Engin Cilasun
@Blizzard_Ent, Activision, Avalanche, Starbreeze, Simbin
(World of Warcraft / Survival Title / CoD Vanguard / JustCause3 & 4 / Rage / Syndicate / Race Pro)
github.com/ecilasun/tinysys
@the_cilasun@mastodon.gamedev.place
u/Not_Computer
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@chrispewebb.bsky.social
Lead Technical Artist @ SMG Former Programmer/Graphics at 5Lives/Defiant
@ronscompvids.bsky.social
Ron's Computer Videos is a retrocomputing repair and exploration channel with a focus on Apple II, early Macintosh, and MS-DOS era PCs. He/Him/They More information: https://www.youtube.com/@RonsCompVids http://ronscompvids.com/
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@chrishertwig.com
all things gamedev ex tech artist @ Arkane Austin | Avalanche Studios | Buck
@omnisci3nce.bsky.social
Huge software nerd. Love C, Rust, OCaml Began working on an embedded system in the RFID/Access control industry but prev. worked on CAD & DFM software Outside of tech I enjoy racquet sports, pottery, and language learning 日本語OK! blog.joshrowe.dev
@philpax.me
creative engineer · Rust, gamedev/modding, reverse engineering, writing, AI, XR, etc a better world is possible · 🇦🇺🇸🇪🏳️🌈
@tartanllama.xyz
"building a debugger" book out june 2025 ~ c++ developer advocate at microsoft ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@abovevacant.bsky.social
Programmer; likes debuggers, emulators, runtimes; works on tools for (embedded) vision+imaging pipelines; also on systems-level stuff @sentry.io; optimism is the belief that we can do (a lot) better
@pipelinec.bsky.social
PipelineC Hardware Description Language An easy to understand hardware description language with a powerful autopipelining compiler and growing set of real life design inspired features. github.com/JulianKemmerer/PipelineC https://discord.gg/Aupm3DDrK2
@gmahovlic.bsky.social
Interested in electronics/hacking/making/art/nature https://mastodon.online/@goran_mahovlic
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@oldmanthan.bsky.social
Narrative and VO Designer, Writer Ex-Avalanche Studios, Ex-Rockstar
@broepstorff.bsky.social
Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
@isadora.codes
debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio WISHLIST NEVERWAY ❤️ http://steam.neverway.co
@artemishowl.bsky.social
One of the Hunters in the World (of Warcraft). Alt girl. Deftones diehard. #GameDev on Classic WoW - Senior Test Analyst I (Blizzard Entertainment) Views are my own
@bikerglen.bsky.social
Building gadgets, riding bikes, and fighting the good fight for municipal broadband. Chip designer by day. Some days you're a mountain goat; other days you're a fainting goat. 🐐
@npatsiouras.bsky.social
Unity dev by day, player and tester of Adventure games at night. Opinions are my own. website: https://npatch.github.io/
@wcduck.bsky.social
"Principal Code Janitor", Apex-engine, Avalanche Studios by day, professional home-cook by night! http://kihlander.net
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@luis.games
Technical Artist @ Epic Games Brasil Working on Fortnite Prev: Horizon Chase 2 He/Him 🌈 My opinions are my own.
@jamielowesdev.bsky.social
Video game programmer since 1997, still coding! (Colin McRae Rally, Dirt Rally, Sega Rally 3, Chopper Mike, COD:MWII). Street Fighter player. Motorcyclist.
@ricklesauceur.bsky.social
Renaissance man. 🇫🇷🇺🇸 Assassin's Creed (3, Black Flag, Unity), The Crew, Ghost Recon Wildlands, Just Dance 5, Gears of War (Ultimate, 4, 5), Apex Legends
@bornach.bsky.social
Maker, electronics hobbyist, paper and cardboard crafts, kinetic art, science communication fan, microcontrollers, Python coding, electromechanical tinkerer
@oguzmeteer.bsky.social
Digital ASIC designer | PhD candidate @UTwente | Writer at the BitLog technology blog | #FPGA and #ASIC connoisseur | Mastodon: @ometeer@mastodon.social | Twitch: http://twitch.tv/286tech
@sk83rjosh.bsky.social
Gameplay programmer, reverse engineer, and homebrew enthusiast. Ex-Avalanche, Embark, and Ubisoft. Currently working on fun stuff at Envar.
@mukork.bsky.social
Senior Systems Programmer @SplashDamage. Previously worked on: @Mount_and_Blade series
@datalioness.itch.io
Game Tech Design student @ Breda University 🏳️⚧️ She/Her 🏳️🌈 Portfolio: https://thedatalioness.github.io I can make computer go beep boop and make games with that knowledge! 🎮🪄 I love programming and game design 🎮💜💻
@manon-gfx.bsky.social
Graphics dev and vegan 🌱 Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her ‘lazy game dev’ or in other words: uses ray tracing.
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@pbp.curiousensemble.com
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems. Husband, dad of amazing girl and boy.
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@fohx.bsky.social
Part solo gamedev, part graphics programmer on https://www.capture.se. Used to work on bigger games (& ex demoscene), now trying to find my own way. (@fohx on Twitter, etc.) Gothenburg, Sweden.
@jamesmunns.com
Notable Protocol Enjoyer. Doing stuff, mostly in Rust and on Embedded systems. Need help with that? Hire me @onevariable.com Co-host @sdr-podcast.com DMs (matrix): @jamesmunns:beeper.com DMs (signal): jamesmunns.255 he/him Kein Ort für Nazis
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@brainwizard2.bsky.social
Mission: Use Magic to filter, Nonsense!🧹 It's magic!✨Electric Engineer/ Communication Engineer| Tinkerer| Chess| Human| Science History Collector| Unicycle https://twitter.com/BrainWizard2 https://sites.google.com/view/tinker4friends/homepage?authuser=0
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@joditheentitled.bsky.social
Non-graphics engine gardener. Dad Jokes. Recovering C++ user. Watermelon is better than chocolate. He-cis. 40+ @JodiTheEntitled@mastodon.nz twitter:@JodiTheTigger