Jon Dadley
Creator of nostalgic driving game ‘Transmission’ and daft anti-game 'Stage Presence'. Lead Technical Designer @ d3t
@cpxmcr.bsky.social
THE HOME OF CULT FILMS, VIDEO GAMES, AND COOL NERD STUFF IN MANCHESTER. ESTABLISHED 2019.
@cashdecuir.bsky.social
Freelance narrative designer & writer, director at Talespinners! Credits include: Disco Elysium! Avowed! Metal: Hellsinger! Killer Frequency! Fallen London, Sunless Sea: Zubmariner, Sunless Skies! And many more yet to be released!
@snoworshine.bsky.social
I like cats and design videogames Sometimes stream VR Roleplaying Unironic FFXIII enjoyer He/Him
@stagefrightgame.bsky.social
From makers of OVERCOOKED! an all new co-op experience. Take your friend on an amazing adventure; explore, solve escape rooms, overcome fiendish obstacles and unravel an ancient mystery. Wishlist: https://store.steampowered.com/app/3260750/Stage_Fright/
@berkbig.bsky.social
Technical Director at Rare working on Sea of Thieves | Bafta Member | Previously Sackboy, LittleBigPlanet 3, Outrun 2006 and more at Sumo Digital
@readgraves.com
“Developer, lecturer, and potential entry-level sociopath.” - Forbes 16+ years Indie Dev. 30 Under 30. He/Him. 🇬🇧 Writing Horror and making Party Games. Trolley Problem Inc, Gang Beasts, Mainlining, Dream. ReadGraves.com
@gamedesigndan.bsky.social
I make videogames in my pajamas. BAFTA Breakthrough Brit, two time BAFTA nominee and one time winner. Currently hard at work on Creepy Redneck Dinosaur Mansion 3! Prev: I AM YOUR BEAST, Clickolding, 10 Second Ninja X, Castles in the Sky
@jeanpaulsoftware.bsky.social
Just this guy, you know? Currently writing a game in UE5 about an AI wiping out humanity, but doing so using brand-friendly, HR-approved language. Buy my screensavers! https://store.steampowered.com/app/1631280/The_JeanPaul_Software_Screen_Explosion
@jamielowesdev.bsky.social
Video game programmer since 1997, still coding! (Colin McRae Rally, Dirt Rally, Sega Rally 3, Chopper Mike, COD:MWII). Street Fighter player. Motorcyclist.
@n3rdybirdy.bsky.social
Bilingual, bisexual chaotic good hobbit | ADHD & Games Industry | Loves D&D, tea, hikes, etymology, puns & cats (She/They)
@joekinglake.bsky.social
They/Them | Design Director @ Sumo on Unannounced | #GameAccessibility Activist | Game Jam Lover
@vuthric.bsky.social
Director @ Duck Shake Games ex Tech Art R&D @ Epic Games LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us http://discord.gg/gRwaywC 🏠 London 🕸 https://Asher.GG
@dannthr.bsky.social
Senior Technical Audio Designer @Epic Games Secretary for @gameaudiodiversity.bsky.social Composer/Sound Designer. Hobbyist Animator, Painter, Writer, Game Developer. (He/Him)
@jankaluza.bsky.social
Lead Technical Artist @ Epic Games. Formerly @ Yager & Fishlabs. Modular Synthesizer guy. Making music as “Janky Jams” Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face. Based in Berlin.
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@dylanbrowne.bsky.social
#UnrealEngine Supervisor / Feature Visual Effects at ModelFarm, Ex #VFX Lighting at Mr.X & Mill Film. http://imdb.com/name/nm2278940/ He / Him linktr.ee/dylanbrowne
@ghislaingir.bsky.social
UE content creator, specialized in tech art. I don't share my opinion much.
@wraiyth.bsky.social
Principal Engineer & Product at mod.io, supporting developers implementing UGC support and distribution in their games. Technical Director at Pub Games, maintaining Primal Carnage: Extinction. Primarily working in C++, #UnrealEngine, #dotnet, #csharp
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@tomlooman.bsky.social
tomlooman.com Unreal Engine Developer. Making Courses for Indies & AAA Studios
@codyjero.me
Support main, tank offspec IRL. Senior DevRel Engineer at Epic Games. Opinions are my own.
@ddevoe.bsky.social
Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!
@camillek.bsky.social
@slinkyinvasion.bsky.social
Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
@abeysaurus.bsky.social
Art Director and Co-Founder Zapper Games Former Technical Artist & Animator on Tchia at Awaceb Bass doodlelooper
@houssinemehnik.bsky.social
Senior Gameplay|AI Programmer @ Tencent | Former Programmer on #Stray #GhostRecon #BGE2 #RangiGame | #UnrealEngine OS/Edu Content Maker 📍 Montreal 🇨🇦 🌐 UnrealEngineResources.com 🪁
@ibrews.bsky.social
architect turned XR-chitect crafting virtual spaces and the spectacles within | CEO, Agile Lens: Immersive Design, XR strike force | Unreal Engine Authorized Instructor & Toolmaker | Theatre is cool
@unreal-garden.com
Unreal Engine community site · New tips twice a day · https://unreal-garden.com/
@shedoesartstuff.bsky.social
Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
@amathlog.bsky.social
Tools programmer on the PCG plugin at Epic Games. PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv My GitHub: https://github.com/amathlog
@techartaid.com
Tutorials, UE5, blog ➡️ http://patreon.com/techartaid Tech Art Discord👉 https://discord.gg/4BRNBpUVbD
@dalton.gd
Technical Director @omlgames.com All things games, tools, shaders & programming. @EpicGames alumn #gamedev #UnrealEngine #rust #cpp
@mrtapa.bsky.social
Tech Designer @splashdamage Working on Project Astrid Does #UE5 magic he/him Portfolio: http://bit.ly/2VABXww LinkedIn: http://bit.ly/2GShz0l
@gameism.bsky.social
25+ year Animation and Game Dev veteran Done putting where I work in my bio Sometimes makes cool stuff. AuDHD AF. “The Greatest Unreal Developer In The World™️” He/HISM
@sharundaar.bsky.social
👁️ 👁️ watcha doin' ? Principal UI Engineer at PCF (prev. Beenox, Nesting Games, Thought Pennies) Website: https://sharundaar.github.io/
@andidev.bsky.social
Sailor and freelance and solo game dev. Father of two. Design on Settlers, Anno, Long Journey Home and other. Passion for Tech Anim. He/Him. Wishlist Match Tree: https://store.steampowered.com/app/3010870/Match_Tree/
@mattoztalay.bsky.social
Senior Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief. #TechArt #UnrealEngine #GameDev
@mattnava.bsky.social
Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
@bobmort.bsky.social
@crewetube.bsky.social
Soulless Marketing Puppet @ Cloud Imperium Games. Working on Star Citizen & Squadron 42. CreweTube on YT for variety content including #ProjectTwingo. If in doubt, add gravy.
@karljones100.bsky.social
Game Director/Designer at Lucid Games, previously Sony Liverpool.
@aaditdoshi.com
Senior Technical Designer @HundredStar games. Previously @RocksteadyGames @2k. personal projects/ things of interest. USC '17 . Opinions are my own. Accessibility++
@techdesign.rocks
Tired of the AAA industry. Starting a new indie studio. STAY TUNED!!! | prev. Gears Tactics, Gears of War 4. Passionate retrogamer. He\Him.