Jon Rocatis
PlayStation/Render coder @ Io-Interactive Likes: electronics, code, photography, rockets. Some assembly required... A cycle saved is a cycle earned.
@f1tv.bsky.social
The home of risk takers, late brakers and history makers ✨ unofficial Up Next: 🏁 Race 7 of 24 🇮🇹 Emilia-Romagna Grand Prix | May 16-18
@blendernation.com
BlenderNation.com - Fresh Blender News, Every Day. To get featured, submit your stories here: http://blendernation.com/submit-news/ #b3d #blender3d
@blender.org
Official account of the Free and Open Source 3D creation suite. Blender is free to use for any purpose, forever. 🧡 blender.org #b3d
@shashclp.bsky.social
Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@ansimuz.bsky.social
Working on a new Game while bringing the 16-bit magic back to life! https://linktr.ee/ansimuz
@gameboxmuseum.bsky.social
The Gamebox Museum is a community powered video game packaging preservation effort. Visit us at gamebox.museum to see our collection in full 3D! by @michelmohr.bsky.social Join our Discord server: discord.gg/AfXj96Q7jt
@maus-games.at
Engine Programmer and Game Developer 🇦🇹 🏳️🌈 made the colorful shoot 'em up Eigengrau 🚀💥 https://www.maus-games.at/eigengrau/
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@drbecky.bsky.social
Astrophysicist studying how supermassive black holes affect galaxies (s/h). I get overly enthusiastic about space (and cats) on YouTube: http://www.youtube.com/drbecky
@multiviewer.app
Unofficial motorsport (#F1/#IndyCar/#NASCAR/#WEC) desktop application. Watch with multiple screens, watch synced replays, advanced telemetry and more... ➡️ multiviewer.app
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@astrokatie.com
Cosmologist, pilot, author, connoisseur of cosmic catastrophes. TEDFellow, CIFAR Azrieli Global Scholar. Domain verified through my personal astrokatie.com website. She/her. Dr. Personal account; not speaking for employer or anyone else.
@randomascii.bsky.social
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC he/him https://randomascii.wordpress.com/
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@spacemoguls.bsky.social
Game Developer, Maker of retro games both new and old! https://linktr.ee/spacemoguls SpaceMoguls.com/Games Alta/RBS^TSL
@twostraws.bsky.social
I write Swift and write about Swift, but most people prefer my dogs.
@swift.org
Swift is a general-purpose programming language that's fast, modern, safe, and a joy to write. Designed for all, developed in the open.
@science.esa.int
Official European Space Agency account, keeping you posted on European space science activities. https://www.esa.int/Science_Exploration/Space_Science
@visualstudio.com
The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development. Get started: https://www.visualstudio.com
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@domipheus.bsky.social
Currently: ? Was: FSR 4 Lead at AMD, Codeplay doing GPU drivers, debuggers, compilers for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@blackjero.bsky.social
Kyoto, Q-Games, tech programmer http://shadertoy.com/user/blackjero Into maths/geometry, art, shader coding, drawing, winter and various outdoor activities. Hyper Active Husky. https://twitter.com/blackjero (inactive) mastodon.gamedev.place/@blackjero
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
@jbit.bsky.social
Software Developer at EA. Previously coding stuff at TwoBulls/DEPT (Melbourne), Q-Games (Kyoto), and IO Interactive (Copenhagen). These tweets are my own views.
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@protomenace.bsky.social
Wanna-be Comic Book Artist & Writer http://linktr.ee/protomenace "Jeder nach seinen Fähigkeiten, jedem nach seinen Bedürfnissen" Free Palestine!
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app