Márton Bán
Computer Science Engineering Student - In the future I want to be a Computer Graphics Dev - Hobby Material Artist - https://linktr.ee/martonban
@tcmicka.bsky.social
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://github.com/Cameron-Micka
@jmeseguerdepaz.bsky.social
LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
@crystal-l-sheldon.bsky.social
Supporter of Computer Science Education with a focus on Java. My posts are my own.
@darshk.bsky.social
MSc CS student @ UdeM/Mila with Prof. Noam Aigerman| Neural Geometry and 3D Vision
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@shaderjoe.bsky.social
Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
@juliestrator.bsky.social
3d Artist 🎨 previously worked with NVIDIA, Duolingo, Unbound Creations, RoomsXYZ, Apogee Entertainment http://linktr.ee/juliestrator
@xroft666.bsky.social
Senior software engineer at @unity.com Studio Productions. Previously worked on Airhead and Fimbul. I have no opinions.
@berkanuslu.bsky.social
Principal Software Engineer @ Kongsberg Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
@krisp.bsky.social
azra reyes she/her | ae/aer | it/its ✦ technically an artist, probably a deer ΘΔ ✦ art server: https://discord.gg/3rRKaWvY7S
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: partnerships@manatalentgroup.com)
@vinifda.bsky.social
Rust programmer 🦀, math nerd 📐, engineering student from 🇧🇷 💕 @cecilias03.bsky.social
@juliagviu.bsky.social
PhD candidate @ Universidad de Zaragoza Computer Graphics and Deep Learning - Material Appearance and Visual Perception 💜 Women in Tech 🌼 Hakuna Matata
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
@erwinterpstra.bsky.social
Technical Director @ Grendel Games Currently working on Laptitude: a game and custom peripheral to train laparoscopic surgeons. Passionate about graphics, robotics and AI. https://erwinterpstra.com | https://grendelgames.com
@simstim-star.bsky.social
Game developer - Unreal, C++, DirectX 12 https://github.com/simstim-star
@ioennir.bsky.social
Rendering engineer (AAA) & gamedev by day Indie dev by night PUBG Mad | ex- Striking Distance Studios d&d enjoyer they/them Pfp by my bestie: @inkeyjay Opinions are my own
@niallhorn.dev
AuDHD dude with a passion for Computer Graphics, Machine Learning and VR/AR; Ex VFX Industry. Professional outcast.
@tolerlive.bsky.social
| Currently: | Senior Lighting Artist @ #TurtleRockStudios | | www.tylerklimek.net | | Previously: | Lighting Artist II @ #EA #skate | | Senior Lighting Artist @ #DeviationGames | | Lighting Artist at #343Industries #Halo | | Twitch.tv/tolerlive |
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@mamoniem.bsky.social
Graphics & Engine programmer. Tracing wild rays! ex-gen 6,7,8,9 Games @ Xbox, EA, Activision, Krafton, Ubisoft ❤#animals. Opinions r from an alien operating inside my head👽 mamoniem.com
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@jasonfugate.dev
🎮 20+ years in the game industry including Riot, Sony, EA | #Xer | Soccer, politics, and C++ nerd | ⚽ #MLS lifer ( #LAFC ) | 🔵 Blue dot in TN (CO expat) | ⚙️ Engine engineer | ✍🏼 Loves science, writing, art, all the things | 🌭 #Dachshund dad
@bolducke.bsky.social
Graphic Programmer | M.Sc. CS/Graphics @ UdeM 2023 | Geometry Processing, Computer Graphics bolducke.github.io
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@maxvdm.bsky.social
Makes stuff! Video games and .°˖✧technical art✧˖°. previously ustwo Games currently The Line Animation
@riouxld.bsky.social
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
@jnises.bsky.social
Gamedev, audio, rust at Embark Studios. Previously Propellerhead Software, Starbreeze.
@srxat.bsky.social
I dabble in Computer Vision and Machine Learning. Applied Scientist@Captions.ai, PhD@StonyBrookUniversity Prev: Meta, Adobe, Amazon http://shahrukhathar.github.io/
@elicdavis.bsky.social
Senior Research Scientist at DAT. Ex-unity3D. Opinions my own Building a node-based 3D modeling software for the web in my free time: https://elicdavis.github.io/polyform/
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@ab3.net
2D vector graphics rendering engines R&D @ www.mazatech.com 👉 Atheist • Europeist • Nerd #computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi From Italy 🇮🇹
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@nowimime.bsky.social
Mat/Env/Concept Artist. Junior https://www.artstation.com/joelplanasanglada
@gaxil.bsky.social
Senior R&D engineer at JangaFX, Techart lecturer at HEAJ-Belgium and eurorack enthusiast