Simon Lucas
PhD student at Inria Bordeaux in computer graphics.
Interested in light transport, sampling, appearence models.
👀 for a post-doc.
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@ishaanshah.xyz
Research Engineer @ GraphDeco, INRIA Sophia-Antipolis. Webpage: https://ishaanshah.xyz
@tizian.bsky.social
Transporting, scattering, and measuring light. 📷 🫖 💡 Senior research scientist at NVIDIA.
@dcoeurjo.bsky.social
Research Director at @cnrs.bsky.social and @LIRISLyon, GdR IG-RV, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
@shinjiogaki.bsky.social
@sperche.bsky.social
PhD student in computer graphics LIRIS, Lyon, France Interaction and authoring of digital elevation modèles (DEM) He/Him
@nholzschuch.bsky.social
Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. He/Him
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@panthavma.bsky.social
Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games! https://panthavma.com
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@shamanix.bsky.social
RealityCapture/Photogrammetry expert, C++/GLSL, TD @ CyberAgent Inc., Tokyo. All opinions are my own. Eng・日本語・Rus. Also @shamanix@mastodon.gamedev.place
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@acavalie.bsky.social
PhD, Research Engineer in Computer Graphics. - shadertoy: http://shadertoy.com/user/H4w0 - website: https://h4w0.frama.io/pages/ - mastodon: @acavalie@mastodon.gamedev.place
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@pltc.bsky.social
French post-doctoral researcher in computer graphics - GPU, geometry and rendering - he/him
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app