Johor Jara
Ph.d. student at university of Alberta, part of GRAIL Lab. Interested in computer creativity and RL 🤖🎮🎮🤖
He/they
@eringrant.bsky.social
Senior Research Fellow @ ucl.ac.uk/gatsby & sainsburywellcome.org {learning, representations, structure} in 🧠💭🤖 my work 🤓: eringrant.github.io not active: sigmoid.social/@eringrant @eringrant@sigmoid.social, twitter.com/ermgrant @ermgrant
@laramartin.net
Applying and improving #NLP/#AI but in a safe way. Teaching computers to tell stories, play D&D, and help people talk (accessibility). Assistant Prof in CSEE @ UMBC. 🏳️🌈♿ https://laramartin.net
@itch.io
Open indie game marketplace and DIY game jam host Account support? Email support@itch.io ❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
@recardona.bsky.social
🇵🇷 Asst. Prof. of AI, CogSci, Interactive Narrative, Game Design, & VR in the Division of Games at the University of Utah. He/They.
@lucaballore.bsky.social
Software engineer, metalhead, languages lover, football maniac, volley enjoyer, NERD. Opinions are my own, especially the bad ones. Posts in 🇬🇪🇮🇹🇸🇪🇪🇸🇬🇧 #teamTC
@standard.dev
Post-dadcore he/him. Makes h̷̶̷̶ͪi̷̶̷̶ͥg̷̶h̷̶̷̶ͪ q̷̶u̷̶̷̶ͧa̷̶̷̶ͣl̷̶i̷̶̷̶ͥᴛ̷̶̷̶ⷮy̷̶ s̷̶͛o̷̶̷̶ͦf̷̶ᴛ̷̶̷̶ⷮw̷̶a̷̶̷̶ͣr̷̶̷̶ͬe̷̶̷̶ͤ things with computers. https://standard.dev
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social
@jeremygow.bsky.social
Academic. AI & Games. London. QMUL Game AI Group. https://www.iggi-phd.org/
@mrjgames.bsky.social
Senior Lecturer in Digital Cultures, University of Sydney | Researching Twitch game streaming, esports, game monetisation | Ultima Ratio Regum dev (Placeholder, for now, while we wait to see how things play out...)
@justusrobertson.bsky.social
Assistant Professor IGM at RIT. AI for games and storytelling.
@ptrefall.bsky.social
Creator of Fluid HTN, a simple htn planner using the builder pattern. Game programmer. Ex Facepunch Studios / Rust. https://tinyurl.com/fluidhtn
@philipdunstan.com
Games AI Consultant 20 years in AAA, most recently Lead AI Programmer on Star Wars Outlaws and Tom Clancy's The Division 2. Now I'm a freelancer. I can help you create the AI for your game - any game size, any genre. philipdunstan.com
@joaomarinheiro.bsky.social
🇵🇹| Senior AI Programmer @Flying_Wild_Hog, ex @Ubisoft. History aficionado, HEMA nerd and sometimes artist when I'm feeling adventurous. Opinions are my own.
@andreatux.bsky.social
Advanced Gameplay Programmer @ Rocksteady. Prev: Mario+Rabbids, Ghost Recon @ Ubisoft I'm made of music 🎵
@kaldera.bsky.social
Interested in astrophotography, hiking and video games! Previously a Game Developer at Bioware and Inflexion. Just completed my Masters in Computing Science!
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free! he/him ▪ forever 42 ▪ surrey, uk
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@revision-party.bsky.social
The largest demoscene event. Live from the E Werk at Easter, at several streams and global Satellite events near you!
@vuntracity.bsky.social
City exploration game in development for VR and flat screen. Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
@conspiracy.hu
Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies and many more. 🇭🇺 https://conspiracy.hu/
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @lritter@mastodon.gamedev.place
@roytheunissen.com
Solo game developer working on my first independent game ODINSPRING I also post art projects, VFX and free tools/utilities/tutorials. 🌐 roytheunissen.com 👨💻 github.com/RoyTheunissen
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@agecaf.bsky.social
He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether. https://store.steampowered.com/app/2678290/EternAlgoRhythm/
@bulkpaint.bsky.social
Industry veteran from the late 1900s. Solo Indie Dev. Design Consultant. Game Dev Dinosaur. Lord of Bullfrog anecdotes. Playability, pitching and prototypes a speciality. Got a project that needs poking with a stick? Let me know.
@adventjs.itch.io
29 days of art, games and writing, one new piece revealed per day. Find the creative coding calendar here: https://adventjs.itch.io/adventjs-2024 Account run by @vividfax.bsky.social and @mtrc.bsky.social
@annamegill.com
Game writer & author • Cyberpunk 2 at CDPR • Fable • CONTROL • Dishonored: DoTO • Avatar: FoP • Guild Wars 2 • The Threshold Kids are my fault, sorry • www.annamegill.com Caretaker of HiMirri.bsky.social
@remysiu.com
founded indie game studio sunset visitor 斜陽過客 • made 1000xRESIST www.remysiu.com
@jon.inkle.co
Narrative @inkle.co he/him Writer: EXPELLED! / A Highland Song / Heaven's Vault / Overboard! / Over the Alps / Sorcery! / 80 Days. ink co-creator. “Life doesn't always work out like it's s'posed t' / Like bread doesn't pop when you watch the toaster"
@mrsambarlow.bsky.social
Writer & Director of 🔥 IMMORTALITY - "10/10" Edge 🔥 HER STORY - Telling Lies - Aisle - Silent Hill: Shattered Memories - He/Him NEXT! → PROJECT C (@blumhouse.com) and PROJECT D - Two new and mindblowing horror games coming in your future
@meghna.bsky.social
narrative design | 🌏ALL✊🏾WILL⚖️RISE🌍 | Thirsty Suitors / 80 Days / Sable | pleasures counter to capitalism-colonialism | technopolitics 🍞+🌹 liberation
@gkr.bsky.social
I voiced a giant alien slug and then I won a BAFTA but those two things are unrelated // Creative Director, Longdue Games ex-Sweet Baby, ex-Splash Damage, ex-Rocksteady, ex-Bungie, ex-E-Line, ex-Z2, ex-Amazing Society, ex-Gas Powered Games, ex-Legend
@simogo.com
Lorelei and the Laser Eyes • Sayonara Wild Hearts • SPL-T • The Sailor’s Dream • DEVICE 6 • Year Walk • Beat Sneak Bandit • Bumpy Road • Kosmo Spin simogo.com
@writnelson.bsky.social
Running @StrangeScaffold. Writing for Stranger Things VR, Hypnospace Outlaw, and more. BAFTA nom. Christian! He/Him.
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@wrenegade.bsky.social
Creative Director of Unpacking📦, currently taking a break from game dev to enjoy other things life has to offer. I love arts & crafts, miniatures, and whatever my latest obsession is (At present: Redecorating + studying Japanese).
@supergiantgames.bsky.social
Creators of Hades, Pyre, Transistor, and Bastion. Now developing Hades II. · Merchandise: https://supergiant.games/merch · Discord: http://discord.gg/supergiant
@dukope.bsky.social
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
@rhi.bsky.social
Writer of games, books, TV, film and comics. Co-Director of Narrativia. Cat Spooner. Flibbertigibbet. https://rhiannapratchett.com
@vankelsing.bsky.social
Writer and narrative designer (Outer Wilds, Outer Worlds DLC, + more!) ex-roller derby • dangerous space criminal https://kelseybeachum.com
@nomorerobots.io
Best video game publisher ever since 2018. Descenders, Hypnospace Outlaw, Yes, Your Grace, Let's Build a Zoo, Spirittea, Not Tonight, just loads of games basically https://store.steampowered.com/publisher/nomorerobots
@inkle.co
Independent developer of narrative games; creators of ink. A Highland Song, Forever Labyrinth, Overboard, Heaven's Vault, 80 Days, Sorcery! and Pendragon. EXPELLED! launches March 12th 🔗 inkle.co
@jrawry.bsky.social
Founder of Coquito Games Lead Narrative Designer at Lunacy Studios, Board President at Global Game Jam, Programmer, Musician, Writer, Anthropologist, Activist, Polymath, Adventurer, Dreamer. Opinions are my own.
@swery65.bsky.social
CEO of White Owls Inc. I'm creating unique, spirited work based on the slogan: From Osaka to all of YOU around the world! 大阪から世界中のあなたへ!
@yokotaro.bsky.social