@nbonneel.bsky.social
CNRS research director in computer graphics, part time assistant prof at Polytechnique
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@vickiferguson.bsky.social
Principal Technical Director @ Respawn Formerly EA, Ubisoft
@fabinou.bsky.social
@teorth.bsky.social
Mathematician at UCLA. My primary social media account is https://mathstodon.xyz/@tao . I also have a blog at https://terrytao.wordpress.com/ and a home page at https://www.math.ucla.edu/~tao/
@nicoleyh11.bsky.social
Theoretical physicist (quantum information + quantum thermodynamics) at QuICS, author of Quantum Steampunk: The Physics of Yesterday's Tomorrow
@cburgescliff.bsky.social
Particle Theorist and one Helluva Guy. (If you’re a lawyer these are my personal opinions.)
@aoc.bsky.social
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible. ocasiocortez.com
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@skarolewics.bsky.social
Working at Respawn Entertainment on the Star Wars Jedi team, doing a bunch of rendering stuff. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own. http://stevekarolewics.com
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@tarwreck.bsky.social
Lecturer of Mathematical Sciences at Queen Mary University of London (he/him) Physics and Cigarettes (One thing old, one thing new, one thing false, one thing true)
@jon-valdes.bsky.social
Wearing all the hats I possibly can at the Frostbite Rendering team
@simeonhellerman.bsky.social
human, family guy, thinker, physicist, professor (in order of importance) it is what it is... but it's not THAT! based and science-pilled. my papers here: https://tinyurl.com/SHpapers views expressed are NOT those of my employer. (tho they SHOULD be)
@bitsauce.bsky.social
Co-developer of Fractala, a 2D physics sandbox game with rpg/survival elements, working with @mytino.bsky.social Join our game's Discord: https://discord.gg/XWXAHTEsfX
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@rookbridson.bsky.social
she/her, transsexual Mathematician in metro Vancouver, working on VFX software. You may know me as the inventor of FLIP for incompressible flow, curl-noise, a very simple fast Poisson disc algorithm, my fluids book, cloth stuff…
@eniko.bsky.social
I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast Follow me on Mastodon @eniko@peoplemaking.games She/her
@chanda.bsky.social
Assoc. Prof.: Theoretical Cosmology and Particle Physics ⚛️ 🔭 & Black Feminist Science Studies 🧪 Writer 📚: #DisorderedCosmos #EdgeOfSpaceTime #CosmosIsABlackAesthetic Web: chanda.science all Black/all Jewish. queer/agender/woman. Posts by/for me🖖🏽
@guycalledfrank.bsky.social
Graphics programmer, indie game developer. Developed Bakery (a GPU lightmapper) and some other tools. Ex-PlayCanvas engine dev. Working on Faded: https://linktr.ee/fadedthegame Other stuff: https://ndotl.wordpress.com/cv/
@complexly.bsky.social
A production company that believes the more we understand, the better we are at being people. Producing shows like Crash Course, SciShow, and more! Grab a SciShow postcard at Complexly.com/postcard. Check us out at complexly.com or youtube.com/complexly
@alecto-marionette.bsky.social
I do Houdini tech art video game environment stuff | She/Her https://www.artstation.com/alecto-marionette
@jentroidvania.bsky.social
Pixel Artist * Metroidvania Enthusiast * She/Her * Bi 🌈 https://www.artstation.com/jentroidvania https://x.com/jentroidvania
@ryannorth.ca
You know, the @qwantz.com guy! The Fantastic Four / Squirrel Girl / Krypto the Super Dog guy? The How To [Invent Everything | Take Over The World] guy? The non-linear Shakespeare guy? The "stuck in a hole with his dog" guy? Look.. I'm a lot of guys
@rbreich.bsky.social
Berkeley professor, former Secretary of Labor. Co-founder of @inequalitymedia.bsky.social and @imcivicaction.bsky.social. Substack: http://robertreich.substack.com Preorder my new book: https://sites.prh.com/reich Visit my website: https://rbreich.com/
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@parsaie.bsky.social
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
@ghislaingir.bsky.social
UE content creator, specialized in tech art. I don't share my opinion much.
@seanmcarroll.bsky.social
#Physics, #philosophy, #complexity. Johns Hopkins & @sfiscience.bsky.social. Host, #MindscapePodcast. Married to @jenlucpiquant.bsky.social. Latest: Quanta & Fields, book 2 of The Biggest Ideas in the Universe. https://preposterousuniverse.com/ He/him.
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@mamoniem.bsky.social
Graphics & Engine programmer. Tracing wild rays! ex-gen 6,7,8,9 Games @ Xbox, EA, Activision, Krafton, Ubisoft ❤#animals. Opinions r from an alien operating inside my head👽 mamoniem.com
@timsweeneyepic.bsky.social