Helmut Garstenauer
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@[email protected]
@jiayincao.bsky.social
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
@nuget.org
#NuGet is the package manager for .NET. Packages: http://NuGet.org Docs: http://docs.microsoft.com/nuget GitHub: http://github.com/nuget/home
@mas-bandwidth.bsky.social
Multiplayer expert. Founder of Network Next, Más Bandwidth and Space Game LLC. Check out my latest articles at https://mas-bandwidth.com
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@stephaniekelton.bsky.social
Author of the NYT bestseller The Deficit Myth. Professor of Economics and Public Policy at Stony Brook University. Writer of newsletter https://stephaniekelton.substack.com/
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@rat-face.bsky.social
Procedural/physical animation at Epic Games, previously founder at WeightShift & lead Euphoria dev at NaturalMotion. Wrote PicaSim (R/C flight simulator). I play the concertina, cello and bandoneon. Based in Oxford (UK).
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@dot.net
Free. Cross-platform. Open source. A developer platform for building all your apps. Run by the .NET Community team at Microsoft.
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@monogame.net
MonoGame is a free and open source C# framework, inspired by XNA, used by game developers to make games for Desktop, consoles and mobiles. http://www.monogame.net/donate/
@stefanoppl.bsky.social
@tomspilman.sickhead.com
Programmer and co-owner of Sickhead Games, Board member at the MonoGame Foundation, human analog. sickhead.com | monogame.net | github.com/tomspilman
@simesgreen.bsky.social
Research Engineer @Meta. AR/VR/MR/WTF. Graphics / ML / Computer vision.
@sjb3d.bsky.social
Graphics/systems programmer. Previously at Unity, Media Molecule (Dreams), Sony ATG. Interested in tracing rays, distance fields, Vulkan, Rust/Zig and generally keeping GPUs running efficiently. Opinions my own.
@vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@digsquid.bsky.social
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@grujicbr.bsky.social
co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer
@benaadams.me
Co-founder and CTO of Illyriad Games, 9x Microsoft MVP, contributor to Nethermind. Prev dotnetfdn board member.
@p-malin.bsky.social
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin https://blog.mousefingers.com/ https://www.pouet.net/user.php?who=105060
@astevecleary.bsky.social
Christian, husband, father, developer. MS MVP. O'Reilly author. Armchair theologian. Violinist. Avid reader.
@ocoanet.bsky.social
C# developer at ABC Arbitrage. Dormant maintainer of Disruptor-net. Erratic blogger. Knows a few things about concurrency, performance, and distributed systems.
@a1rb4ck.bsky.social
Machine Learning @artanim_mocap. #VR, real-time #animation, markerless #mocap. @[email protected] @a1rb4ck
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@castano.mastodon.gamedev.place.ap.brid.gy
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA […] [bridged from https://mastodon.gamedev.place/@castano on the fediverse by https://fed.brid.gy/ ]