@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
@michele.locati.it
Writing code, reading about science. Comasco di Bergamo (o bergamasco di Como?)
@chawlsv.bsky.social
Chicago game dev. Working on cool stuff. Sr Programmer @ E-Line Media. Previously Seafrog, One Hand Clapping, Grim Tranquility. (he/him) https://chawls.itch.io/
@readonlymemory.bsky.social
Publisher of beautiful books on videogames and worldbuilding. Posts by founder Darren Wall. https://linktr.ee/readonlymemory
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@compiler-explorer.com
A website for exploring the output of compilers. aka godbolt.org Supports C, C++, Rust, Fortran, COBOL and many many more. Support us at https://patreon.com/mattgodbolt
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@kksnfx.bsky.social
I create real time VFX, shaders and animations in games. Work environment: Unity, Embergen, Photoshop and sometimes Houdini and Unreal Engine
@martinfowler.com
Software Design Loudmouth. Works for Thoughtworks. Also hikes, watches theater, and plays modern board games. He/him. host of https://martinfowler.com
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@beardyking.bsky.social
Personal | Engine programmer | Tinkerer of triangles 💼 - Activision, Central Tech 📌 - Manchester, UK 🐀 - Keith gang 💭 - Opinions are my own
@zylinski.se
📘 Understanding the Odin Programming Language: https://odinbook.com/ 🐱 CAT & ONION: https://store.steampowered.com/app/2781210/ 🎬 YouTube: https://youtube.com/@karl_zylinski 💬 Discord: https://discord.gg/4FsHgtBmFK 📝 Blog: https://zylinski.se/
@fronkongames.bsky.social
Indie game developer and asset store publisher https://fronkongames.github.io/
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@guycalledfrank.bsky.social
Graphics programmer, indie game developer. Developed Bakery (a GPU lightmapper) and some other tools. Ex-PlayCanvas engine dev. Working on Faded: https://linktr.ee/fadedthegame Other stuff: https://ndotl.wordpress.com/cv/
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@blockbench.bsky.social
A low-poly 3D modeling Posting development updates and sharing cool models! Not a support account. www.blockbench.net
@blockbench.net
The official account of Blockbench, a low-poly 3D modeling program! Posting development updates and sharing cool models! 🔗 www.blockbench.net
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@davidpol.bsky.social
Handcrafted game programming and custom game engines. https://innercomputing.com
@moppius.bsky.social
Artist, musician, programmer, game developer. Not necessarily in that order. Website: https://www.predictable-paul.com Music: https://paulgreveson.bandcamp.com/
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@dylanfalconer.bsky.social
Creating resources for practical computer programmers. https://dylanfalconer.com Programming Videos → https://youtube.com/@DylanFalconer Weekly Programming Newsletter → https://bytesbeneath.com
@stuffwithstuff.com
Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@simondev.bsky.social
@zackavelli.bsky.social
#IndieGameDev, Host of Game Dev Field Guide + Game Dev Game Show GDFG Discord: http://discord.gg/2C8eTsU
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: partnerships@manatalentgroup.com)
@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app