Balázs Török
CTO, Co-owner of @autonomaton_dev
In free time, gamer dad and photographer
@nightdivestudios.bsky.social
Nightdive Studios’ mission is to bring lost and forgotten gaming treasures back from the depths. 🔗 https://linktr.ee/nightdivestudios
@jorgejimenezart.bsky.social
Comic artist: BATMAN, SUPERMAN, JUSTICE LEAGUE, SUPER SONS, SUPERBOY, EARTH 2 and more.. Cocreator of Punchline, Ghostmaker, Miracle Molly, Clownhunter...
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@tiagogestalt.com
Game Designer @ Demerara, Game Dev PhD Professor @ IFRN, Community Organizer @ PONG. JRPG/Anime/Mecha fan :D
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@unitygames.bsky.social
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platform | unity.com
@dannybwright.bsky.social
Associate Professor of English, University of Toronto. The novel, literature and philosophy, gender and sexuality. THE GROUNDS OF THE NOVEL https://www.sup.org/books/title/?id=37186 GREAT EXPECTATIONS https://wwnorton.com/books/9781324046721
@vulkanapi.bsky.social
Please find us now at the official account here https://bsky.app/profile/vulkan.org
@johnmcdonald.bsky.social
CEO Mercer Street Hospitality, Broken Palate on SubStack, always eating drinking and running. mercerstreethospitality.com
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@dasubergryx.bsky.social
🛠 Freelance Env. Artist. | Currently: Twin Swans 🦢 | Formerly: CDPR, The Chinese Room. |
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@cubesos.bsky.social
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@adrianb3000.bsky.social
Dad, Coder, Story enthusiast. Tech lead at Sucker Punch Productions. Opinions are my own.
@pthiben.bsky.social
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@starfishie.bsky.social
🧋boba enthusiast, 🎮 glorified mechanic. FigJam @ Figma; Glitch (on hiatus). Previously lead eng on Wattam.
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@simplygon.com
The Standard in 3D games content optimization. https://simplygon.com/
@spolsky.bsky.social
I enjoy learning, currently mostly focused on LLMs and baking 😅 When the air outside is breathable I do some cycling 🚵
@zalbard.bsky.social
@movax-13h.bsky.social
Debuggers, physics sim, gfx, playing games, making games. Kaizo Mario, Quake he / him
@mtomaszkiewicz.bsky.social
Creative Director at Rebel Wolves. Any views expressed here are my own. 🏳️🌈 Worked on #TheWitcher #Thronebreaker #Cyberpunk2077 #Gwent
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@officialgdc.bsky.social
For Developers, By Developers. GDC returns this March 9-13, 2026!
@progpaintings.bsky.social
https://classicprogrammerpaintings.com/ Painters and Hackers: nothing in common whatsoever, but this is software engineering as depicted by artists through history (technically, might not be all classical but hey, this is just a tumblr) Curator and Chief
@timsweeneyepic.bsky.social
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@digsquid.bsky.social
@christophpeters.bsky.social
Science Editor / Wissenschaftsredakteur @fraunhoferisi.bsky.social (Account hier aber privat) Hier, um die neue Plattform zu testen. Interessiert an Austausch zu: Energiewende, Klimawandel, Wirtschaft, Digitalisierung, Verkehrswende, WissKomm
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@keithoconor.bsky.social
CTO & Technical Director at Romero Games Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype) #irishgamedev He/him