@eventsforgamers.bsky.social
Event calendar and news of #GameDev conferences, summits, conventions, festivals, and other global game industry events. Editor-in-Chief: @MathewAnderson
@skylight.social
👇Join Skylight Social!👇 https://apps.apple.com/us/app/skylight-social/id6740706006
@bwyble.bsky.social
Academic, cognitive & vision scientist, computational modeller, cofounder @neuromatch Academy, He/His. This is a personal account.
@xkcd.com
@almostreadyfund.bsky.social
ARGF is a games fund that invests in almost finished indie game projects to help them across the finish line. 🌐 https://www.almostready.fund/
@cheesetalk.bsky.social
Yuqian (Uchan) Sun | AI research artist (PhDing) | Artistic AI chatbot dev since 2018 Working on story-crafting #indiegame “1001 Nights” Steam demo: https://store.steampowered.com/app/2782660/1001_Nights_Demo/ Personal website: https://fakecheese.me
@debugmag.com
The indie games magazine | Available in print and digital | Written by humans, for humans | For editorial enquiries, our DMs are open! Get your copy: teamdebug.com
@feliceenellen.bsky.social
Retired pro gamedev, SNES thru Xbone. Tinkerer & thinkerer. GenX. I want humanity to achieve more. I try to help with that.
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@armansito.bsky.social
Rendering at (visionOS - Persona). I do R&D on rendering digital humans. I spend my spare time tracing rays and studying languages. Formerly vector graphics, shader compilation, and OS development at Google.
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@keven-v.bsky.social
Senior Software Engineer @ NVIDIA. Computer graphics, physics, bits and bytes. kevenv.com https://twitter.com/keven_v keven-v@bsky.social kevenv@mastodon.gamedev.place
@redorav.bsky.social
Senior Graphics Programmer @rockstargames. Previously @hangar13games, @weareplayground, and rendering LEGO @ttgames dei/deum HLSL++ https://github.com/redorav/hlslpp
@acourreges.bsky.social
Building and breaking software. Shiny pixels @ NVIDIA. http://adriancourreges.com
@selfshadow.com
@gormlai.bsky.social
Making games for a living since 2004. Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/ Personal site: https://gormlai.github.io/ Working on Fugl - https://bit.ly/3st8vLs BAFTA Member PhD Student in AI & Games at @IGGI Lapsed Demoscener
@markskyzoid.bsky.social
Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@yordrar.bsky.social
Rendering engineer @ Codemasters (EA). Interested in Graphics, Game engines, Gamedev & Math.
@marcussvensson.bsky.social
Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
@yongyuanxi.bsky.social
outerport.com (yc s24) former research scientist @ nvidia systems, ml, graphics, llms, and data personal web: tovacinni.github.io
@jaakkolehtinen.bsky.social
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@whiting.bsky.social
Faculty in CS at Boston University working on graphics and fabrication
@niessner.bsky.social
Professor for Visual Computing & Artificial Intelligence @TU Munich, Co-Founder @synthesiaIO https://niessnerlab.org/publications.html
@tomduff.bsky.social
Retired computer graphics researcher Grandparent Musical tinkerer Pen plotter enthusiast @TomDuff.mastodon.social
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@tizian.bsky.social
Transporting, scattering, and measuring light. 📷 🫖 💡 Senior research scientist at NVIDIA.
@tszirr.bsky.social
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :) He/him 🏳️🌈 Opinions are my own. https://alphanew.net
@gadelha.bsky.social
Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me
@markboss.bsky.social
I’m a researcher at Stability AI with research interests in the intersection of machine learning and computer graphics 📍Germany 🔗 https://markboss.me
@samsartor.com
I research 3D graphics stuff at William & Mary, when not distracted by rusty sideprojects and fiddle music! Right now I live in Colorado.
@niladridutt.bsky.social
PhD @ucl.ac.uk | @ellis.eu | ex-Nvidia, Berkeley | Interested in generative modelling in vision and graphics + reasoning (LLMs) https://niladridutt.com/
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@davidpei.bsky.social
Real time Graphics Engineer working on Wonderland Engine. On the side I do WebGPU pathtracing and lightmapping 💫 in rust 🦀
@icare3d.bsky.social
Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @icare3d@mastodon.gamedev.place
@robertoranon.bsky.social
3D Graphics engineer / generativeart explorer More at https://linktr.ee/robertoranon
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@clopezgarces.bsky.social
Real-time rendering intern @nvidia. Computer graphics @penn.
@dbouma.bsky.social
Rendering Engineer at Traverse Research Polishing pixels in the EVOLVE benchmark
@nyalloc.bsky.social
Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast. Views and opinions are my own etc etc