Peter Hedman
Researcher at Google DeepMind, working on radiance fields and view-synthesis. Pixels in, pixels out!
@boyangdeng.bsky.social
@danielbelmes.bsky.social
Film Camera Enthusiast. Lead Software Engineer of Editor team at The Infinite Reality. Currently interested in Vulkan, WebGPU, parametric geometry.
@dcremers.bsky.social
Professor of Computer Vision and AI at TU Munich, Director of the Munich Center for Machine Learning mcml.ai and of ELLIS Munich ellismunich.ai cvg.cit.tum.de
@miniemeyer.bsky.social
I am a Research Scientist at Google Zurich working on 3d vision (https://m-niemeyer.github.io/)
@simonoxfphys.com
Science communicator, video maker, author, podcast creator. PhD in theoretical atmospheric physics. Born at 354 ppm. https://linktr.ee/simonoxfphys
@jeffdean.bsky.social
Google Chief Scientist, Gemini Lead. Opinions stated here are my own, not those of Google. Gemini, TensorFlow, MapReduce, Bigtable, Spanner, ML things, ...
@zaphos.bsky.social
Currently making geometry tools and algorithms at Epic Games. https://jimmylands.com/ https://howtobeatree.com/ https://jimmylands.com/experiments/kissing/
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@rmurai0610.bsky.social
Postdoc at Imperial College London Interested in SLAM and multi-device optimisation https://rmurai.co.uk
@xunhuang.bsky.social
Sr Research Scientist at Adobe, Adjunct Professor at CMU Previously at NVIDIA, Ph.D. at Cornell. Snap & NVIDIA & Adobe Fellowship Recipient. Views are my own. xunhuang.me
@riouxld.bsky.social
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
@anandbhattad.bsky.social
RAP at Toyota Technological Institute at Chicago | web: https://anandbhattad.github.io/ | Knowledge in Generative Image Models, Intrinsic Images, Images-based Relighting, Inverse Graphics
@mharrer.bsky.social
PhD Student @ FAU Erlangen-Nürnberg, Institute for Digital Reality Point Rendering and Novel-view Synthesis reality.tf.fau.de/staff/m.harrer.html
@janheld.bsky.social
💻 PhD student in 3D understanding and novel view synthesis | Currently visiting student in Kaust 🌴
@niladridutt.bsky.social
PhD @ucl.ac.uk | @ellis.eu | ex-Nvidia, Berkeley | Interested in generative modelling in vision and graphics + reasoning (LLMs) https://niladridutt.com/
@brownvc.bsky.social
visual.cs.brown.edu - vision, graphics, HCI, design+fabrication
@tkipf.bsky.social
Research at Google DeepMind. Ex-Physicist. Controllable World Simulators (GNNs, Structured World Models, Neural Assets). 📍 San Francisco, CA
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@philschroeppel.bsky.social
PhD Student in 3D Computer Vision at the University of Freiburg https://pschroeppel.github.io/
@niallhorn.dev
AuDHD dude with a passion for Computer Graphics, Machine Learning and VR/AR; Ex VFX Industry. Professional outcast.
@martinnebelong.bsky.social
@benmpoole.bsky.social
research scientist at google deepmind. phd in neural nonsense from stanford. poolio.github.io
@ajdavison.bsky.social
From SLAM to Spatial AI; Professor of Robot Vision, Imperial College London; Director of the Dyson Robotics Lab; Co-Founder of Slamcore. FREng, FRS.
@marcpollefeys.bsky.social
Prof ETH Zürich, Director Microsoft Spatial AI Lab, CV/ML/Robotics
@katerinaadam.bsky.social
3D computer vision research. Prev: CIIRC CTU Prague, Niantic, Scape Technologies, NTUA, CERTH
@lingjieliu.bsky.social
Assistant Professor at UPenn. https://lingjie0206.github.io. Research interests: Neural Scene Representation, Neural Rendering, 3D Reconstruction, Human Performance Modeling and Capture.
@atlaswang.bsky.social
https://vita-group.github.io/ 👨🏫 UT Austin ML Professor (on leave) https://www.xtxmarkets.com/ 🏦 XTX Markets Research Director (NYC AI Lab) Superpower is trying everything 🪅 Newest focus: training next-generation super intelligence - Preview above 👶
@timweyrich.bsky.social
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@thibautloiseau.bsky.social
PhD Student at IMAGINE (ENPC) Working on camera pose estimation thibautloiseau.github.io
@jdgenevaux.bsky.social
R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd
@andrearendering.bsky.social
Real-time rendering enthusiast. Opinions are my own. Associate Graphics Engineer at Digital Legends Activision Tw: @AndreaRendering
@miolith.bsky.social
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer. Look at my cool site https://miolith.com/
@stefanabaumann.bsky.social
PhD Student at @compvis.bsky.social & @ellis.eu working on generative computer vision. Interested in extracting world understanding from models and more controlled generation. 🌐 https://stefan-baumann.eu/
@graphitemaster.bsky.social
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render. My opinions reflect an unholy reality