@apogeeent.com
From legends like Wolfenstein 3D, Duke Nukem, Max Payne & PREY to new hits: Turbo Overkill, Below The Stone, Wizordum, Vexlands, Rising Heat, LUCID & Quest Master.
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@timsweeneyepic.bsky.social
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@arstechnica.com
Original news, reviews, analysis of tech trends, and expert advice on the most fundamental aspects of tech.
@theregister.com
Your favorite enterprise technology news vultures, flying high in the Bluesky – On the web since 1998 – More here: https://www.theregister.com/
@slashdot.org
News for Nerds, Stuff that Matters #tech #news #software #engineering #AI #bitcoin #linux #business Website: https://slashdot.org Software Directory: https://slashdot.org/software/ RSS: https://rss.slashdot.org/Slashdot/slashdot
@erdayastronaut.extwitter.link
⚠️ MIRROR OF twitter.com/Erdayastronaut ⚠️ If you own the original account and want to claim this, please contact @twttr-mirrors.bsky.social
@astroremi.bsky.social
Mars rovers engineer & nature enthusiast All opinions are my own
@lapresse.ca
Toute l'info, 100% gratuite. La plus grande salle de rédaction francophone indépendante en Amérique du Nord.
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@selfshadow.com
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@mattoztalay.bsky.social
Senior Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief. #TechArt #UnrealEngine #GameDev
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@designjunkie010.bsky.social
Tech Writer Manager @ Epic Games. Crafter of Artisanal Text. #GameDev’s Cool Aunt. Brush your teeth, unwrap your UVs, & fail. Drinks her coffee & loves her job.
@amathlog.bsky.social
Tools programmer on the PCG plugin at Epic Games. PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv My GitHub: https://github.com/amathlog
@julienlheureux.bsky.social
Lead tools programmer (PCG) on Unreal Engine at Epic Games. Opinions are my own. Worked on Rainbow Six: Siege (Destruction tech), many Ubisoft titles and ML/AI/Gameplay.
@dubejf.bsky.social
Principal Engine Programmer at Epic Games Montreal, working on World Partition. #UE5
@tidepool-org.bsky.social
@slinkyinvasion.bsky.social
Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app