@firefoxnightly.bsky.social
Latest Firefox for Desktop development, live from Bugzilla! https://nightly.mozilla.org/
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@joanwestenberg.com
I write about tech + humans + philosophy https://linktr.ee/joanwestenberg
@zen-browser.app
Welcome to a calmer internet! #ZenBrowser 🏠 https://github.com/zen-browser 🔗 https://zen-browser.app ♥️ https://ko-fi.com/zen_browser 💬 https://discord.gg/zen-browser
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: [email protected] Blog: localthunk.com Direct contact: [email protected] 🇨🇦
@mooneysart.bsky.social
Concept guy! - https://cara.app/mooney https://www.twitch.tv/moonsdesign
@virusesimmunity.bsky.social
We study antiviral immunity and viral disease pathogenesis. We are developing mucosal vaccine strategies to prevent infection and transmission. #COVID19 #longCOVID #vaccines
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@miettinenjesse.bsky.social
Blender, geometrynodes, proceduralism, RND and just playing around
@longcovidpharmd.bsky.social
Pharmacist interested in Long COVID and ME/CFS research Pro-mask, pro-clean air! Substack: https://pharmd.substack.com/
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@graphiteeditor.bsky.social
Open source 2D raster & vector editor that melds traditional layers & tools with a modern node-based procedural workflow. #MadeWithGraphite Website: https://graphite.rs
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@netflix.com
Everybody’s Live with John Mulaney. All Around the World. Live. Every Wednesday. It’s about an hour give or take.
@dukegunston.bsky.social
Living in the Bay Area creating random stuff for games and film.
@liveplusplus.bsky.social
Generic hot-reload for C and C++. Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5. https://liveplusplus.tech
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@blender.org
Official account of the Free and Open Source 3D creation suite. Blender is free to use for any purpose, forever. 🧡 blender.org #b3d
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
@selfh.st
Self-hosted news, content, software, updates, and more Website: https://selfh.st
@damjanmx.bsky.social
Game Artist by day, procedural tinkerer by night. Principal Technical Artist @ Nordeus https://www.artstation.com/nikoladamjanov
@qntm.org
There Is No Antimemetics Division (https://qntm.org/antimemetics) ~ "Lena" ~ Absurdle ~ HATETRIS ~ many other cool things
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@alanzucconi.com
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@solidangle.bsky.social
CTO and Co-founder of Disbelief, a different type of game studio. www.disbelief.com we've worked on: Pacific Drive, Minecraft, Tiny Tina's Wonderlands, Gears Tactics, Gears 5, Borderlands 3, ... I've worked on: Gears 5, BioShock Infinite, Stranglehold
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@atomicrmw.bsky.social
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
@stewartlynch8.bsky.social
10x Editor, FramePro, FastFind, VMem, Ex Lionhead. Low level core coder, tools, tech, perf. https://10xeditor.com
@akien.bsky.social
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him). Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen. Also on: @[email protected].
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@richtaur.bsky.social
Game dev who wants you to succeed. I mostly post memes and game dev advice. (He/Him) 📙 Buy my book! How to Make a Video Game All By Yourself: https://www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@philplait.bsky.social
Bad Astronomer (formerly @BadAstronomer), SciCommer, Dork. Crash Course Astronomy guy. He/him. Newsletter: badastronomy.beehiiv.com I'm self-employed so my opinions do in fact represent my company's.
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@polybiorf.bsky.social
501(c)3 transforming how #LongCovid, #ME/CFS & Lyme+ are studied, diagnosed, and treated. Leading the #LongCovid Research Consortium.
@worldbollardassoc.bsky.social
The official Bluesky account of the World Bollard Association™️. MERCH STORE - https://worldbollardassociation.team-togs.com/shop/storeorderform.php