Bryan McNett
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@dfchil.bsky.social
@sparsevoxel.bsky.social
@Blizzard_Ent, Activision, Avalanche, Starbreeze, Simbin (World of Warcraft / Survival Title / CoD Vanguard / JustCause3 & 4 / Rage / Syndicate / Race Pro) github.com/ecilasun/tinysys @[email protected] u/Not_Computer
@punsolo.bsky.social
Kartoffel abroad. Coding the magic @ Walt Disney Animation Studios Opinions here are my own.
@lucbaghadoust.bsky.social
Studio Executive Producer @ Dontnod Montréal / Executive Producer on #LostRecords #Bloom&Rage #LifeIsStrange & #LifeIsStrange2 / Bass Player / Atheist / Vegan
@selfresonating.bsky.social
Bearded Code Monkey. Currently helping make Decima tick at Guerrilla Games. Previously Engine Tech Wizard at Q-Games. My opinions are my own.
@shinyquagsire.bowser.gay
27, He/Him | ARM(S) wizard, Nintendo kernel enthusiast • mastodon.social/@ShinyQuagsire • twitter.com/ShinyQuagsire
@bertrandcarre.bsky.social
Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀 Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys. https://bento.me/bertrandcarre
@gabemoralesvr.bsky.social
Professional electromancer at your service. I dream in anaglyph stereo. Crafting my GFX programming skills for 30+ years. Fluent in Demoscene. Pixel friendly. Greetz to: Sega, Texas Longhorns, Star Trek. RIP Fat Pat, still digging the slang. He/Him.
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@kevin-gibson.com
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
@fohx.bsky.social
Part solo gamedev, part graphics programmer on https://www.capture.se. Used to work on bigger games (& ex demoscene), now trying to find my own way. (@fohx on Twitter, etc.) Gothenburg, Sweden.
@deanoc.bsky.social
Co-creator with @julian_gollop of Chip 'n Clawz Prev Silent Hill 2, Brink, Heavenly Sword, Phoenix Point, Apple Wheelchair and crutch user. Game dev since last century.
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: [email protected]
@migueldeicaza.bsky.social
🍉Fun Stack Vibing at @xogot.bsky.social Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
@catworkers.bsky.social
Official account • good cats being workers • unionized • mascot: Jobert the cat • Business/credit/removal: [email protected] • Buy me a coffee: https://ko-fi.com/translatedcats/
@tsuts.bsky.social
@rawrafox.bsky.social
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@paulevans.bsky.social
Game developer and engineer. AAA games and indie stuff. Worked at Lionhead on Fable II & III and other things. Looking to improve my programmer art. Husband and father. Always learning. He / him.
@kevedwardsretro.bsky.social
Retired video game programmer. 40+ years developing videogames and software. Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS. I am currently rescuing and archiving old game development disks. LEGO Dev/AFOL.
@reflexive.space
he/him (John), near-30, looking for work! 🌙 your nonlocal hacker friend 🦀 hw/fw/sw, security, microarchitecture, rust, etc 🐬 hacks on gc/wii/melee stuff sometimes 🐘 @[email protected] 🐦 @eigenform
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@stonebrickstudios.bsky.social
VR Game Developer. PCVR & PSVR2. Working on @cyubevr.bsky.social, a beautiful voxel game designed for VR, available on Steam and PSVR2. I also made OpenVR Benchmark, the first real VR GPU benchmark tool. I love good graphics!
@tanaymehta.bsky.social
LLMs @Aleph Alpha, Berlin 🇩🇪 | MS DS @UniofBath '24 🇬🇧 | Kaggle Notebooks Grandmaster | Opinions are my own
@stuartmcvicar.bsky.social
GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
@regisjehl.bsky.social
Journaliste électrique ⚡️ Râleur professionnel @Cleanrider Brakson. Adorateur de procédures de test, de trucs à 2 roues et de GPU. Supporter @RCSA - Ex @LesNums