@natachatriou.bsky.social
🎙 Productrice de « La Science, CQFD » du lundi au jeudi de 16 à 17h. @franceculture @ScienceCQFD 🪐 Ex #LaMethodeFC #France5✨
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@tonci.bsky.social
Gamedev | graphics, networking | performance & porting games | MSc comp.sci. eng. | PhD WiP AI/ML
@erwancario.bsky.social
Journaliste Libé, animateur du podcast Silence on joue ! (saison 18 en cours), apprend à streamer sur http://twitch.tv/liberationfr
@modiie.bsky.social
Streameuse mêlant JV & Sciences Sociales 🦝🏴. Chroniqueuse pour Arte et Blast 🎙️ // https://www.twitch.tv/modiiie/
@mistermv.fr
🎙 French streamer & show host ( twitch.tv/mistermv ) 🎹 Music composer & producer ( linktr.ee/xavierdang ) 🎮 @teamaegis.bsky.social co-founder ( teamaegis.fr ) 🎲 @gameofroles.bsky.social co-producer ( x.com/gofroles ) 🤝 business: mistermv@20ty.gg
@lumi-sco.bsky.social
Rhinocéros - analyse des médias et de l'ED chez Blast En Off - étude du journalisme d'enquête sur Off Investigation Insta: lumi_sco
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place
@fabricearfi.bsky.social
Journaliste. Co-responsable du pôle « Enquête » de Mediapart. Auteur de livres : « La Troisième Vie », « D’Argent et de Sang », « Pas tirés d’affaires », « Avec les compliments du guide »… www.mediapart.fr
@canardpc.com
Le magazine officiel du jeu vidéo et de la mauvaise foi. Tous les mois en kiosques, et en ligne sur http://canardpc.com
@saint-roustan.bsky.social
Compte de la ville de Saint-Roustan. "Deus quoque non est"
@sciencecqfd.bsky.social
Du lundi au jeudi de 16h à 17h sur France Culture - Nos émissions à la (ré)écoute par ici : https://www.radiofrance.fr/franceculture/podcasts/la-science-cqfd - La science sur BlueSky en un seul clic : https://go.bsky.app/CFvzzJP
@marcelaiphan.bsky.social
Il n’y a que deux partis, l’Ordre et le Progrès. Je n’aime pas l’ordre.
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@eniko.bsky.social
I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast Follow me on Mastodon @eniko@peoplemaking.games She/her
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@frustrationmag.bsky.social
Magazine web indépendant de critique sociale. Analyses, enquêtes, podcasts, vidéos... Chroniques de la guerre des classes et de la prospérité de ses élites. Pour continuer nous avons besoin de vous ! https://fr.tipeee.com/frustration-magazine
@jdiscajdisrien.bsky.social
⏚ indigéno-wokistes, antifascistes, LGBTQIA+ et avides d'Ecologie Radicale ⏚. Compte perso.
@fuckyouiquit.bsky.social
The labor market is a mess. Here to show you why. Highlighting workers conflict with poor management, corporate greed, bad business, and the economy. Threads.net/@fuckyouiquit Instagram.com/fuckyouiquit
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@guycalledfrank.bsky.social
Graphics programmer, indie game developer. Developed Bakery (a GPU lightmapper) and some other tools. Ex-PlayCanvas engine dev. Working on Faded: https://linktr.ee/fadedthegame Other stuff: https://ndotl.wordpress.com/cv/
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@selfshadow.com
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@vgadvisor.bsky.social
Words of wisdom from the world's most trusted source: video games. Stay awhile and listen.
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus