@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@drsimevans.carbonbrief.org
Press Gazette energy & envt journalist of the year 2022 Press Awards envt journalist of the year 2024 (shortlisted) Deputy Editor + Senior Policy Editor Carbon Brief https://bsky.app/profile/carbonbrief.org carbonbrief.org simon.evans@carbonbrief.org
@sionel.bsky.social
Crumbly old game developer, baggy and a bit loose at the seams. Have been doing it since all of this was just fields.
@annarosevan.bsky.social
Improbable Female Authority Figure previously @ Splash Damage | Ex-Office Mum @ Mediatonic | FFXIV Obsessed |
@mrtapa.bsky.social
Tech Designer @splashdamage Working on Project Astrid Does #UE5 magic he/him Portfolio: http://bit.ly/2VABXww LinkedIn: http://bit.ly/2GShz0l
@mjart.bsky.social
Professional maker of janky things. Ex-splashdamage Technical Designer @ Underdog! Too many boardgames
@regner.blok-andersen.com
Senior keyboard smasher (builds, deployment, automation, infrastructure) at Splash Damage Games. Previously OWI, CCP, UFG
@mukork.bsky.social
Senior Systems Programmer @SplashDamage. Previously worked on: @Mount_and_Blade series
@burntkona.bsky.social
Greying game developer | Lead Tech artist on Project Astrid at Splash Damage | Limit Break Mentor 2022-25 | BAFTA Games member | Oldhammer minis | 80s Geek |
@moltare.bsky.social
Imagine the things we could create together. (He/him - lead game designer - dad/jokes - voice - Astrid) refsheet.net/moltare
@kanaratron.bsky.social
Indie Developer/Director @ Polygon Treehouse (Mythwrecked & Röki) • BAFTA Breakthrough 2021 • BAFTA Games & The Game Awards nominee • 2 x BAFTA Juror • Industry speaker • He/him Dundee (Scotland)
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@vuntracity.bsky.social
City exploration game in development for VR and flat screen. Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
@taylank.bsky.social
Solo indie dev making Eilands, a game about creating and exploring your own islands. Likes to support fellow devs. Occasionally a music composer.
@littlebigpixels.bsky.social
🕹️ Indie game developer. ⚒️ Freelance Game Programmer. 🗺️ I make procedural things with magic and maths. 🌸 Open to work!
@yawpgames.bsky.social
YAWP Games is a small (me, myself & I) Indie Game Studio. Working on: * Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/) * Maze Wars: PVP Mazing TD https://linktr.ee/YAWPGames
@berserkersdomain.bsky.social
I'm developing an unhinged fast-paced boomer shooter freakshow with a roguelike game loop. WISHLIST on Steam: https://steam.pm/app/3277520/ People call me Breakky.
@zachstronaut.com
Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him) Cat selfie enthusiast. Visit: zachstronaut.com
@olawson.bsky.social
AD / Artist / TA / GameDev Programmer Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed life sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
@amathlog.bsky.social
Tools programmer on the PCG plugin at Epic Games. PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv My GitHub: https://github.com/amathlog
@zanderkepler.bsky.social
Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall. https://store.steampowered.com/app/2962260/Recursive_Riftfall/ Discord: https://discord.gg/QYycqzrFKF #indiedev #gamedev #procgen #proceduralgeneration
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
@bulkpaint.bsky.social
Industry veteran from the late 1900s. Solo Indie Dev. Design Consultant. Game Dev Dinosaur. Lord of Bullfrog anecdotes. Playability, pitching and prototypes a speciality. Got a project that needs poking with a stick? Let me know.
@agecaf.bsky.social
He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether. https://store.steampowered.com/app/2678290/EternAlgoRhythm/
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@roytheunissen.com
Solo game developer working on my first independent game ODINSPRING I also post art projects, VFX and free tools/utilities/tutorials. 🌐 roytheunissen.com 👨💻 github.com/RoyTheunissen
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @lritter@mastodon.gamedev.place
@conspiracy.hu
Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies and many more. 🇭🇺 https://conspiracy.hu/
@revision-party.bsky.social
The largest demoscene event. Live from the E Werk at Easter, at several streams and global Satellite events near you!
@tomnullpointer.bsky.social
UK Indie Game Dev - Just released "The Horror At Highrook" A clockwork-card narrative-board game https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/ Previously "Into The Pit", BigRobot, Phd in the digital sublime
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free! he/him ▪ forever 42 ▪ surrey, uk
@gliitchy.bsky.social
Lawful Average, speaks at 1.5x speed. Publisher/Editorial Director at @GameDeveloper. Ace, Bi, She/Her. Expect sandbox game, TTRPG, media preservation, midwest game dev advocacy, and weird movie tangents.
@bryantfrancis.me
Writer: Zephon, Endless Space 2 (rbryantfrancis@gmail.com) Senior Editor: Game Developer (bryant.francis@gamedeveloper.com) Otherwise: There’s a better world out there. Still looking for it. Portfolio: www.bryantfrancis.me
@kerrblimey.bsky.social
I write about video games. News editor at Game Developer. Bylines in Edge, Stuff, and Wireframe. Tips: chris.kerr@gamedeveloper.com / DMs open
@gigawattconduit.bsky.social
A guy who writes for a few places, currently writing at io9, formerly at SyFy Wire, IGN, Polygon, and Game Developer. He/him. https://linktr.ee/gigawattconduit
@danielleri.bsky.social
Editor-in-Chief at GameDeveloper.com, Berklee College of Music game design lecturer, BJJ Purple Belt 🤼♀️, hobbyist game dev and pixel artist, sometimes screenwriter, fitness dork, volunteer EMT. She/her.
@gamedeveloper.bsky.social
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app