gingerBill
I'm a Ginger thus I have no soul.
Creator of the Odin Programming Language https://odin-lang.org
Working with JangaFX on EmberGen/GeoGen/LiquiGen
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@jasonkeyvfx.bsky.social
Principal VFX Artist / Evangelist @ JangaFX - creators of EmberGen, LiquiGen & GeoGen https://linktr.ee/jasonkey
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@georgebsocial.bsky.social
Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D. Game designer, artist, programmer. linktr.ee/georgebsocial
@cshenton.bsky.social
Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
@barney.powerhoof.com
Powerhoof games by Dave & Barney | http://CrawlGame.com | http://TheDrifterGame.com | http://AcidKnife.com | http://RegularHumanBasketball.com
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
@punchesbears.bsky.social
Robots, ML, Animation, VR, & vidya games. Working on a Space Game & Wreckoons (a game about stealing trash & being an asshole). Profile doodle by Pendleton Ward
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@renaudbedard.bsky.social
Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad. You may remember me from such games as FEZ and Cooldog Teaches Typing. Old tech ramblings @ http://theinstructionlimit.com
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @[email protected]
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟 💙💛
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@aquageneral.bsky.social
Obsessed with the movment of water (and physics in graphics as a whole), computers, GPU architectures and too much more! Programmer @JangaFX
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @[email protected]
@jakubtomsu.bsky.social
20. Solo indie gamedev, Custom game engines, Odin. Working on a brutal retro FPS game with space warping http://jakubtomsu.github.io
@gcodergr.bsky.social
Game Developer | Software Engineer | Mathematician https://about.me/dimitrisevgenidis
@nefrace.ru
Making small games using ordinary (and not so) engines. Godot, Go, Odin+Raylib, PICO-8, TIC-80 https://nefrace.itch.io
@textisenough.bsky.social
software dev, husband. documenting journey of creating a no bs notes/todo app
@itsdanott.bsky.social
making lofi games in custom engines using odin-lang | c99 | c++ currently working on a dark medieval stealth game
@bartkevelham.bsky.social
🇳🇱 Lead R&D Engineer at the Artanim Foundation, a non-profit research foundation in Geneva, Switzerland 🇨🇭. Working on cool full-body VR, graphics and markerless mocap tech. He/Him Site: https://bart.kevelham.com Work: https://artanim.ch
@fhomolka.xyz
GameDev | Programmer | C | Odin | Jai | Play Selaco Now: https://store.steampowered.com/app/1592280/Selaco/
@laurentongaro.bsky.social
Coding and digital creation are my passions since I'm a teenager. I love learning new IT skills. And currently, my cup of tea is game development, and more over programming using Odin Lang. https://gitlab.com/laurentOngaro https://github.com/laurentOngaro
@zylinski.se
📘 Understanding the Odin Programming Language: https://odinbook.com/ 🐱 CAT & ONION: https://store.steampowered.com/app/2781210/ 🎬 YouTube: https://youtube.com/@karl_zylinski 💬 Discord: https://discord.gg/4FsHgtBmFK 📝 Blog: https://zylinski.se/
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]