@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@stephentotilo.bsky.social
Reporter covering video games at Game File (gamefile.news). Previously launched games coverage at Axios and MTV News. Was Kotaku EiC. stephen(at)gamefile(dot)news he/him
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@famitsucom.bsky.social
ファミ通ドットコム編集部公式アカウントです。運用予定は未定ですが、アカウント作成しました! https://www.famitsu.com/
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@liveplusplus.bsky.social
Generic hot-reload for C and C++. Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5. https://liveplusplus.tech
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@sora-sakurai.bsky.social
ソラ(Sora)代表 ゲームデザイナー/ゲームディレクター 『星のカービィ』『大乱闘スマッシュブラザーズ』など。 とりあえずアカウント作ってみました!
@arvid.io
Principal Engineer/Architect with 10+ years experience | Rust 🦀 | Platform Engineering, High-Performance Systems | Working with Rust at Amazon Twitter: twitter.com/arvidgerstmann LinkedIn: linkedin.com/in/arvidgerstmann Blog: arvid.io
@matt.godbolt.org
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights. he/him
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @[email protected]
@violettaxyz.bsky.social
Lvl 30+ | 🐾 she/her | 🎭 might post some cosplay | 🏴☠️ One Piece addict | ⛓️🌧️ currently in Wriolette hell | 🐍 Baizhu is 1 fine man
@ribbitsplace.bsky.social
pro-ship • she/her • 18+ only • NSFW and problematic • SHEITH • TSC • BNHA • BLACKBUTLER • PROMARE • HQ •
@l0uzifer.bsky.social
LV.31🏳️🌈 They/them Doctor Cosplayer gamer/nerd/reader Regretting the ships that never sailed
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@stewartlynch8.bsky.social
10x Editor, FramePro, FastFind, VMem, Ex Lionhead. Low level core coder, tools, tech, perf. https://10xeditor.com
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@sumikai.com
#Magazin rund um #Japan. Aktuelle #Nachrichten, Popkultur, #Reisetipps und vieles mehr. Impressum: https://sumikai.com/disclaimer/ #Podcast: https://rolling-sushi.de
@procyon-studio.co.jp
プロキオン・スタジオは光田康典が代表を務める音楽制作、効果音制作、SLEIGH BELLS LABEL、楽譜出版を行う総合音楽プロダクションです。 アーティスト:光田康典/土屋俊輔/マリアム・アボンナサー/黒田淳也/田村正勝 YouTube:http://bit.ly/2Yjf9RC ご質問、お問合わせにはお答えできません。
@yasunorimitsuda.procyon-studio.com
作曲家 / クロノ・トリガー、クロノ・クロス、ゼノギアス、ゼノサーガ EP1、マリオパーティ、イナズマイレブン、ソウルサクリファイス、黒執事シリーズ、NHKスペシャル、蒼き革命のヴァルキュリア、ゼノブレイド1〜3、朗読屋、FFXV Episode IGNIS、月とライカと吸血姫、ダンジョン飯、SOUL COVENANT
@dylancuthbert.bsky.social
Ultra veteran game dev, I have made a /lot/ of games, some of them are hits! Some of them aren’t! But I love every one of them.
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@joeyprink.bsky.social
Professor of Computer Science | Director GameLabGraz GameDevDays | #GameDev Research Science Tech VR AI | @TUGraz | past LMU ETH MIT EA | Forbes 30u30 Science | mountains ⛰️ twitch.tv/JoeyPrink youtube.com/@JoeyPrink jpirker.com
@dorkdevil.bsky.social
Wriothesley simping, with some cosplaying and enamel pin making on the side.
@shiki-chan.bsky.social
27 || she/her || 🇦🇹 || atm a little Genshin addicted || cosplay, games, books
@kevedwardsretro.bsky.social
Retired video game programmer. 40+ years developing videogames and software. Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS. I am currently rescuing and archiving old game development disks. LEGO Dev/AFOL.
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@sharkasmli.bsky.social
30+ || she/they || Vienna/Austria || Cosplay ♦️ || Games 👾 || Books 📔 || GER|ENG - OK / 日本語勉強中 - N5
@amzeratul.bsky.social
CTO at Chucklefish, Lead Programmer/TD on Witchbrook and Wargroove (always involved in game design too!). Created Halley Game Engine & Aegisub. BAFTA Member. He/Him. 🇬🇧🇵🇹🇧🇷🇪🇺
@caelynx.bsky.social
Cosplayer/Streamer || lvl 31 || AroAce || Austria || 『 http://twitch.tv/caelynx 』 || ACOTAR || MDZS || TGCF || MLB || Kingdom Hearts || Crisis Core || P5 || StarRail ||
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com