at Climax Studios. Previously worked on Star Citizen. Personal account though. I mostly post about coding and coding projects. He/Hm
@tinycombatarena.bsky.social
Tiny Combat Arena is a stylized and approachable combat flight simulator featuring a versatile VTOL jet! Buy the Early Access game on Steam: https://store.steampowered.com/app/1347550/Tiny_Combat_Arena
@cazwis.bsky.social
Creative Director & Founder of A Profound Waste of Time. Graphic Designer aiming to be a jack of all trades, master of some.
@d7samurai.bsky.social
moburai. experiencelab. meta4. intel. rsteroids. lens. superneo. bheader.
@arnaught.bsky.social
Sorry, something went wrong... (they/them) https://arnaught.neocities.org/
@hijongpark.bsky.social
I had been making game for hobby since 2016. Right now I'm using unity engine and developing a retro helicopter flight sim prototype 'Defender Patrol'. Try my game here : https://hijong-park.itch.io/defender-patrol
@jasonfried.bsky.social
Founder & (sometimes) CEO at 37signals (makers of Basecamp and HEY). Non-serial entrepreneur, serial author. Email me at jason@hey.com.
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@fabinou.bsky.social
@dan-adelman.bsky.social
Ex-Xbox, ex-Nintendo. Now @Animal_Well, @AxiomVerge, @Chasmgame, @Mystralia, #SaviorGame
@punkcake.club
🔥 Game developers gone mad 💾 Shotgun King, Build The Sun, Hot Wax & many more 📬 Attempting to release a new game every month in 2025 🌐 https://punkcake.club
@playstationpark.bsky.social
Daily PlayStation GIFs & Artwork. 100% Unofficial. Run by @ryan.makesvideogames.com
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com
@hojaverde.bsky.social
I like tech, art, and oranges 🍊 Technical Artist @EidosMontreal . Former Square-Enix Mtl From 🇨🇱🏞️ like Pedrito Pascal
@weratedogs.com
Your Only Source For Professional Dog Ratings nonprofit: @15outof10.org ❤️🩹 links.weratedogs.com
@curseofremy.bsky.social
making games and doing things at PUNKCAKE Délicieux ☆ Shotgun King, Moonpong, Hot Wax ☆ cat parent ☆ genderfluid ☆ they/them ☆ aka "trasevol_dog" 🥞 @punkcake.club 🥞
@eliasdaler.bsky.social
Making a game that actually runs on PlayStation 1. https://edw.is/
@fleetwoodzak.bsky.social
Game dev, antifa CEO, rule of 3 enjoyer. Lead Developer of Project Red Sun He/Him 🇵🇸
@artofsully.bsky.social
🇦🇺🇸🇪 Lowpoly 3D Artist / Game Dev / Guitarist 💼 Senior Tech Artist at Mojang 💣 BOMBSHELL BLITZ: https://store.steampowered.com/app/3445610/ linktr.ee/artofsully
@skywardfm.com
Creating content about flight games and simulators across all levels of realism from past and present. Reposts from #flightsim developers, content creators and artists. | Website: www.skywardfm.com
@distraction.engineer
Ancient #GameDev; distraction.engineer; C64, DIY nerd; AKA PoV or PoVRAZOR; He/Then; 🍁 Caretaker and co-creator of @ludumdare.com Zero tolerance for hate. Support trans rights! Empathy is punk. 🏳️⚧️💜🤘 Avatar: purple and gold pixel art chicken
@rabbitengineering.com
Got a nice dog and retro gaming hobby with a little C++ gamedev mixed in. Working on a 90's retro style WWII flight sim. That’s what you’ll see here. http://rabbitengineering.com
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@sebdegraff.bsky.social
Game dev, working on Terraformers terraformers-game.com Game jams, homemade game engine dev. Sometimes streaming on youtube: 🔴 https://www.youtube.com/@seb_degraff/streams Also on mastodon: 🐘 http://mastodon.gamedev.place/@seb_degraff
@mattiasg.bsky.social
Hobby game dev, making retro style games: mattiasgustavsson.itch.io and public domain C libs: github.com/mattiasgustavsson I write about things at mattiasgustavsson.com Feel free to DM me about anything
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@punchesbears.bsky.social
Robots, ML, Animation, VR, & vidya games. Working on a Space Game & Wreckoons (a game about stealing trash & being an asshole). Profile doodle by Pendleton Ward
@gingerbill.org
I'm a Ginger thus I have no soul. Creator of the Odin Programming Language https://odin-lang.org Working with JangaFX on EmberGen/GeoGen/LiquiGen
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@forrestthewoods.bsky.social
Software Engineer. Shipped a bunch of video games. Currently working in VR research land. Blog: https://www.forrestthewoods.com/blog/
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@why485.bsky.social
Former modder turned gamedev. This is not a very serious account. Do not follow me here for gamedev hot takes or progressposting.