Martin Garstenauer
previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@robcupisz.bsky.social
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam https://twitter.com/robcupisz
@anteru.bsky.social
Architect at Intel working on 3D graphics (previously at AMD doing the same)
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@midnightsisters.org
Shape enthusiast. I like computers the normal amount. Find me elsewhere: http://zone.dog
@andrewwillmott.bsky.social
Kiwi in the UK by way of the US Graphics / VFX / Sims / SimCity / Spore / Football Manager / Wayve / Odyssey https://github.com/andrewwillmott https://www.andrewwillmott.com https://soundcloud.com/radiator-8/albums
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@sifee.bsky.social
3D graphics including texture comp & RT. Messing with pixels since early 80s. 32yrs @ PowerVR/Imagination. Deluded opinions probably my own. Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
@defold.com
Defold is a completely free to use and source available game engine for development of console, desktop, mobile and web games. https://defold.com https://github.com/defold/defold
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@kirillosenkov.com
(Unofficial) VP of Developer Productivity at Microsoft. Developer tools, engineering systems, .NET, C#, Roslyn, Visual Studio, Editor, WPF, Avalonia, MSBuild.
@igda.org
The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games.
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@ddiakopoulos.bsky.social
I make stuff sometimes?! when i’m not doing life things, i shepard a research engineering team at apple
@thamunsta.bsky.social
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@christophpeters.bsky.social
Science Editor / Wissenschaftsredakteur @fraunhoferisi.bsky.social (Account hier aber privat) Hier, um die neue Plattform zu testen. Interessiert an Austausch zu: Energiewende, Klimawandel, Wirtschaft, Digitalisierung, Verkehrswende, WissKomm
@web3isgoinggreat.com
tracking only some of the many disasters happening in crypto, defi, NFTs, and other blockchain-based projects since 2021 • created by @molly.wiki web3isgoinggreat.com
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@redorav.bsky.social
Senior Graphics Programmer @rockstargames. Previously @hangar13games, @weareplayground, and rendering LEGO @ttgames dei/deum HLSL++ https://github.com/redorav/hlslpp
@badamczewski01.bsky.social
⚫ Concurrency, Performance, Machine Learning, #dataorienteddesign ⚫ R&I Director - I lead CS & DS teams ⚫ Making a Compiler ⚫ Links - bio.link/bartosza
@visualstudio.com
The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development. Get started: https://www.visualstudio.com
@officialgdc.bsky.social
For Developers, By Developers. GDC returns this March 9-13, 2026!
@thibaultl.bsky.social
Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
@tomlooman.bsky.social
tomlooman.com Unreal Engine Developer. Making Courses for Indies & AAA Studios
@dotnetfoundation.org
Independent foundation fostering open development and collaboration around the growing collection of open source technologies for .NET. dotnetfoundation.org
@fabinou.bsky.social