@leobizaz.bsky.social
They/Any - Brazil Game VFX Artist (Looking for work!) https://www.artstation.com/leonardovillar Likes games development, studying languages and appreciating nature 🌿 I post my work here as a means of personal improvement logs. Always looking for feedback
@walaber.com
JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
@vonderleyen.ec.europa.eu
President of the @ec.europa.eu Mother of seven. Brussels-born. European by heart. 🇪🇺
@frame.work
Remaking consumer electronics to respect people and the planet. 💻🪛 Framework Laptop 13 and 16 are now in stock, and pre-orders are open on Framework Desktop!
@stanard.bsky.social
Principal Engineer in Xbox Graphics Former Engine Programmer at PlayStation Optimization Specialist Raytracing Enthusiast
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@razvanoita.bsky.social
Senior Graphics Programmer @ Behaviour Interactive previously @ Gameloft he/him <3 graphics/physics/math/comics turbo-nerd
@stuartmcvicar.bsky.social
GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
@gedalia.bsky.social
Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics. Ex VFX, MMORPG, animation dev ✡️ dad, photographer, rollerblading liberal in NYC
@kevin-gibson.com
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
@aaronmjacobs.com
Senior systems programmer at @doublefine.com. Helped make Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
@atomicrmw.bsky.social
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@randompedroj.bsky.social
•Veteran @GodotEngine.org contributor (a.k.a. RandomShaper) •Console middleware lead eng. at @w4games.bsky.social •Author of http://hellrule.com •Songwriter, singer, guitarist •Nightly retro QBasic gamedev adventurer
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@domipheus.bsky.social
Currently: ? Was: FSR 4 Lead at AMD, Codeplay doing GPU drivers, debuggers, compilers for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@thomas-griebel.bsky.social
Sr graphics programmer @ Meta Past: id, Raven. DOOM, CoD I share mostly game and graphics content here. Opinions my own! :D Madison, Wisconsin http://github.com/tgriebel/
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@diharaw94.bsky.social
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
@cshenton.bsky.social
Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@brianpeek.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below! https://ganksoft.com/ https://brianpeek.com/ https://github.com/BrianPeek/
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK
@bluebendypencil.bsky.social
she/her 🏳️⚧️🏳️🌈 | tech/vfx artist looking for work in the EU particle princess ✨ https://www.bluebendypencil.com/
@mattreyn.games
Recently deputy editor at @polygon.com for service / game guides. Formerly Eurogamer, Digital Spy. Mostly RTs, retro games, and Pokémon Go. He / him. Late for everything