Grégory Pakosz
🤿 In between realities at
❤️ C — (Oh my) tmux — Vim
🤯 Opinions are my own
⚠️ With more threads comes great responsibility
🇫🇷 Nantes / Paris
🐘 https://mastodon.gamedev.place/@gpakosz
@matropert.bsky.social
C++ Gamedev and Lead. Ex Paradox Dev Studio. Ex Paris C++ User Group organizer. Avid roleplayer, amateur photographer and occasional winetaster.
@cyrillefavreau.bsky.social
Scientific visualization at @nvidia. Creator of Quantum of Sol-R, Brayns, BioExplorer, NuonModelVisualizer. Drummer @MontreuxJazz. Marathon swimmer 🐬💦 Opinions are my own http://www.scientific-visualization.org
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@paulofalcao.bsky.social
Graphics programing for fun? Yep! x.com/paulofalcao mas.to/@paulofalcao
@noel-llopis.me
Making games since 1985: World of Goo 2, Subterfuge, Casey's Contraptions, Flower Garden and AAA games before that. Runner. Cyclist. Swimmer. Board game addict. Avid reader. My retro computer channel @noelsretrolab.com
@p-malin.bsky.social
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin https://blog.mousefingers.com/ https://www.pouet.net/user.php?who=105060
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@lemire.bsky.social
Daniel Lemire is a Computer Science Professor at the University of Quebec (TELUQ). Daniel Lemire ranks in the top 2% of scientists worldwide according to Stanford University/Elsevier's 2024 ranking.
@asawicki.info
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@damiangray.bsky.social
Web dev, game dev hobbyist. Trying to be thoughtful about everything.
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@lycium.bsky.social
path tracing (LuxRender, Indigo, Corona, Redshift), fractals (Chaotica), maths, music 🕺, dogs 🐶 https://lyc.deviantart.com/gallery / https://lyc.deviantart.com/gallery/scraps
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@mklos.bsky.social
R&D, Pixels, Applied ML, Demoscene. Co-Founder @ LEX AI, ex-ByteDance/TikTok AI Lab. ex-games. Opinions are my own. http://mathstodon.xyz/@klos
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@trigrou.bsky.social
Co-founder & CTO @Sketchfab https://sketchfab.com/ SF6 Zangief player, handstand enthousiast and a beginner piano player. I still code a bit on the side with some tech like WebGPU. https://trigrou.com
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@dubejf.bsky.social
Principal Engine Programmer at Epic Games Montreal, working on World Partition. #UE5
@humus512.bsky.social
Co-founder at Elemental Games. Previously: Epic Games, Avalanche Studios, AMD.
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@miguedorta.bsky.social
Indie developer making space game https://store.steampowered.com/app/3256790/Satelital/
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@xoofx.mastodon.social.ap.brid.gy
C#/.NET, OSS, lang/compilers, GPU/sound, performance/SIMD/HPC, architecture 🏎️ Microsoft MVP, ex-demoscene PC/Amiga 🎆 Veggie 🌿, opinions are my own […] [bridged from https://mastodon.social/@xoofx on the fediverse by https://fed.brid.gy/ ]
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
@viz.bsky.social
Carbon-based open sourcerer, code necromancer and a former alien. Author of C++20 std::format and http://github.com/fmtlib/fmt. Opinions are not mine.
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @[email protected]
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@johncodes.com
🌊 | https://johncodes.com | https://agentapi.org | https://opensourceready.substack.com | https://haha.business/
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@ivanassen.bsky.social
CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).