Procedural Generation
People, projects, and orgs heavily into procedural content generation, particularly in the game development space. Bringing together minds who generate interesting and beautiful things using code and systems. #ProcGen #GameDev
Created by
@sam.apparance.uk
@kaynsd.itch.io
Technical Designer & Game Developer. [he/him/his] Procedural Generator Generator. RPG Layout Typesetter Backup for [@kaynSD@peoplemaking.games]
@eetumartola.bsky.social
All around 3d geek, procedural wizard, Houdini aficionado. Co-founder & lead tech artist at Mainframe (PaxDei)
@theworldfoundry.com
Voxel artist at http://TheWorldFoundry.com and http://old.brightmoore.net Intro by Adam Clarke: https://www.youtube.com/watch?v=9hz6Akgk3r4 #Minecraft Marketplace Partner / Map Making Mag editor / Collaborator #GameDev collaborator; tools and techniques
@tomavatars.bsky.social
Creating hazardous non linear music, video games, interactive concerts... Sound designer, composer, developer, teacher... Co founder Concrete Games ๐ The Amen Variations -> an Amen Break game President ๐ Maison du Jeu Vidรฉo https://linktr.ee/Tomavatars
@interactivemusic.bsky.social
Music System Designer / Chief Product Officer Building Reactional; a procedural note by note interactive music system. reactionalmusic.com Also, composer and technical audio designer.
@petskullgames.com
IT developer by day, game developer by night. Creating small and fun retro inspired 2D games because I love it! All my released games on Steam : https://store.steampowered.com/curator/43313088 Born in 1969, so probably one of the oldest dinosaurs in here
@srekel.net
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three. โ๏ธ DiscoGarage Games ๐ JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2 ๐น Tides of Revival: Grand RPG in Zig ๐ Open World Gamedev
@taylank.bsky.social
Solo indie dev making Eilands, a game about creating and exploring your own islands. Likes to support fellow devs. Occasionally a music composer.
@littlebigpixels.bsky.social
๐น๏ธ Indie game developer. โ๏ธ Freelance Game Programmer. ๐บ๏ธ I make procedural things with magic and maths. ๐ธ Open to work!
@yawpgames.bsky.social
YAWP Games is a small (me, myself & I) Indie Game Studio. Working on: * Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/) * Maze Wars: PVP Mazing TD https://linktr.ee/YAWPGames
@berserkersdomain.bsky.social
I'm developing an unhinged fast-paced boomer shooter freakshow with a roguelike game loop. WISHLIST on Steam: https://steam.pm/app/3277520/ People call me Breakky.
@zachstronaut.com
Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him) Cat selfie enthusiast. Visit: zachstronaut.com
@olawson.bsky.social
AD / Artist / TA / GameDev Programmer Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed life sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
@amathlog.bsky.social
Tools programmer on the PCG plugin at Epic Games. PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv My GitHub: https://github.com/amathlog
@zanderkepler.bsky.social
Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall. https://store.steampowered.com/app/2962260/Recursive_Riftfall/ Discord: https://discord.gg/QYycqzrFKF #indiedev #gamedev #procgen #proceduralgeneration
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
@bulkpaint.bsky.social
Industry veteran from the late 1900s. Solo Indie Dev. Design Consultant. Game Dev Dinosaur. Lord of Bullfrog anecdotes. Playability, pitching and prototypes a speciality. Got a project that needs poking with a stick? Let me know.
@agecaf.bsky.social
He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether. https://store.steampowered.com/app/2678290/EternAlgoRhythm/
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@roytheunissen.com
Solo game developer working on my first independent game ODINSPRING I also post art projects, VFX and free tools/utilities/tutorials. ๐ roytheunissen.com ๐จโ๐ป github.com/RoyTheunissen
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @lritter@mastodon.gamedev.place
@conspiracy.hu
Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies and many more. ๐ญ๐บ https://conspiracy.hu/
@vuntracity.bsky.social
City exploration game in development for VR and flat screen. Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
@revision-party.bsky.social
The largest demoscene event. Live from the E Werk at Easter, at several streams and global Satellite events near you!
@tomnullpointer.bsky.social
UK Indie Game Dev - Just released "The Horror At Highrook" A clockwork-card narrative-board game https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/ Previously "Into The Pit", BigRobot, Phd in the digital sublime
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. ๐ Turku, Finland ๐ https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@anopara.bsky.social
Procedural art nerd, ยฝ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game ๐ฐ๐ฟ s.team/a/2198150
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk ๐ Try Unreal & Unity plugin for free! he/him โช forever 42 โช surrey, uk