Philippe Leprince
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
@gavgraham.bsky.social
Irish human. VFX nerd. President of Dream Machine FX North America. http://www.dm-fx.com Also auto-reposting Mastodon toots to https://bsky.app/profile/gavgraham.mastodon.social.ap.brid.gy
@davidstripinis.bsky.social
Former VFX. Former educator and podcast host about VFX. One of the ACTUAL founding fathers of Virtual Production. Hater of VFX grifters.
@michaelbecker.dev
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
@drwave.bsky.social
Yep, I'm the guy who used to work at Pixar and went to the MIT Media Lab. I really spend my time over on Mastodon, though.
@charmainesmchan.bsky.social
VFX artist making porgs and super heroes come to life 😜 🏝️ Hawaii - Los Angeles - San Francisco - London 🏙️ 🏳️🌈 Travel addict, food lover, uber geek 🤓
@mrdoob.com
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@linuxfoundation.org
A nonprofit organization enabling mass innovation through open source. #linux #kubernetes #riscv #hyperledger #anuket #openssf #openjs #o3de and more!
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@benhouston3d.com
Personal. https://benhouston3d.com Serial Entrepreneur. Founder: https://MyCoder.ai (agentic coder), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
@willgoldstone.bsky.social
Design Architect @unitygames Unity nerd since 2006. Indie Dev, Delorean nerd, Author, SYNTHWΔVE artist. Views mine! he/him. @willgoldstone on the twits.
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@craigkolb.net
Rendering research @ NVIDIA by day, computational astrophotography by night. ex-Pixar, Intel, startups, Stanford, Princeton. "Literally the worst Dad EVER!!!11!” https://github.com/cek
@racunalniskimuzej.bsky.social
🖥️🏛️🇸🇮 Celovška 111, Ljubljana https://www.racunalniski-muzej.si/en 👉 https://linktr.ee/racunalniskimuzej
@ddiakopoulos.bsky.social
I make stuff sometimes?! when i’m not doing life things, i shepard a research engineering team at apple
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@maxbickley.com
XR Product Manager @ NVIDIA - Raytracing & USD for your eyeballs. Previously lighting @ Pixar I'm very serious about not taking things seriously.
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@mherf.bsky.social
I make f.lux (lighting and screens) and do research on sleep and circadian neuroscience, color, and vision. Previously: Picasa (founding CTO), Google, MetaCreations, Microsoft, CMU.
@kwats.bsky.social
Graphics programming, research, dataviz + art 🌷 currently building 3D modeling tools in rust https://kwats.github.io
@nikolas-nsp.bsky.social
[nurd, geek] Αχι στσι Πάχνες να βγαινα κ τα Χανιά να θώρουν. Και να γροικω τσι μουσικές του Ναύτη κ του Κιόρου
@mishok43.bsky.social
CG&AI PhD Student @KIT ex-EagleDynamics, ex-WellDone Games mishok43.com
@dmikis.bsky.social
Graphics Programmer at Cinemersive Labs, prev. Saber Interactive, Yandex.
@60pcntdietsoda.bsky.social
@aangelov.bsky.social
Graphics Programmer @ Triumph Interests Include - Games, Cars, Tech and Art Sharing stuff about the abovementioned!
@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@pjako.bsky.social
@thesenpie.bsky.social
Game programmer and artist. Currently working on my indie title.
@lavz24.bsky.social
Tools Software Engineer at EA Sport. Former Rockstar Games (Expressed opinions are my own and not that of my employer) 🇻🇪
@adamcelarek.bsky.social
PhD student at cg.TuWien.ac.at, maintainer AlpineMaps.org. Interests: physically based rendering, Gaussian splatting, 3D mapping, hiking, skiing and paragliding.