Claudia Doppioslash
Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
@gailcarriger.bsky.social
NYT best selling author of book hugs, queer, tea snob, avid reader & nerd girl. Fond of hedgehogs & soup ladles. GailCarriger.com
@jesawyer.bsky.social
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. ♂
@ianmcque.bsky.social
https://www.kickstarter.com/projects/ianmcque/mileships-a-narrative-art-book-by-ian-mcque
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@lycium.bsky.social
path tracing (LuxRender, Indigo, Corona, Redshift), fractals (Chaotica), maths, music 🕺, dogs 🐶 https://lyc.deviantart.com/gallery / https://lyc.deviantart.com/gallery/scraps
@lhiuming.bsky.social
Rendering (potentially) pretty pixels for games. Previously making gacha game.
@noisecore.bsky.social
Principal Graphics Programmer @ Double Eleven. Previously @ Frontier Developments. All views are my own.
@stuartmcvicar.bsky.social
GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
@dbouma.bsky.social
Rendering Engineer at Traverse Research Polishing pixels in the EVOLVE benchmark
@thibaultl.bsky.social
Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
@pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@vmateevitsi.com
Assistant Computer Scientist at Argonne National Laboratory. Adjunct Research Professor at UIC. Research interests: HPC, Raytracing, Rendering, Computer Graphics, AR/VR/XR, Digital Twins. Ex Greek National Team Ice Hockey Player
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@emanuelm.bsky.social
Principal Engine Programmer at Epic Games | These are my personal opinions | He/Him
@paulpenson.bsky.social
Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
@limepixl.bsky.social
Software Engineer that is passionate about computer graphics, light transport theory and rendering. he/him/them https://limepixl.github.io
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@ben.graphics
{ physically-based, differentiable, neural } ⨯ Rendering PhD candidate @tsawallis.bsky.social's Perception Lab 中文也可以⋯ / 日本語の学生です… (he/him)
@andypnicholas.bsky.social
Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team. Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@hubbubbub.bsky.social
"The Freedom To Be Free." ~ Hannah Arendt ~ Hoping for a better world for us all...🍀 Vera ☮️ Philosophy, Literature, Science, Politics, Art, Movies, Music, History.....WW11
@lukecinemawest.bsky.social
Cult Cinema Enthusiast 📽🎞😃 Favorite genres include: Eurocult French New Wave New Hollywood Film-Noir Commedia all'italiana Fleischer studios cartoons Can also be found at: https://letterboxd.com/Lukecinemawest https://www.instagram.com/lukecinemawest
@quasarsniffer.bsky.social
Social Justice Cleric. Listens to Black Metal, posts about Muppets.
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@michaelbecker.dev
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
@stefanpijnacker.bsky.social
24 yo Game Developer, Dutch Junior Graphics Programmer @ Massive Entertainment 4th Year Games Student @ BUas Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
@lesleylai.info
I organize @gpvm.bsky.social lesleylai.info/ mastodon.gamedev.place/@lesley
@mrsambarlow.bsky.social
Writer & Director of 🔥 IMMORTALITY - "10/10" Edge 🔥 HER STORY - Telling Lies - Aisle - Silent Hill: Shattered Memories - He/Him NEXT! → PROJECT C (@blumhouse.com) and PROJECT D - Two new and mindblowing horror games coming in your future
@gamedeveloper.bsky.social
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
@elisaperego78.bsky.social
#LongCovid | researcher | Covid | infectious disease | health, disability, inequality in present and past | human-environment interactions | big data | medicine history | patient-led research | MA PHD| ≠ MD |
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@axl99.bsky.social
🇨🇦 Principal Concept Artist. No NFT/AI/Repost --- Projects: Gears5, The Long Dark ep4, Invincible s1 | Prev: Brass Lion Entertainment/Skybound/TheCoalition/BandaiNamco/EA | http://linktr.ee/axl99 | #art #oc #fashion #arcane #fanart #startvsfinish
@dom2d.bsky.social
Art, game design, doodles. Here for nice/cute/weird board games, video games, illustrations, and pals.
@kaymanv.bsky.social
Quadbender, nice nice. Environment technical artist @ThatsNoMoon. Previously environment technical artist @Guerrilla & @Shapefarm.
@anfurman.bsky.social
@konstantinosd.bsky.social
Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
@fasterthanli.me
hi, I'm amos! 🍃 they/them 🫐 open-source witch & maker of snappy videos and articles at @bearcove.eu ✨ be kind, be curious articles: https://fasterthanli.me videos: https://youtube.com/@fasterthanlime podcast: https://sdr-podcast.com
@newincpp.bsky.social
High Empress of Compute Units at Remedy, typo queen, Movie lover and Linux fan