Miolith
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
@sonisky.bsky.social
My Sky is always Blue 💙💙💙 I love sunny dayz ☀️ but I'm not afraid to walk in the storm ⛈️I am transgender 🏳️⚧️ member of LGBTQ 🏳️🌈 community.
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@simondev.bsky.social
@icare3d.bsky.social
Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @icare3d@mastodon.gamedev.place
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@nholzschuch.bsky.social
Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. He/Him
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@selfshadow.com
@visionbernie.bsky.social
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world. (he/him) 0 1 0 0 0 1 1 1 1 https://eggerbernhard.ch
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@csprofkgd.bsky.social
#CS Associate Prof York University, #ComputerVision Scientist Samsung #AI, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #CVPR2025 Publicity Chair on X 📍Toronto 🇨🇦 🔗 csprofkgd.github.io 🗓️ Joined Nov 2024
@panthavma.bsky.social
Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games! https://panthavma.com
@clairebraeuer.bsky.social
MSc CS @ ETH Zurich (CV, CG, ML/AI) Currently learning about point cloud registration for robotics. 📍Zurich
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@ericbrachmann.bsky.social
Niantic Research. Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable. http://ebrach.github.io
@adai.bsky.social
Associate Professor, 3DAI Lab @ TU Munich https://www.3dunderstanding.org/
@karganys.bsky.social
Ph.D. in Computer Science Research Engineer | @AdobeResearch Worked on some @Substance3D products. Views are mine.
@amirvaxman-dgp.bsky.social
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@willsmithvision.bsky.social
Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber 📍York, UK 🔗 https://www-users.york.ac.uk/~waps101/
@dcoeurjo.bsky.social
Research Director at @cnrs.bsky.social and @LIRISLyon, GdR IG-RV, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
@jonbarron.bsky.social
AI researcher at Google DeepMind. Synthesized views are my own. 📍SF Bay Area 🔗 http://jonbarron.info This feed is a partial mirror of https://twitter.com/jon_barron
@violetilla.bsky.social
Loud Spaniard. Maths & Software fan 👩🏻💻🐱💻 Dr in Computer Vision. Working on AI in media production 🎬 Mostly rants about AI, ML, FOSS, science, ethics, politics & public transport in the UK 🚴♀️🥾🌈 She/her
@anaserrano.bsky.social
Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her. More about me: https://ana-serrano.github.io/
@tizian.bsky.social
Transporting, scattering, and measuring light. 📷 🫖 💡 Senior research scientist at NVIDIA.
@tszirr.bsky.social
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :) He/him 🏳️🌈 Opinions are my own. https://alphanew.net
@crp94.bsky.social
🚀Postdoc in Politecnico di Milano and EIEE/CMCC 🔍 I do research on AI for Vision, Graphics, Economics & Climate Change. 🏆 Awards: BBVA Foundation, SCIE, CEIG, URJC, UC3M 💻 https://carlosrodriguezpardo.es
@rubenwiersma.nl
Postdoc at ETH Zürich, studying geometry processing and geometric deep learning. Previously PhD @TUDelft, research intern @Adobe. rubenwiersma.nl
@gadelha.bsky.social
Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me
@r00tman.bsky.social
PhD student at MPI Informatics, ex @bayesgroup. 3D Scene Representations, Computer Vision, Graphics, VR/AR, Bayesian ML, Music | 🇺🇦 https://vrudnev.me/
@nbonneel.bsky.social
CNRS research director in computer graphics, part time assistant prof at Polytechnique
@peterhedman.bsky.social
Researcher at Google DeepMind, working on radiance fields and view-synthesis. Pixels in, pixels out!
@sdiolatz.bsky.social
Research Scientist @ Intel, PhD in Computer Graphics at GraphDeco INRIA Interests: Computer Graphics, Path Tracing, MCMC methods, Neural Rendering 🔗 sdiolatz.info
@markboss.bsky.social
I’m a researcher at Stability AI with research interests in the intersection of machine learning and computer graphics 📍Germany 🔗 https://markboss.me
@kosua20.bsky.social
Creator of MIDIVisualizer, Rendu, Here Be Dragons and many other weird projects... Graphics programmer at Spiders Games. Messages here are my own.
@claudioguarnera.bsky.social
Senior Lecturer at the University of York / Senior Consultant at Lumirithmic
@albangauthier.bsky.social
Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
@linusfranke.bsky.social
PhD Student at @unifau.bsky.social. Radiance Fields and Point Rendering Webpage: lfranke.github.io
@andlon.bsky.social
Researcher and PhD candidate @ RWTH Aachen University. I work in the intersection between math, physics and software. Simulating the macroscopic world 🌍🦀 andreaslongva.com
@sidh4rth.bsky.social
Interested in research on ML for 3D Vision and Graphics. Master student @ UniSaarland
@sperche.bsky.social
PhD student in computer graphics LIRIS, Lyon, France Interaction and authoring of digital elevation modèles (DEM) He/Him