@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@lente.me
Hey! I live on a boat and make games :) 🏳️🌈 Dutch! Making Spilled! - Clean up oil spills! ♻️ - Demo on Steam 😊 http://steam.pm/app/2646600 Discord: http://discord.gg/spilled
@starbi.dev
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@jacobwren.bsky.social
Artistic Director at PME-ART The Air Contains Honey Dry Your Tears to Perfect Your Aim Rich and Poor Polyamorous Love Song https://radicalcut.blogspot.com
@amihutz.bsky.social
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own ▴ https://linktr.ee/amihutz ▴
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@valentinavella.bsky.social
*poetry/love/embodiment/post-capitalist yearnings* made in Rome, reinvented in Chicago, sad in Utrecht, confused in Rotterdam 🇵🇸
@stuffwithstuff.com
Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/
@tomvanderlinden.bsky.social
Creator of Like Stories of Old https://www.youtube.com/@LikeStoriesofOld
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@gingerbill.org
I'm a Ginger thus I have no soul. Creator of the Odin Programming Language https://odin-lang.org Working with JangaFX on EmberGen/GeoGen/LiquiGen
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@toji.dev
WebGPU/WebXR/WebGL Dev @ Google. He/Him "The downfall of modern civilization." - Joystiq Personal site: https://toji.dev
@martinfowler.com
Software Design Loudmouth. Works for Thoughtworks. Also hikes, watches theater, and plays modern board games. He/him. host of https://martinfowler.com
@contextfree.bsky.social
I make videos about computer programming at https://youtube.com/@contextfree - he/him - God is good. Black lives matter.
@vvuk.bsky.social
Building something great. (Clichés always free!) Formerly: Unity, Mozilla
@disky2003.bsky.social
Indie game dev ex Bullfrog, ex MuckyFoot, ex Rockstar North, ex Visual Science, ex THQ, ex Sega, ex Krome, ex Pandemic studios, now Five Lives studios. Into astro photography, complaining about unity, go, MTG, indie game
@zylinski.se
📘 Understanding the Odin Programming Language: https://odinbook.com/ 🐱 CAT & ONION: https://store.steampowered.com/app/2781210/ 🎬 YouTube: https://youtube.com/@karl_zylinski 💬 Discord: https://discord.gg/4FsHgtBmFK 📝 Blog: https://zylinski.se/
@jakubtomsu.bsky.social
20. Solo indie gamedev, Custom game engines, Odin. Working on a brutal retro FPS game with space warping http://jakubtomsu.github.io
@gcodergr.bsky.social
Game Developer | Software Engineer | Mathematician https://about.me/dimitrisevgenidis
@nefrace.ru
Making small games using ordinary (and not so) engines. Godot, Go, Odin+Raylib, PICO-8, TIC-80 https://nefrace.itch.io
@textisenough.bsky.social
software dev, husband. documenting journey of creating a no bs notes/todo app
@itsdanott.bsky.social
making lofi games in custom engines using odin-lang | c99 | c++ currently working on a dark medieval stealth game
@enriquecoli.net
Lead Level Designer at @TheGameKitchen.com . Former Yager & PyroStudios dev. Ex-berliner. Worked on #SpecOpsTheLine, #Blasphemous I & II and #TheStoneOfMadness! BLOG: http://enriquecoli.net PORTFOLIO: http://www.sdk-project.com
@futterish.bsky.social
Licensing Producer, TMNT: Tactical Takedown. Director, BD @ Leviathan Core. Founder of F-Squared LLC (www.FSquared.biz), consultant, lover of indie devs. Co-host, @VirtualEconCast. Author, The GameDev Business and Budgeting Handbooks. Mike@fsquared.biz
@jmechner.bsky.social
I make video games (Prince of Persia) and graphic novels (Replay, Monte Cristo) and fill up sketchbooks. American in France. https://jordanmechner.com
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@noel-llopis.me
Making games since 1985: World of Goo 2, Subterfuge, Casey's Contraptions, Flower Garden and AAA games before that. Runner. Cyclist. Swimmer. Board game addict. Avid reader. My retro computer channel @noelsretrolab.com
@newincpp.bsky.social
High Empress of Compute Units at Remedy, typo queen, Movie lover and Linux fan
@sifee.bsky.social
3D graphics including texture comp & RT. Messing with pixels since early 80s. 32yrs @ PowerVR/Imagination. Deluded opinions probably my own. Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
@emillindfors.com
Freelance Artist & Developer. Web: https://emillindfors.com. XR/Spatial. VFX. Filmmaking. Tech art. Frontend. Helsinki, Finland. XR/Spatial Feed: https://bsky.app/profile/did:plc:ohtrsecvef6u332yw5n6rdpe/feed/aaaj4y4pofvyw
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@avokadoen.bsky.social
(He/Him) Graphics Software Engineer at Arm All views my own. https://mastodon.gamedev.place/@avokado
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@arycama.bsky.social
Senior Programmer. Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats. github.com/arycama mastodon.gamedev.place/@Arycama twitter.com/BenSimsTech
@scottishgamedev.bsky.social
Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈 https://linktr.ee/scottishgamedev
@kapvipoor.bsky.social
A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle