simppafi
Craftsman of the Digital Era, Monarch of APEXvj, Demoscene, Evoflash, Melancholy. https://simppa.fi
@marpistudio.bsky.social
Interactive, generative art installations: https://marpi.studio/ Patreon: https://www.patreon.com/marpistudio
@gargaj.umlaut.hu
Polyurethane audio breeder / semi-organic code regurgitation trooper 🇭🇺 🛠 @maverick-games.com, ex-Frontier, ex-Slightly Mad, ex-Perpetuum 🐱💻 @conspiracy.hu, Ümlaüt Design, scene.org, ... 🔗 https://gargaj.umlaut.hu/
@kebby.org
tea // code // electronic music // farbrausch // revision // hamburn Also https://abraum.social/@kb
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@thejare.bsky.social
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
@pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @lritter@mastodon.gamedev.place
@boyc.conspiracy.hu
Main tool and engine coder for the Conspiracy demogroup (@conspiracy.hu), Ventuz engine wizard (http://ventuz.com)
@demoordie.bsky.social
Cant work out if im more comfortable with an aerosol or a GPU. @DGD.Studio @Notch.one developing pipelines, researching reality capture & rendering virtual worlds.
@p01.bsky.social
⚡ http://www.p01.org/ 🌘 Technical speaker, Creative coder, Size Optimizer, Demoscene artist on the web, Atari and pico8 🌞 Principal Software Engineer, Test Automation lead at Microsoft
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@nonfigurativ.bsky.social
Independent artist, programmer and researcher. Generative art, interactive installations & mind expanding tech. Former Creative Director at Void.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@cacheflowe.bsky.social
Experiential software developer for museums, brands, games, art, fashion, data viz, music, education. Vegetarian in Boston. Tech at Hovercraft Studio. https://cacheflowe.com
@roberthodgin.bsky.social
Artist and head of R&D at Rare Volume https://linktr.ee/roberthodgin 🏳️🌈
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@tdhooper.bsky.social
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
@gimblll.com
An indie game developer since 2014 (Day Repeat Day / Barbearian / Drift'n'Drive / etc.), before that I spent 13 years at Housemarque (Resogun / Outland / Dead Nation / etc.) Currently creating 'Sektori'. https://store.steampowered.com/app/2105620/Sektori/
@tribadelics.bsky.social
Trails are optional. https://www.neveroccurs.com/portfolio/
@felixmartinez.dev
Currently working as Graphics engineer & Tech director. My practice blends human interfaces, interaction design and realtime rendering.
@knatten.bsky.social
I like C++, industrial music, and figuring out how computers work. Author of C++ Brain Teasers, http://blog.knatten.org, https://cppquiz.org and https://moduloone.com.
@mattinnes.bsky.social
I design digital products at Idealogue.studio. Previously led design for Octant, a web3 public goods funding platform. Also Streamr, a decentralised real-time data network. Coffee nerd, Staffy fan, snowboarder & builder of annoying mechanical keyboards
@gloom303.com
Graphics & rendering person, musician & audio engineer. ½ of the drum and bass duo Sophon. Co-founder of Nerd Nation Records. He/him. Formerly @gloom303 on Twitter. Occasional public speaker. Highly sought after dinner guest.
@mrdoob.com
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
@patricio.io
Artist & Toolmaker. Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com Mas:@patricio@merveilles.town Web: patriciogonzalezvivo.com
@felixturner.bsky.social
Creative Technologist, Web Developer, Founder, Humanoid. Built moshpro.app. airtight.cc.
@thespite.bsky.social
Web Dev, pixel burner - WebGL · WebXR - UX/UI at Google Deepmind
@quasimondo.bsky.social
Artist, Neurographer, AI Prompteur, Purveyor of Systems, Data Dumpster Diver, Information Recycler
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@marcinignac.bsky.social
Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io. http://marcinignac.com
@derschmale.bsky.social
Freelance VFX & graphics developer, mainly WebGL/GPU and Unity. Looking for excuses to dive into Unreal. Lizard dad, neurodiverse, abuser of musical instruments. https://www.derschmale.com/