Mike Stip!
"This is new music, so it's a new way of doing things. There is nothing to follow. There are no rules anymore." See also: http://wickedchicken.github.io and http://qrunk.com
@wickedchicken on the bird site
@kat.lol
@dixie3flatline from twitter head of dev advocacy @ minimus.io kubernetes release team subproject lead, sig docs tech lead, uwubernetes, edinburgh via memphis she/they
@h.olysh.it
Semi-retired technologist. Did k8s, GCE, gtalk and IE. Figuring shit out. Protect Trans kids 🏳️⚧️. Seattle. Signal: jbeda.99 he/him
@mapcenter.com
'Peddler of Wheres' at The Map Center in Pawtucket RI- it's like a vintage record store but for maps. www.mapcenter.com Cartographer, GIS specialist and educator Linktr.ee/ecoandrewtrc
@planetdr.bsky.social
Associate Prof of planetary science at Johns Hopkins. Titan’s biggest fan. Pomeranian wrangler. Runner. Love many, trust few, always paddle your own canoe. She/her. sarahhorst.com Planetdr.26 on signal
@rust-lang.org
A programming language empowering everyone to build reliable and efficient software.
@samleecole.bsky.social
tf is going on here do not fight in my replies journalist / co-founder @404media.co signal: sam.404
@hynek.me
Pythonista & PSF fellow 🐍🏆, Gopher 🐹, blogger 📝, speaker 📢, YouTuber 📺. ❤️ nuance & outcomes, 🗣️🇨🇿🇩🇪🇺🇸 • https://hynek.me/ • https://github.com/hynek • https://www.youtube.com/@The_Hynek • https://mastodon.social/@hynek • https://x.com/hynek
@fugueish.bsky.social
Music for life, software safety engineering for a living, for now. https://noncombatant.org/
@kumail.bsky.social
@lcamtuf.coredump.cx
Substack: http://lcamtuf.substack.com/archive Homepage: http://lcamtuf.coredump.cx
@linuskuner.bsky.social
🎧 Making Music (Lorikeet) 👨💻 Interface Designer @Ableton, previously @Soundcloud
@shriram.bsky.social
Brown Computer Science / Brown University || BootstrapWorld || Pyret || Racket I'm unreasonably fascinated by, delighted by, and excited about #compsci #education #cycling #cricket and the general human experience.
@jasonkoebler.bsky.social
Journalist @404Media.co Signal: jason.404 // email: jason@404media.co
@neilcic.com
@apenwarr.ca
wvdial, bup, sshuttle, netselect, popularity-contest, redo, gfblip, GFiber, and now CEO @Tailscale.com doing WireGuard mesh. Top search result for "epic treatise."
@therealfitz.com
Chasing Wonder, Engineer, Author, ORD Camp Instigator, Feminist. Previously: Founder & CTO of Tock, Xoogler, Ex-Apple. He/Him. Optimizing for kindness wonder.voyage debuggingteams.com
@levarburton.bsky.social
Kunta, Geordi, Reading Rainbow guy. Flies twice as high… #bydhttmwfi
@rmcelreath.bsky.social
Anthropologist - Bayesian modeling - organic modem converting poetry into code - cat and cooking content too - Director @ MPI for evolutionary anthropology https://www.eva.mpg.de/ecology/staff/richard-mcelreath/
@banksean.bsky.social
software engineer, xoogler 🎱 pool junkie live music appreciator TX ex-pat, based in SF bay area he/him
@mattnava.bsky.social
Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
@sunshowers.io
(gender)queer transsexual / they/them menace / eng @oxide.computer / atheist and scientific humanist / 🦀 #rustlang / https://sunshowers.io also on mastodon: @rain@hachyderm.io / https://hachyderm.io/@rain
@rakyll.org
Principal Engineer at Google. Simplicity and optimism. Personal opinions.
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@magrawala.bsky.social
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford. http://graphics.stanford.edu/~maneesh
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@selfshadow.com
@visionbernie.bsky.social
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world. (he/him) 0 1 0 0 0 1 1 1 1 https://eggerbernhard.ch
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@panthavma.bsky.social
Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games! https://panthavma.com
@mvandepanne.bsky.social
UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.