Linus Franke
PhD Student at @unifau.bsky.social. Radiance Fields and Point Rendering
Webpage: lfranke.github.io
@si-cv-graphics.bsky.social
Trending papers in Vision and Graphics on www.scholar-inbox.com. Scholar Inbox is a personal paper recommender which keeps you up-to-date with the most relevant progress in your field. Follow us and never miss a beat again!
@janericlenssen.bsky.social
Senior Researcher at Max Planck Institute for Informatics Founding Engineer at Kumo.ai
@andreasgeiger.bsky.social
Professor, University of Tübingen @unituebingen.bsky.social. Head of Department of Computer Science 🎓. Faculty, Tübingen AI Center 🇩🇪 @tuebingen-ai.bsky.social. ELLIS Fellow, Founding Board Member 🇪🇺 @ellis.eu. CV 📷, ML 🧠, Self-Driving 🚗, NLP 🖺
@mharrer.bsky.social
PhD Student @ FAU Erlangen-Nürnberg, Institute for Digital Reality Point Rendering and Novel-view Synthesis reality.tf.fau.de/staff/m.harrer.html
@michael-j-black.bsky.social
Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley. Building 3D humans. https://ps.is.mpg.de/person/black https://meshcapade.com/ https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@fhahlbohm.bsky.social
PhD student, Computer Graphics Lab, TU Braunschweig. Radiance Fields and Point Rendering. Webpage: https://fhahlbohm.github.io/
@ducha-aiki.bsky.social
Marrying classical CV and Deep Learning. I do things, which work, rather than being novel, but not working. http://dmytro.ai
@thuereygroup.bsky.social
Professor @ TUM | Making numerical methods and deep learning play nicely together | Fluids | Computer Graphics
@niessner.bsky.social
Professor for Visual Computing & Artificial Intelligence @TU Munich, Co-Founder @synthesiaIO https://niessnerlab.org/publications.html
@grgkopanas.bsky.social
Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
@clementjambon.bsky.social
PhD student at MIT💻 I love Computer Graphics🎨 Previously at SNU, ETH Zurich, Nvidia, Inria and École polytechnique🔙 I run, cycle and 🍻 during my free time
@albangauthier.bsky.social
Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
@peterhedman.bsky.social
Researcher at Google DeepMind, working on radiance fields and view-synthesis. Pixels in, pixels out!
@jonbarron.bsky.social
AI researcher at Google DeepMind. Synthesized views are my own. 📍SF Bay Area 🔗 http://jonbarron.info This feed is a partial mirror of https://twitter.com/jon_barron
@vincentleroy.bsky.social
Started with DUSt3R, I will post recent advances related to the *St3R line of works. [Research scientist in Geometric deep learning, 3D vision and reconstruction @NaverLabsEurope]
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app
@andreead-a.bsky.social
PhD Candidate in 3D CV @CogCoVi.bsky.social @FAU.de Former Intern at RealityLabs, SamsungResearch andreeadogaru.github.io
@mert-o.bsky.social
@takuma2460.bsky.social
@cogcovi.bsky.social
Cognitive Computer Vision Lab @UniFAU.bsky.social empowered by Andreea Dogaru, Shreya Kapoor, Maximilian Weiherer led by @VisionBernie.bsky.social
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@selfshadow.com
@visionbernie.bsky.social
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world. (he/him) 0 1 0 0 0 1 1 1 1 https://eggerbernhard.ch
@meyels.bsky.social
Ph.D. student @FAU.de - LGDV / LIKE | Computer Vision 🤖| Digital Horticulture 🌳🍒 http://meyerls.github.io
@i3dsymposium.org
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (mastodon: @i3d@mastodon.acm.org) https://i3dsymposium.org
@adai.bsky.social
Associate Professor, 3DAI Lab @ TU Munich https://www.3dunderstanding.org/
@vwirth.bsky.social
PhD Student at FAU / LGDV / EmpkinS Computer Graphics, Computer Vision, Machine Learning Webpage: https://vwirth.github.io/
@profgrimmer.bsky.social
Assistant Professor @JohnsHopkinsAMS, Works in Mathematical Optimization, Mostly here to share pretty maths/3D prints, sometimes sharing my research
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@hannahhaensen.bsky.social
PhD Student @FAU/@TUM | Extended Reality 🥽 | Computer Vision 🤖 | 🏳️🌈 | she/her
@timweyrich.bsky.social
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.