@graphiteeditor.bsky.social
Open source 2D raster & vector editor that melds traditional layers & tools with a modern node-based procedural workflow. #MadeWithGraphite Website: https://graphite.rs
@frogtoss.bsky.social
C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
@tiagogestalt.com
Game Designer @ Demerara, Game Dev PhD Professor @ IFRN, Community Organizer @ PONG. JRPG/Anime/Mecha fan :D
@mriduls.com
Invested in development and maintenance of Open Source | Science | Data. mriduls.com
@christophpeters.bsky.social
Science Editor / Wissenschaftsredakteur @fraunhoferisi.bsky.social (Account hier aber privat) Hier, um die neue Plattform zu testen. Interessiert an Austausch zu: Energiewende, Klimawandel, Wirtschaft, Digitalisierung, Verkehrswende, WissKomm
@moniewski.bsky.social
Tech Artist at SONKA, working on Holstin! I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
@crmarsh.com
Building Astral: Ruff, uv, and other high-performance Python tools, written in Rust.
@stephengruppetta.com
Constantly looking for simple ways to explain complex things Python: www.thepythoncodingstack.com and https://amzn.to/42tJKOL Narrative technical writing: stephengruppetta.com/breaking-the-rules Core team at Real Python stephengruppetta.com
@myndex.bsky.social
Research: 🧪 vision color contrast readability accessibility Develop: APCA, SACAM Orgs: IRT Founder,W3C Invited Expert Write: IRT Readability Criterion, WCAG3 Co-Author IRT: readtech.org APCA: apcacontrast.com ColorSim: myndex.com/CVD/ Blog: TangledWeb.xyz
@scanspace.bsky.social
Onset 3D Scanning, Hardware, Software development and Environment Artist for Games and VFX
@lukasz.langa.pl
CPython Developer in Residence, Python 3.8 and 3.9 release manager. Gradual typing enthusiast, asynchronous programming proponent, creator of the auto-formatter Black. He produces electronic music, which includes software and hardware of his own making.
@rfleury.bsky.social
Working @ Epic Games Tools (RAD) on the RAD Debugger. Opinions my own.
@reality3d.bsky.social
Software Engineering Manager at Vision Pro - Personas. Computer Graphics, Scifi and Videogames. https://reality3d.substack.com
@janmorovic.bsky.social
I think therefore thought; a photo always lies; color is in the mind of the beholder; ut unum sint
@philstrahl.bsky.social
🐘 @phil@mastodon.social Senior Colorist with Red Bull Media, Workflow Architect, VFX guy, tutor & self-proclaimed nerdy Jack of all Trades. CSI member; PVA certified. He/his.
@rendermaniac.bsky.social
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
@psychopy.org
Free software for creating experiments for psychology, neuroscience, economics and more. psychopy.org Supported by opensciencetools.org and The University of Nottingham. Host your study online using Pavlovia.org.
@peircej.bsky.social
Just a guy, standing in front of a computer, asking it to do something useful. Neuroscientist, creator of PsychoPy @psychopy.org
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@haxiomic.bsky.social
Creative engineer. My jam is graphics, EdTech, nature and people! Humanist. b/human Specialist in Graphics Programming, talk to me about WebGL, WebGPU and Unity! DMs open but slow replies because I check manually!
@steveagland.bsky.social
Lighting technology supervisor at Netflix Animation Studios (nee: Animal Logic), father of three, reader of things.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@jupyter.org
Multi-language interactive computing environments. Jupyter Notebook, JupyterLab and related projects – @mentions not monitored. Open issues on GitHub.
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@selfshadow.com
@chman.bsky.social
Space. And colors. I make pixels shine at Unity Technologies. Views expressed are my own.
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@jetbrains.com
The World's Leading Provider of Professional Development Tools. Makers of IntelliJ IDEA, ReSharper, PyCharm, TeamCity, Kotlin, and more.
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@toru-ver15.bsky.social
2010年に石川県に引越してきた元関東人。色彩工学勉強中。HDR Videoのこと分かります。アニメが好きですが最近は Vtuber ばかり見ています。Dance Dance Revolution もやります。ここに書いてあるのは、どこの組織も代表しない個人的な意見です。
@liamcollod.bsky.social
French pixel tinkerer. Software developer by work and #VFX artist by the heart. Website: https://mrlixm.github.io/ Casual #photography and #filmPhotography: https://cara.app/liamcollod Most active on mastodon https://mastodon.gamedev.place/@liamcollod
@cozdas.com
Principle Engineer at Autodesk. Mostly working with photons, electrons, human visual system and their interactions with each other. 🫖 San Francisco Bay Area, CA
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@sachinshrestha.bsky.social
VFX Artist | Amateur Street Photographer and Musician | Atheist
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@gro-tsen.bsky.social
Eclectic mathematician, irritable geek, boring homosexual, procrastinator extraordinaire, overworked dilettante and full-time human being. I post in fr&en.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli