Eryk Dwornicki
Senior Engineer, Staff, Coordinator, Gameplay at CD PROJEKT RED
At night working on project „Pink Lotus” an adventure game set in 90s Poland @ wearenotacultofficial.com 🥰
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@mikavehkala.bsky.social
Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@stewartlynch8.bsky.social
10x Editor, FramePro, FastFind, VMem, Ex Lionhead. Low level core coder, tools, tech, perf. https://10xeditor.com
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@quodsoler.com
Lead Gameplay Programmer for Lords of the Fallen at Hexworks • I will teach you Unreal Engine • Gameplay Ability System expert, opinions are my own
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@mothdoctor.bsky.social
Technical Director at Fool's Theory. Working on The Witcher 1 remake. Recently released The Thaumaturge. Awarded with #BAFTA for #EthanCarter.
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@colwalder.bsky.social
Engineering Director @ CD Projekt Red, Composer, Audio Programmer, Drummer Worked on GTA V, Red Dead Redemption, Witcher 3: The Wild Hunt, Cyberpunk 2077 Composer for Banshee: Demon Girl
@jevinscherriesgamedev.com
Devin Sherry - Expert Gameplay Designer @ CD Projekt Red. Educating + learning C++ and Blueprint in Unreal Engine. My opinions are my own. Former Principal Tech Designer @ People Can Fly Outriders|Worldslayer https://www.twitch.tv/jevinscherriesgamedev
@kristofmorva.bsky.social
Coding at CDPR 🐦 Indie at night: https://store.steampowered.com/app/1965170/Polars Old mods: https://moddb.com/members/icore/mods
@tomlooman.bsky.social
tomlooman.com Unreal Engine Developer. Making Courses for Indies & AAA Studios
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@siggigg.bsky.social
Lead AI Programmer, Unreal Engine at Epic Games Unreal Engine Game Developer - Gameplay, AI, VR. Past: Hyperion Realms, Wargaming, Klang Games, CCP Games.
@tanyaxshort.bsky.social
Captain of Kitfox Games (Streets of Fortuna, Boyfriend Dungeon, Dwarf Fortress, Caves of Qud). Co-director of Pixelles & Polaris. She/her. Be full of love. Put in the effort.
@piratesoftware.live
Game Developer 💛 Director of Strategy - @offbrand.games 💜 Making #Heartbound 💛 Stream - https://piratesoftware.live 💜 Business: Pirate@sidequestmedia.com
@adriaan.games
Game designer of Hidden Folks & many others: https://adriaan.games Now making Rift Riff: https://store.steampowered.com/app/2800900?utm_source=bluesky&utm_campaign=profile_link
@vnen.me
A Thelemite against my will. Founder of @vertexludi.com. GDScript maintainer. Board member of @godot.foundation. Musician by hobby. Co-author of the book "Godot Engine in 24 Hours" he/they EN/PT-BR https://vnen.me
@akien.bsky.social
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him). Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen. Also on: @akien@mastodon.gamedev.place.
@murderveggie.bsky.social
🎮 Community & Comms @godotengine.org 📱 Socials @qweertygamers.org 🎬 Content Creator? twitch.tv/murderveggie 🏳️🌈 Obnoxiously queer 🥨 Munich, Germany 🔗 bio.link/murderveggie 💌 murderveggie@gmail.com ⚠️ personal account, views are my own
@dreamskillz.bsky.social
Indie creator inspired by old-school arcade games and retro visuals.
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@momvsgames.com
A mom discovering the wonderful world of games. Now: Red Dead Redemption II 🎮
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@annamegill.com
Game writer & author • Project Orion at CDPR • Fable • CONTROL • Dishonored: DoTO • Avatar: FoP • Guild Wars 2 • The Threshold Kids are my fault, sorry • www.annamegill.com
@jessecox.bsky.social
Producer of the monster prom franchise 🦋 Somehow on HBO 🎬Streaming/Creating/Goofing since 2010 Inquiries: JesseCoxBiz@gmail.com
@ikuti.dev
Game Programmer working with Unity project professionally (such as https://store.steampowered.com/app/1838290/LOUD_My_Road_to_Fame/ ) and Godot projects on the side Avatar created by @misnina.com #ringfit
@ninfadp.bsky.social
Spanish Award-Winning Emotional Game Designer ❀ Game Director at @btfgames ❀ Game Designer Adv. Take Us North prev: Lead Game Designer Dordogne ❀ @official_gdc Advisor ❀ Consultant ❀ @Forbesunder30 2021 ❀ 🌈 she/they
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@coppolaemilio.com
💼 Executive Director @godot.foundation #Vegan 🌱 #StraightEdge #OpenSource #GodotEngine
@chetsucks.com
I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
@gabefollower.com
Content Creator – CS2 × Valve (news, findings and leaks). Basically everything about weird (in a good way) company, that couldn't develop Half-Life 3 - https://gabefollower.com/