Jeremy Laumon
Rendering Glitches and Losing Devices @Guerrilla
Blog: https://danglingpointers.com
@andypnicholas.bsky.social
Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team. Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
@gamedevlist.bsky.social
This account acts as a list of game developers. Just click on the 'following' link to get a list of developers to follow. Follow this account for updates on future additions. And @ this account to be added. Maintained by @zenofdesign
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@oscarlemaire.bsky.social
Journaliste chiffres et histoire du jeu vidéo. Derrière Ludostrie, ex Gamekult. Auteur de L'Histoire de Zelda et La Guerre des Mascottes (Pix'n Love). ludostrie.com
@fournierlaura.bsky.social
Senior Producer @ Arrowhead on Helldivers 2. Formerly Nerial (@devolverdigital.com)
@steventerheide.bsky.social
Creative Director at Wild Sheep Studio. Previously: Game Director at Guerrilla Killzone | Rigs | Horizon Zero Dawn | Maestro A substack with stuff here: https://steventerheide.substack.com/?r=5m61dh&utm_campaign=pub-share-checklist
@acourreges.bsky.social
Building and breaking software. Shiny pixels @ NVIDIA. http://adriancourreges.com
@createthematrix.bsky.social
Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@gcn-x86.bsky.social
I like to pretend I know what I'm doing. I'm into gamedev, gfx/physics/emulator/os programming & electronics. Not particularly good at any of those but hey, I'm trying. Also at @[email protected]
@mamoniem.bsky.social
Graphics & Engine programmer. Tracing wild rays! ex-gen 6,7,8,9 Games @ Xbox, EA, Activision, Krafton, Ubisoft ❤#animals. Opinions r from an alien operating inside my head👽 mamoniem.com
@larstofus.bsky.social
Gameplay programmer and former gamedev professor. he/him Blog: https://larstofus.com/
@eraslan.dev
Senior Engine Programmer at TaleWorlds Entertainment. Working on Mount&Blade II: Bannerlord. ⚔️ Sometimes indie. 🎮 #gamedev
@edumarting.bsky.social
8-bit era son. 64-bit era father & husband. Ex-Associate Software Engineer at Striking Distance Studios. Ex-Technical Manager for Real-Time Embedded Systems. Retrogamming. Computer Graphics. Embedded Systems. Real Time. Low-level Optimization.
@dgoldaraz.bsky.social
Senior Gameplay Programmer at @TequilaWorks , now working on #SongOfNunu, http://dgoldaraz.github.io
@pbp.curiousensemble.com
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems. Husband, dad of amazing girl and boy.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@pagghiu.bsky.social
Principal Research Scientist@NVIDIA (Omniverse Physics) Author of "Sane C++ Libraries" https://github.com/Pagghiu/SaneCppLibraries Videos: https://youtube.com/@Pagghiu Site: https://pagghiu.github.io Opinions are my own.
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@lastquest.bsky.social
Console and Rendering thingy @ Epic, ex Intel, ex Avalanche Studios, ex Ubisoft, ex more stuff
@geordiemhall.bsky.social
Melbourne game dev! Senior Programmer @ Beethoven & Dinosaur. prev Samurai Punk, Hyper Jam.
@ammedeiros.bsky.social
graphics programmer @ rockstar games prev: unity, ubisoft 🇧🇷 | opinions expressed are solely my own
@domlaz.bsky.social
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft. Proud father of two. Anime and Metal head
@darthmorf.co.uk
Developer at Weaseltron Games Opinions are of course my own! He/him. Some Terraria stuff too sometimes!
@jeremyfa.bsky.social
Created games @ La Gamerie / Open source 2d tech https://github.com/ceramic-engine/ceramic / Audio http://soundcloud.com/jeremyfa / Creative code http://instagram.com/jeremyfa / FR
@aschrein.bsky.social
@paulpenson.bsky.social
Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
@bertrandcarre.bsky.social
Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀 Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys. https://bento.me/bertrandcarre
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@daddygame.dev
Technical Director @triangularpixels.com #gamedev #indiedev daddygame.dev
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@willusher.io
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night Site: https://www.willusher.io/ @[email protected]
@hiekkama.bsky.social
Co-founder, programmer, slacker etc @ Frozenbyte. Trine games and stuff. Sorry, I'm blonde
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@emanuelm.bsky.social
Principal Engine Programmer at Epic Games | These are my personal opinions | He/Him