Chris Webb
Lead Technical Artist @ SMG
Former Programmer/Graphics at 5Lives/Defiant
@markskyzoid.bsky.social
Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
@bradyajohnston.bsky.social
Scientific animator, structural biologist, creator of #MolecularNodes bradyajohnston.github.io/MolecularNodes/
@twirlbound.com
Award-winning indie game development studio making exciting action adventure games set in colorful open worlds! We made Pine🌲, working on The Knightling🛡 https://store.steampowered.com/app/1471650/The_Knightling/
@mherf.bsky.social
I make f.lux (lighting and screens) and do research on sleep and circadian neuroscience, color, and vision. Previously: Picasa (founding CTO), Google, MetaCreations, Microsoft, CMU.
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@shelleylowe.com
🍩 刘嘉莉 • she/her • nz ➡ melb, australia 🍞 programmer • prev @brimstone.games, @bunnyhug.games, @leagueofgeeks.bsky.social 🥟 https://shelleylowe.com/
@ardbegatron.bsky.social
Senior API Gameplay Programmer at Epic Games From Dundee, Scotland. Starlink, WD: Legion, Far Cry 4, Splinter Cell Blacklist, Crackdown, APB. Opinions my own, etc.
@shanecoates.bsky.social
@dangerkennedy.bsky.social
UI Technical Artist in games. Competitive Morrowind enjoyer. Give me a moment while I set this thing up. Magnus the Red did nothing wrong.
@pheonise.com
Australian-based #GameDev, #VR Developer, and VFX enthusiast; Games at: http://pheonise.itch.io Links at: links.pheonise.com
@jandavidhassel.bsky.social
Private account, mostly Warhammer; Senior Game Designer for Electronic Arts Digital Illusions Creative Entertainment; Worked on games you've heard of and on games precious few played. https://www.linkedin.com/in/jandavidhassel
@technomanceraus.bsky.social
Lead Engine Programmer @ Rockstar San Diego... previously an engine/graphics programmer on #LANoire @teambondi & did secret stuff @KMMIE_
@matt-ostertag.bsky.social
Doing VFX at tuatara.bsky.social | Technical Director Making things look cool with VFX, shaders, tech art and lighting.
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@willwarmstrong.bsky.social
Game Dev and Programmer. Working at Monomi Park. Previously Unity, Firewatch, Minerva's Den, Bioshock 2, and Spiderman 3. All opinions are my own. He/him.
@dln.bsky.social
Open Source, infrastructure stuff, scalable systems and "devops". Noise maker. Team builder. Unafraid of kernel space. https://arity.se/
@archillect.bsky.to
unofficial | fan made | Just trying to bring Archillect back to life again reposted from archillect.com Coming Soon 🕒
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@lucyamorris.bsky.social
🐸 snr ui/ux sorceress @innersloth.com 🐸 @umbrellacorphq.bsky.social PR rep 🐸 @knitebrite.bsky.social art goblin 🐸 she/they 🏳️🌈❤️💜💙 日本語おK + 汉语OK 🐸 pōneke, aotearoa pfp by @mirainoko.bsky.social
@zalbard.bsky.social
@alexanderbirke.bsky.social
Indie dev making Sea Of Rifts a naval roguelike RPG Interested in procedural generation, game feel, graphics programming, workflows, and creativity in general.
@nathanplumridge.bsky.social
@darkdomas.bsky.social
I am stuff. 🔞 only. All characters are adults. My other socials: https://linktr.ee/Domasarts
@liamwong.com
☔️ Director, Game Developer & Photographer in Tokyo 🏴🇯🇵 💜 Author: TO:KY:OO & AFTER DARK 👾 Visual Director, ▧ UNSEEN, Prev:Art Director, Ubisoft MTL 💌 [email protected] ☔️ linktr.ee/liamwong
@jasperbekkers.bsky.social
@shel-tron.bsky.social
Just a bi-polar bear in the PNW. 🔞No minors, absolutely NO AI. If you message me to push a commission, I will ignore you. PFP by Oakydeer 🩶
@iamchrisconte.bsky.social
Nerd, dad, game dev. Design Director & co-founder of 5 Lives Studios. Design lead on Satellite Reign and Cozy Caravan.
@ionutnedelcu.bsky.social
Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR. https://github.com/INedelcu
@peeweekvfx.bsky.social
#RealtimeVFX / #TechArt Expert. Independent Art Technical Director & Advisor. Teaches VFX in schools too. Formerly #unity #VFXGraph crew. #SEGA Amplitude. #DONTNOD. Makes art, writes code. Opinions are mine.
@pancakesamurai.bsky.social
👏 Working on a new game @ottersea.studio https://bit.ly/untitled-hand-game 🎮 Games UI Artist helping out on @cultofthelamb.bsky.social 🖱️ Software UX Designer at Lighthouse (SaaS) 📍 Aussie-Kiwi in Belgium https://linktr.ee/PancakeSamurai
@codenamedanny.bsky.social
Hello! I game dev sometimes Itch: https://codenamedanny.itch.io/ Youtube: @CodeName-Danny Instagram: @codename.danny TikTok: @codename.danny
@shadi3st.bsky.social
Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)
@leonardcoder.bsky.social
Demoscene Leonard/Oxygene. Also @leonard_coder in other networks :) move.w #$2700,sr Graphics Engineer @unity as a living
@educatedpork.bsky.social
Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
@xoofx.mastodon.social.ap.brid.gy
C#/.NET, OSS, lang/compilers, GPU/sound, performance/SIMD/HPC, architecture 🏎️ Microsoft MVP, ex-demoscene PC/Amiga 🎆 Veggie 🌿, opinions are my own […] [bridged from https://mastodon.social/@xoofx on the fediverse by https://fed.brid.gy/ ]
@despair.bsky.social
Using integers and making games. Also @despair on Twitter, @[email protected]
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@lirafelipe.bsky.social
@tlaedre.bsky.social
Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.
@bucketofnuggets.bsky.social
Co Owner of Broadside Games. Made Bears In Space. Working on our next game!