@nicbarker.com
Open source developer & programming educator. github.com/nicbarker for my projects. https://www.youtube.com/@nicbarkeragain for programming videos. ex engineering @canva & game dev @cerebralfix
@ericdexheimer.bsky.social
PhD student at Dyson Robotics Lab, Imperial College London http://edexheim.github.io
@rmurai0610.bsky.social
Postdoc at Imperial College London Interested in SLAM and multi-device optimisation https://rmurai.co.uk
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@dawars.me
PhD candidate @Jena_DH & @TU_Muenchen working on 3D Reconstruction from Historic Imagery. @TU_Muenchen graduate. 📍 Munich
@frguthmann.bsky.social
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own. http://frguthmann.github.io
@alfcnz.bsky.social
Musician, math lover, cook, dancer, 🏳️🌈, and an ass prof of Computer Science at New York University
@keunhong.bsky.social
World Labs. Former research scientist at Google. Ph.D UWCSE. 📍 San Francisco 🔗 keunhong.com
@weinzaepfelp.bsky.social
Principal Research Scientist in Computer Vision at Naver Labs Europe https://philippeweinzaepfel.github.io/
@ayusht.bsky.social
Incoming Assistant Professor at the University of Cambridge https://ayushtewari.com/
@faithschaffer.bsky.social
artist for animation and other stuff -Instagram: @faith_schaffer -Portfolio: https://www.faithschaffer.com/ -Work inquiries: [email protected] -I don't take commissions!-
@mattpoggi.bsky.social
Tenure-track Assistant Professor @ University of Bologna Depth estimation and related stuff
@katerinaadam.bsky.social
3D computer vision research. Prev: CIIRC CTU Prague, Niantic, Scape Technologies, NTUA, CERTH
@andrewwillmott.bsky.social
Kiwi in the UK by way of the US Graphics / VFX / Sims / SimCity / Spore / Football Manager / Wayve / Odyssey https://github.com/andrewwillmott https://www.andrewwillmott.com https://soundcloud.com/radiator-8/albums
@mmattamala.bsky.social
Chilean roboticist • Postdoc at DRS, Oxford Robotics Institute • Robot perception, navigation, and autonomy 🌐 http://mmattamala.github.io
@timweyrich.bsky.social
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
@peterhedman.bsky.social
Researcher at Google DeepMind, working on radiance fields and view-synthesis. Pixels in, pixels out!
@midnightsisters.org
Shape enthusiast. I like computers the normal amount. Find me elsewhere: http://zone.dog
@sattlertorsten.bsky.social
Computer Vision research @ Prague https://tsattler.github.io/
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@lealtaixe.bsky.social
Senior Research Manager at NVIDIA. Prev professor at TUM. Computer vision mostly. Views are my own.
@willsmithvision.bsky.social
Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber 📍York, UK 🔗 https://www-users.york.ac.uk/~waps101/
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@asawicki.info
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@tkipf.bsky.social
Research at Google DeepMind. Ex-Physicist. Controllable World Simulators (GNNs, Structured World Models, Neural Assets). TLM Veo Capabilities (Ingredients & more). 📍 San Francisco, CA
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@srekel.net
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three. ⚔️ DiscoGarage Games 📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2 🏹 Tides of Revival: Grand RPG in Zig 🌍 Open World Gamedev
@hildekuehne.bsky.social
Professor for CS at the Tuebingen AI Center and affiliated Professor at MIT-IBM Watson AI lab - Multimodal learning and video understanding - GC for ICCV 2025 - https://hildekuehne.github.io/
@marcpollefeys.bsky.social
Prof ETH Zürich, Director Microsoft Spatial AI Lab, CV/ML/Robotics
@gabrielpeyre.bsky.social